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Workshop

Creature and Character Design

A Workshop
by Sang Jun Lee

Concept Sketching with Sang Jun Lee

beginner
3h 2m 18s
11 Lessons
A Workshop
by Sang Jun Lee
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Professional art always helps to bring new ideas to life. Although a concept artist has a wide range of responsibilities, their overall mission is to understand the vision of directors, writers, and various clients to help bring their ideas to visual form. No matter what tools technology has to offer, drawing will always be the most fundamental way to develop these ideas as well as helping to discover your own style. In this title, Sang Jun dissects his concept process through four different ideations, from initial thumbnailing to final refinement in Adobe Photoshop®. Learn how to generate ideas, how to strengthen aspects such as silhouette, rhythm, gesture and expression, and how to develop costume design. Watch as creatures and characters come to life before your eyes and learn the steps it takes to communicate your vision clearly and efficiently with little more than a pencil and paper.

11 Lessons

01Tripod Alien - ThumbnailingFree

In this lesson, Sang demonstrates his process for thumbnail sketching. By rapidly generating diverse sketches without worrying about success or failure, he show how artists can explore a wide range of creative possibilities and document their thought process through the work. This approach not only helps overcome creative blocks, but also creates valuable reference material for collaboration, and serves as a foundation for selecting and refining the most promising concepts into final designs.

Duration: 20m 19s

Tripod Alien - Thumbnailing
02Tripod Alien - Rough Sketch

In this lesson, Sang starts rough sketches, looking to solve questions about the character's gesture and expression before committing to final details. He emphasizes that investing time into the foundational pose pays off when it comes to the full character during following rendering stages. He notes that strong gesture isn't just about dynamic posing, it's a primary tool for communicating character personality, emotion or intent.

Duration: 10m 42s

Tripod Alien - Rough Sketch
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03Tripod Alien - Final Sketch and Refining in Photoshop

In this lesson, Sang works in Photoshop to demonstrate how character design and refinement require multiple passes, including corrections, adding dimensionality, establishing values, and defining clean silhouettes. He emphasizes efficient workflows that balance detail with time, while highlighting the importance of gesture practice and 3D spatial understanding to produce clear, pipeline-ready character sketches.

Duration: 14m 16s

Tripod Alien - Final Sketch and Refining in Photoshop
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04Dragonfly Alien - Thumbnailing and Rough Sketch

In this lesson, Sand picks another thumbnail to work from. By treating rough sketches as experimental spaces for discovering natural movement patterns and considering production needs early, designers can create characters that are both visually compelling and functionally sound if they were to be adapted for animation. The key lesson is to embrace the messy exploration phase while keeping the character's eventual performance and technical requirements in mind throughout the design process.

Duration: 10m 1s

Dragonfly Alien - Thumbnailing and Rough Sketch
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05Dragonfly Alien - Final Sketch and Refining in Photoshop

In this lesson, Sang's approach of working lightly in pencil, thinking three-dimensionally throughout the process, and then digitally refining allows for creative exploration while maintaining production speed, essential for handling high-volume work, such as designing 11–15 characters per week (work he did for Star Wars: Episode III).

Duration: 21m 38s

Dragonfly Alien - Final Sketch and Refining in Photoshop
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06Horned Alien - Thumbnailing

In this lesson, Sang starts a new concept exploring characters with costumes. His approach of combining abstract geometric shapes while considering how designs influence other production departments illustrates the collaborative nature of professional character design. The key lesson is that effective character design requires continuous sketching and refinement until the designer's vision becomes clear, while always keeping silhouette, identity, and overall personality of the character in mind.

Duration: 9m 57s

Horned Alien - Thumbnailing
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07Horned Alien - Rough Sketch

This lesson shows how successful character design goes far beyond drawing skills, requiring storytelling intuition, practical production knowledge and collaborative vision. Sang emphasizes that character designers should think about the full picture while they work: How the creature moves, acts, and behaves within their world needs to be considered while balancing creative imagination with technical production constraints.

Duration: 19m 13s

Horned Alien - Rough Sketch
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08Horned Alien - Final Sketch and Detailing

n this lesson, Sang demonstrates how successful character design extends beyond appealing sketches. Working traditionally with tracing paper, akin to non-destructive layers in Photoshop, he iteratively tests new design features, resolves emerging problems, and applies focal points and the "three-second rule" to ensure the artwork is both visually compelling and practically implementable.

Duration: 29m 38s

Horned Alien - Final Sketch and Detailing
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09Royal Family - Thumbnailing and Rough Sketch

In this lesson, Sang moves on to a new sketch. By grounding fantasy designs in real-world cultural references and understanding materials, he demonstrates how artists can create believable characters in any setting. Sang starts simple with geometric shapes, researching thoroughly, and refining iteratively while always considering how every design choice communicates the character's role and personality within their world.

Duration: 13m 43s

Royal Family - Thumbnailing and Rough Sketch
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10Royal Family - Final Sketch

In this lesson, Sang continues developing his character, emphasizing that every design choice, from shape language to material, should support the story. He focuses on the face, showing how expression communicates character traits and reinforces the face as the primary focal point, helping to sell the entire design.

Duration: 21m 45s

Royal Family - Final Sketch
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11Royal Family - Refining in Photoshop

In this final lesson, Sang demonstrates efficient Photoshop techniques while emphasizing that mastery of traditional drawing fundamentals and imaginative skills comes first. Digital tools simply serve as efficient means to refine and present ideas, especially under professional time constraints.

Duration: 11m 6s

Royal Family - Refining in Photoshop
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Primary tools

For this workshop you’ll need:

Photoshop

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is intended for artists who want to strengthen their character and creature design skills through a drawing-centered ideation process. It is well-suited for beginners through intermediate artists who are developing their ability to generate ideas, explore visual direction, and communicate concepts clearly. The emphasis on thumbnailing, silhouette, gesture, and costume design makes it especially valuable for artists building strong foundational design habits.


Illustrators, aspiring concept artists, animators, and game artists will benefit from the focus on visual clarity and structured exploration. The workflow supports artists who want to translate abstract ideas into readable designs while gradually developing their own artistic voice.

Learning Outcomes

By completing this workshop, artists will be able to:


- Generate multiple design ideas quickly through structured thumbnail exploration.
- Build stronger silhouettes that improve readability and visual impact.
- Use rhythm, gesture, and expression to support character personality.
- Design costumes that reinforce narrative intent and functional believability.
- Refine sketches into more resolved concept images using digital tools.
- Communicate ideas clearly through purposeful drawing.
- Develop a repeatable ideation process that supports both speed and creativity.


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    Workshop
    Creature and Character Design
    Concept Sketching with Sang Jun Lee
    A Workshop by Sang Jun LeeConcept Artist
    beginner
    3h 03m
    11 Lessons
    Instructor Sang Jun LeeConcept Artist

    Sang Jun Lee is an accomplished Art Director and Character Designer with over two decades of experience in animation, film, and games. He earned his BFA in Illustration from the Academy of Art University in California and began his career focusing on character, costume, and creature design. Early collaborations include Industrial Light & Magic, Lucasfilm, Blue Sky Studios, Sony Computer Entertainment, and Electronic Arts.


    His film credits include Pirates of the Caribbean, Star Wars: Episode III – Revenge of the Sith, Men in Black II, Hulk, War of the Worlds, Dr. Seuss’ Horton Hears a Who, and Rio. He served as Lead Character Designer for Epic, Rio 2, The Peanuts Movie, and Ferdinand.


    Currently, Lee is Art Director at Walt Disney Animation Studios, contributing to recent films such as Strange World (2022) and Zootopia 2 (2025). He is known for infusing personality and individuality into characters, emphasizing the seamless integration of costume and character development.

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    • The mark of a good character designer is the ability to infuse personality and then individuality to all the designs he or she makes. Sang Jun Lee possesses a great ability to do just that, and he draws really well. That recipe makes some tasty food for anyone wanting to study character design.

      - Carlos Huante
      Creature Character Designer / Sculptor / Author

    • In these days of digital shortcuts and lightspeed deadlines, good draughtsmanship — the apex skill of almost every art — has become a rebel force fighting the galactic empire in many schools and studios. Fortunately for us, Star Wars and Blue Sky concept artist Sang Jun Lee is a sketching master, and reveals not only his hard-won secrets for creating characters out of thin air, but also how much more powerful they can be when you've truly learned to draw.

      - Iain McCaig
      Artist / Writer / Filmmaker

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