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Workshop

Visual Storytelling with Iain McCaig Vol.3

A Workshop
by Iain McCaig

Sea King/Space Witch Character Design

intermediate
2h 6m 48s
8 Lessons
A Workshop
by Iain McCaig
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Creating memorable icons of Good and Evil is the pillar of all Storytelling. In the third title of this series, veteran storyteller and concept artist Iain McCaig shows you how to generate unlimited ideas for good and evil characters while sharing the secrets of his three-step process to iconic character design. Following "Volume 1: Anatomy of a Story" and "Volume 2: Cosmic Mermaid Character Design," Iain McCaig creates the Sea King and the Space Witch in his science fiction adaptation of Hans Christian Andersen's "The Little Mermaid."

8 Lessons

01IntroductionFree

This workshop introduces an innovative character design approach that breaks from traditional animation pipelines by integrating visual development directly into storytelling. Iain McCaig demonstrates how thoughtful character design can convey complex emotional layers, such as portraying the Sea King as both powerful and vulnerable, reflecting deeper themes of mortality and parental love. This method ensures that character designs are not only visually compelling but also functionally integrated with narrative requirements from the earliest stages of development.

Duration: 2m 18s

Introduction
02Drawing ResearchFree

This workshop by Iain McCaig teaches that effective character design requires balancing imagination and real-world reference. Research provides rich detail and authenticity that pure invention cannot achieve. Iain shows that artistic success comes from combining both approaches into a unified creative process rather than rejecting reference materials or copying them without processing.

Duration: 4m 8s

Drawing Research
03Sea King Design

This iterative process combines research and imagination while problem-solving anatomical issues. Iain shows that even experienced artists may need numerous iterations before finding the right character. Artists explore how solid foundational work and the willingness to restart problem areas create more compelling and believable fantasy characters.

Duration: 14m 2s

Sea King Design
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04Sea King Painting

Successful concept art and character design require disciplined fundamentals rather than digital tricks. Iain demonstrates how building paintings in layers creates believable characters even when depicting mythological beings. Artists discover that studying reality gives the visual vocabulary needed to make fantastic subjects feel authentic.

Duration: 58m 7s

Sea King Painting
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05Sea King 2 Color Sketch

A willingness to experiment reveals deeper possibilities and prevents designs from being generic. Iain treats digital painting as sculptural modeling, focusing obsessively on anatomical details and weathering. Artists learn to create characters that feel dimensional and emotionally meaningful rather than merely decorative.

Duration: 10m 52s

Sea King 2 Color Sketch
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06Sea Witch Design

Compelling villain design stems from understanding a character's psychological motivation rather than just physical grotesqueness. Iain highlights that depicting powerful goodness requires capturing emotional moments rather than concrete forms. Artists discover how a character's internal state can be reflected through tangible design choices.

Duration: 8m 34s

Sea Witch Design
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07Sea Witch Painting

A willingness to eliminate hours of work exemplifies the discipline needed to serve a narrative. Iain shows that every design choice must guide the viewer's eye to the story's focal point. Artists discover that achieving a successful solution often requires brutal editing and numerous experimental iterations.

Duration: 27m 33s

Sea Witch Painting
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08Final Thoughts

This final lesson marks the completion of the character design stage for a sci-fi reimagining of the classic tale. Iain shows that with the main cast fully visualized, the creative team is ready to move forward with the narrative. Artists explore how uniquely conceived space-fantasy characters are brought to life within their storytelling world.

Duration: 1m 14s

Final Thoughts
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Primary tools

For this workshop you’ll need:

Photoshop

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate to advanced concept artists, character designers, and illustrators working in entertainment industries. Artists who are familiar with basic drawing fundamentals and want to elevate their character creation skills will find Iain McCaig's professional insights invaluable for developing compelling antagonists and protagonists.


Storytellers, game designers, and animation professionals will also benefit significantly from this masterclass. Anyone seeking to understand the psychological and visual principles behind iconic character design will gain practical techniques for creating endless character concepts and learn industry-standard approaches to make memorable, emotionally resonant designs.

Learning Outcomes

By the end of this workshop, artists will have mastered Iain's three-step character design process and developed skills for creating unlimited compelling character concepts.


Key skills include:

  • How to apply Iain's three-step process for developing iconic good and evil characters.
  • How to generate unlimited character ideas using systematic creative thinking and visual exploration techniques.
  • How to design compelling antagonists and protagonists that resonate emotionally with audiences effectively.
  • How to adapt classic literary characters into science fiction and contemporary storytelling contexts.
  • How to balance visual storytelling elements with character psychology for maximum narrative impact.
  • How to develop professional concept art workflows for character design in entertainment industries.
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Workshop
Visual Storytelling with Iain McCaig Vol.3
Sea King/Space Witch Character Design
A Workshop by Iain McCaigArtist, Writer, Filmmaker
intermediate
2h 00m
8 Lessons
Instructor Iain McCaigArtist, Writer, Filmmaker

Iain McCaig has worked for over 40 years in the entertainment industry, creating some of the most memorable and iconic designs in modern pop culture. His work includes the cover for Jethro Tull's album Broadsword and the Beast, as well as his legendary character designs for Star Wars, including Queen Amidala and Darth Maul.


He has collaborated on numerous major films, including Harry Potter and the Goblet of Fire, The Jungle Book, Guardians of the Galaxy, and The Avengers, as well as contributing extensively to the ongoing Star Wars franchise across films, graphic novels, and theme parks. His more recent shipped titles include Black Panther: Wakanda Forever, Obi-Wan Kenobi, Eternals, Ghostbusters: Afterlife, and Avengers: Endgame.


In his spare time, Iain writes, produces, and directs, while encouraging others to draw and tell stories. In May 2008, Spectrum: The Best in Contemporary Fantastic Art honored him with the prestigious Grand Master Award for Lifetime Achievement... though he insists he is only just getting started.

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  • Any time an artist or designer can portray story points through a design or an illustration, the work becomes much more engaging. Iain does a wonderful job of explaining the structure of visual storytelling and how to create strong character designs that support your story.

    - Scott Robertson
    Product Advisor at Vizcom

  • For me, Iain is the best living draughtsman. He masters design issues by giving them emotion, reality, intelligence, and a sense of story, without sacrificing spontaneity and improvisation. He is a treasure in film concept design.

    - Paul Topolos
    Freelance Artist

  • I just love that Iain’s characters arrive on the page fully formed; their life stories expressed through every beautiful pencil stroke, from the lightest fairy tales to the darkest nightmares.

    - Doug Chiang
    Senior Vice President and Executive Design Director at Lucasfilm

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