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Introduction to Creature Design: Volume 2

A Workshop
by Kyle Brown

Coloring Creature Concepts in Photoshop With Kyle Brown

intermediate
4h 24m 17s
7 Lessons
A Workshop
by Kyle Brown
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Senior Character and Creature Concept Artist Kyle Brown returns with Volume 2 of his Creature Design workshop to share his coloring and texturing techniques for Photoshop. With Volume 1 dedicated to the sketching and idea-exploration phase, Volume 2 now focuses on the core skills at the foundation of creature design and discusses the differences between real-world materials and textures that can help to achieve photorealistic results and bring concept sketches to life.


Kyle revisits the original reference used to create imagined shapes in Volume 1 and this time puts them to work to show how to apply color and texture to designs. Taking the final creature concept from Volume 1, Kyle’s first color demonstrations reveal how to rapidly ideate using different color combinations and materials to flush out design options. He then shares quick and efficient methods for using some of Photoshop’s simple yet effective tools to create an additional color option on the same design. You’ll learn how to convey multiple conceptual ideations to a client for feedback, providing them with a wide net of options to see what works and what doesn’t.


Chapters 4 – 7 show Kyle’s approach to designing a brand new creature from start to finish using the lessons from both volumes. Kyle showcases every decision — warts and all — including both the successful ideas and mistakes made through the designing process. His demo focuses on a non-destructive workflow.


The final chapter offers a bonus lesson where Kyle shares his armor- and weapon-design techniques for those looking to add a further dimension to their creature designs.


7 Lessons

01IntroductionFree

In these lessons, Kyle Brown builds on his previous Creature Design workshop, demonstrating techniques ranging from foundational principles to advanced photorealistic rendering. Drawing on his extensive industry experience, he walks through the practical skills used in professional concept art production. The result is production-ready creature concepts featuring refined polish, sophisticated color and material work, and integrated photo textures.

Duration: 1m 11s

Introduction
02Discussing Creature Materials for 2D DesignsFree

Before getting into design work, Kyle presents a lecture on material fundamentals in the context of creature and character design. By mastering the fundamental principles of how light interacts with different material types, and learning to analyze reference in grayscale, he demonstrates how to identify and create more convincing textures. This systematic approach transforms material application from an abstract, overwhelming task into a logical, step-by-step process that supports more convincing and intentional creature designs.

Duration: 22m 9s

Discussing Creature Materials for 2D Designs
03Two-Color Iteration for 2D Creature Design

In this lesson, Kyle continues from Volume One by applying initial color passes to his three quarter creature design, using a traditional glazing approach over line work. He discusses color choice as a subjective process, while emphasizing its role in communicating material properties and drawing from real-world, referenceable sources. By exploring multiple color variations on the same design, Kyle demonstrates how artists can efficiently present distinct, believable options that lead to stronger, clearer reads for clients.

Duration: 57m 42s

Two-Color Iteration for 2D Creature Design
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04Warts and All: Designing a Creature in Photoshop — Sketch & Form

In this lesson, Kyle demonstrates that struggle and revision are normal, valuable parts of producing professional work. He starts from scratch designing another bipedial creature, working through the full design process from Volume One. He highlights that successful designs emerge from establishing solid foundational construction first, working on the entire piece uniformly, and having the courage to fix or completely restart elements that aren't working even late in the process.

Duration: 51m 37s

Warts and All: Designing a Creature in Photoshop — Sketch & Form
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05Warts and All: Designing a Creature in Photoshop — Color

With his new creature created, Kyle demonstrates how artists can utilize features within Photoshop to make substantial changes, even anatomical corrections, this late in the process without losing significant work. By separating values, colors, and details into independent layers with appropriate blend modes, artists can respond quickly to client feedback and explore more color variations based off of a single value foundation. Kyle's "work smarter, not harder" methodology is essential for fast-paced production environments where revision requests are inevitable.

Duration: 37m 41s

Warts and All: Designing a Creature in Photoshop — Color
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06Warts and All: Designing a Creature in Photoshop — Photo Texture & Finish

To complete the lesson and finalize the creature design, Kyle introduces photo-texturing as a method for adding believable, production-ready polish. He emphasizes thoughtful execution, including lighting consistency, ethical transformation of source textures, and strategic material application. By keeping the process simple and original, and finishing with a final hand-painted pass, Kyle demonstrates how photo textures can elevate a concept and fully realize the artist’s vision.

Duration: 49m 7s

Warts and All: Designing a Creature in Photoshop — Photo Texture & Finish
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07Bonus Chapter: Armor & Weapon Design in Photoshop

In this additional lesson, Kyle explores adding armor and weaponry to the creature, using costume design as a storytelling tool that transforms an animal form into a fully realized character. Building on skills from earlier lessons, he designs unique costume elements that incorporate clear design language, battle damage, cultural influences, and appropriate metal and leather materials. This approach helps artists to create cohesive designs that communicate both function and narrative, resulting in more compelling and believable character concepts.

Duration: 44m 50s

Bonus Chapter: Armor & Weapon Design in Photoshop
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Primary tools

For this workshop you’ll need:

Photoshop

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is aimed at intermediate and advanced concept artists, creature designers, and entertainment industry professionals who have already completed Volume 1 or possess solid skills in illustration. It's also valuable for artists looking to expand their polishing skills for final presentation phases in their creature and character design workflow.


The color and texturing techniques shown in this workshop, though more advanced, are still great learning material for fresher artists in the entertainment industry. Students and hobbyists with strong drawing fundamentals will gain industry-standard methods for creating photorealistic creature concepts that effectively communicate designs to clients and creative teams.

Learning Outcomes

By completing this workshop, artists will have mastered professional coloring and texturing techniques essential for creating photorealistic creature concepts in Photoshop.


Key skills include:

  • How to rapidly explore color combinations and material options for creature designs.
  • How to use Photoshop's tools efficiently for quick color variations and texture application.
  • How to create full iterations of ideas quickly for effective client presentation and feedback.
  • How to implement non-destructive workflows throughout the entire creature design process.
  • How to apply real-world material references to achieve photorealistic texturing results.
  • How to design complete creatures from initial concept through final colored, polished presentation.
  • How to incorporate armor and weapon design elements into creature concepts.
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Workshop
Introduction to Creature Design: Volume 2
Coloring Creature Concepts in Photoshop With Kyle Brown
A Workshop by Kyle BrownSenior Concept Artist at Epic Games
intermediate
4h 24m
7 Lessons
Instructor Kyle BrownSenior Concept Artist at Epic Games

Kyle Brown is a Senior Concept Artist at Epic Games and an instructor at the Gnomon School of Visual Effects, where he teaches Creature Design, Character Development, and Digital Sculpting. Growing up in Dublin, Ohio, Kyle discovered his passion for concept design in elementary school while exploring The Art of Star Wars: The Empire Strikes Back, inspired by the works of Ralph McQuarrie and Joe Johnston.


He earned a Bachelor’s degree in Illustration from the Columbus College of Art & Design before moving to Los Angeles to attend Gnomon, which launched his career in film and television as a Creature and Character Designer.


Kyle’s professional credits include major projects such as Steven Spielberg’s Ready Player One, IT Chapter Two, Netflix’s Lost in Space reboot, Disney’s Mulan, Birds of Prey, Men in Black: International, X-Men: Dark Phoenix, The Predator, and Ghostbusters (2016), showcasing his expertise in creature and character design.

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  • Working with Kyle on Star Trek: Discovery has been invaluable to our process. Whether collaborating on prosthetic character builds or complex VFX lifeforms I art direct, Kyle’s intuitive design sense helps solve even the most difficult challenges. His ability to communicate quickly and clearly, both verbally and visually, allows us to present more selections and options to clients within tight timeframes, which is an essential advantage on visually demanding projects.

    - Glenn Hetrick
    CEO of Alchemy Studios / Special Effects Artist / Designer

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