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Workshop

Creating a Fantasy Creature

A Workshop
by Babak Bina

3D Character Creation in ZBrush and Maya with Babak Bina

intermediate
4h 52m 6s
9 Lessons
A Workshop
by Babak Bina
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Turn your ideas into fully realized 3D illustrations with these workflow tips and tricks by industry VFX artist, Babak Bina. With over a decade of experience working in film and TV and credits including Avengers Infinity War, Guardians of the Galaxy, and Game of Thrones, Babak’s workshop offers workflow insights and industry techniques that will help you create your own fantasy characters and creatures — from sketch to final render.


The 5-hour workshop begins with a sketch — in this case, a concept based on macro photography of a silkworm. The drawing is taken as a rough idea for a 3D model into ZBrush, where all further design decisions are made. Babak reveals some of his favorite ZBrush tools that help him divide up models and maximize efficiency, and he discusses his decision-making and design choices throughout the process.


With the ZBrush model complete, Babak shares his ZBrush PolyPainting techniques and the process of exporting maps for further texturing work in the industry-favorite 3D painting tool, Mari. He discusses the other maps required for shading and reveals how they are generated and facilitate more shading possibilities.


In the final stage of the 3D creature creation pipeline, Babak takes the painted creature into Maya to set up an effective lighting environment. He shares his V-Ray shading network and discusses the power of RGB masks, and reveals how lighting can dramatically enhance the sculpted details of 3D models. He also shares a simple fur workflow before rendering out the final result using V-Ray for Maya.


The videos in this workshop have been sped up to cover a vast amount of material, with the goal to share industry-preferred workflows, methods, and techniques for creating 3D creatures. However, the workshop is also suitable for anyone — at any skill level — to discover new ideas and see the complete creation of a 3D creature from start to finish.


If you’re new to 3D character creation, be sure to watch Maddie Spencer’s Introduction to ZBrush 2020 workshop and Eric Keller’s Introduction to Maya 2019 workshop.

9 Lessons

01IntroductionFree

Babak Bina introduces his workshop, which provides a valuable opportunity to observe professional creature development workflows taught by an experienced industry artist. While not designed for beginners seeking detailed instruction, this workshop does offer insights into real-world VFX production techniques and the creative decision-making process involved in transforming a simple reference into a fully realized fantasy creature. Babak's comprehensive pipeline coverage makes it particularly useful for intermediate artists looking to understand professional standards and workflows.

Duration: 2m 54s

Introduction
02Modeling — Part 01Free

This lesson showcases a professional character development workflow that balances technical ZBrush skills with thoughtful design decision-making. Babak demonstrates that successful creature design requires both artistic vision and practical consideration of anatomy, functionality, and overall aesthetic coherence. Most importantly, the lesson showcases the iterative nature of design work and details why it's important to have the courage to eliminate elements that don't serve the final vision, regardless of time invested.

Duration: 31m 10s

Modeling — Part 01
03Modeling — Part 02

This lesson showcases a thoughtful, experimental approach to creature design that balances artistic creativity with technical proficiency. Adrien discusses how even "failed" experiments and discarded elements contribute to the overall learning process and inform future designs. His workflow demonstrates the importance of maintaining flexibility in digital sculpting, using tools like ZRemesher to support creative exploration while gradually building detail from broad forms to fine surface textures.

Duration: 42m 3s

Modeling — Part 02
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04Modeling — Part 03

This lesson demonstrates a professional approach to creature design that balances artistic exploration with technical efficiency. Babak emphasizes the importance of maintaining organic variety while leveraging the flexibility of 3D software to iterate and refine designs. He explains that successful character creation requires both patience in the sculpting process and strategic planning across the entire production pipeline, from modeling to final rendering.

Duration: 51m 52s

Modeling — Part 03
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05Texturing — Part 01

This lesson demonstrates an effective hybrid texturing approach that combines ZBrush's intuitive, real-time Polypainting capabilities with Mari's advanced texturing tools. The key is to leverage each software's strengths: ZBrush excels at organic, sculpt-aware painting that feels natural and immediate, while Mari offers superior layer-blending modes and projection capabilities for detailed refinement. Babak's focus on gradually building textures with subtle passes mirrors traditional practical effects and makeup artistry workflows, resulting in more believable, nuanced surface details.

Duration: 32m 4s

Texturing — Part 01
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06Texturing Part — Part 02

This lesson demonstrates how modern creature texturing relies heavily on the synergy between ZBrush's intuitive Polypaint tools and Mari's advanced layering capabilities. Babak's emphasis on procedural techniques over hand-painting allows for faster, more consistent results while maintaining organic randomness. The integration of effective shader preview workflows ensures that artistic decisions are made with the final rendered result in mind, ultimately leading to more professional, cohesive character textures.

Duration: 35m 5s

Texturing Part — Part 02
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07Texturing — Part 03

This lesson showcases a professional texture-painting workflow that prioritizes efficiency and flexibility through the strategic use of RGB masks and symmetrical workflows. Babak demonstrates how proper planning in the texturing phase, from UV layout to mask creation, serves the look-development process by providing extensive control over material assignments without requiring geometry modifications. His approach balances artistic refinement with technical requirements, showing how texture artists can create complex, production-ready assets that integrate seamlessly into rendering pipelines.

Duration: 38m 49s

Texturing  — Part 03
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08Shading — Part 01

This lesson demonstrates a professional approach to creature shading that prioritizes flexibility and realism through strategic material separation and lighting design. Babak's workflow shows how complex surface variations can be achieved on a single mesh using RGB masks and blend materials, while a multi-light setup adds the subtle environmental interactions that make the character feel convincingly three-dimensional. Babak's decision to handle fine-tuning adjustments within the shading network rather than returning to texture-painting software illustrates an efficient iteration workflow suitable for solo artists managing both texturing and look development.

Duration: 38m 31s

Shading  — Part 01
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09Shading — Part 02

This final lesson provides a comprehensive workflow for shading more masked areas of a fantasy sea creature. Babak emphasizes practical techniques for organizing complex materials, achieving realistic surface properties, and using texture-driven controls for procedural details, such as fur. While presented as a rapid overview of the complete pipeline, Babak's workshop offers valuable insights into industry-standard approaches to creature development using ZBrush, Mari, and V-Ray.

Duration: 19m 38s

Shading  — Part 02
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Primary tools

For this workshop you’ll need:

Mari
Maya
ZBrush
V-Ray

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate to advanced 3D artists, concept artists, and VFX professionals looking to enhance their creature creation pipeline. Artists with basic knowledge of ZBrush and Maya who want to learn industry-standard workflows will find this particularly valuable.


Beginners can also benefit by observing the complete professional pipeline from sketch to final render. The accelerated format allows artists at any level to discover new techniques, understand production methodologies, and gain insights into how industry veterans approach complex creature development projects.

Learning Outcomes

By completing this workshop, artists will gain comprehensive knowledge of professional creature-creation workflows using industry-standard tools and VFX techniques.


Key skills include:

  • How to efficiently translate 2D concept sketches into detailed 3D ZBrush sculptures.
  • How to utilize ZBrush's most effective tools for model division and workflow optimization.
  • How to apply PolyPainting techniques and export texture maps for professional rendering pipelines.
  • How to set up advanced texturing workflows using Mari for high-quality surface detail.
  • How to create effective lighting environments in Maya using professional V-Ray techniques.
  • How to implement RGB masks for enhanced shading control and material flexibility.
  • How to integrate simple fur systems into creature models for added realism.
  • How to optimize the complete pipeline from initial sculpt to final V-Ray render.
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Workshop
Creating a Fantasy Creature
3D Character Creation in ZBrush and Maya with Babak Bina
A Workshop by Babak BinaCharacter & Creature Design Lead at Zoic Studios
intermediate
4h 52m
9 Lessons
Instructor Babak BinaCharacter & Creature Design Lead at Zoic Studios

Babak Bina is a Senior Character Artist and 3D Generalist with over a decade of experience in visual effects, animation, and digital art. Skilled across graphic design, sculpture, and character creation, he has contributed to major film and TV productions while also mentoring emerging artists.


Babak has worked with studios including Double Negative, Method Studios, Scanline VFX, Zoic Studios, and Pixomondo, contributing to films such as Guardians of the Galaxy Vol. 2, X-Men: Dark Phoenix, Game of Thrones, Star Trek Beyond, Thor: Love and Thunder, Avengers: Infinity War, Black Panther, Wonder Woman, and Alice Through the Looking Glass. He co-wrote and co-directed the award-winning short film The Seahorse Trainer, which qualified for the 2020 Academy Awards, and currently works at Electronic Arts as a Senior Character Artist.

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