Learn how to use Blender and Unreal Engine 5 to craft a Victorian-style architectural game environment design using a professional workflow. Environment Artist Joshua Haun shares how to take design elements from Victorian history and bring them into the digital realm, allowing game players to immerse themselves in the game world.
As graphics in games have become more realistic over the years, players are also more likely to notice when any aspects of a world feel “off.” This workshop aims to discuss the fundamentals of architectural design theory while explaining how to create art suitable for a real gaming production environment, implementing key techniques commonly used in architectural design.
This workshop is geared toward Intermediate artists seeking to create environments with deeper levels of meaning. Beginners will also enjoy this workshop, provided they have a foundational level of modeling and UV-ing in Blender and basic knowledge of the Unreal Engine 5 interface.
Modeling, texturing with trim sheets, and UV-ing architecture are covered in Blender, while a focus on shader creation, garden design with foliage, lighting, camera work, and shading are all topics showcased in UE5. The final result of the environment will be rendered in Unreal 5; therefore, the material shown in this workshop is primarily geared towards a real-time game engine. However, much of the explanation on design theory, history, and architecture will be universally applicable to all levels of art.
Other software used in this workshop includes Rhinoceros 3D, Affinity Photo, Substance Painter, and Davinci Resolve.
17 Lessons
Joshua Haun begins this workshop with a comprehensive overview of the specific style of architecture he will be recreating. Diving into the history of Victorian Queen Anne architecture, Haun gives an in-depth lecture on that era, providing an excellent foundation for artists interested in environmental and architectural design, and offering key insights for achieving historical accuracy and visual realism.
Duration: 26m 39s
This lesson introduces drafting for modern digital design, demonstrating that understanding classical geometric construction principles remains essential for architectural design. The golden rectangle and its associated Fibonacci sequence appear both in human-made designs and natural forms. By understanding these traditional principles, artists can develop a deeper understanding of proportion and composition that translates directly to digital workflows.
Duration: 23m 9s
This lesson explains how phi, the golden ratio, can be used to create harmonious compositions, ensuring that all architectural elements relate to one other in a naturally pleasing way. Just as musical compositions follow scales, architectural designs benefit from proportioning systems that create visual balance.
Duration: 21m 10s
This lesson explores how the golden ratio has served as a fundamental compositional principle from Renaissance paintings to modern architecture and game design. While painters and photographers can control the viewer’s perspective to create perfect compositions, architects and 3D environment artists must apply these principles to ensure harmonious proportions from any angle. By designing building facades and 3D environments using phi-based proportions, designers can create spaces that remain aesthetically pleasing regardless of where the camera is positioned.
Duration: 9m 22s
This lesson sets out an essential workflow for architectural modeling in Blender. The most valuable takeaway is the application of golden ratio proportions through simple scaling values, enabling artists to quickly establish harmonious proportions in any 3D environment without complex measurements or imported reference scales.
Duration: 10m 49s
In this lesson, Joshua discusses how Queen Anne houses embodied both the aesthetic principles and social conventions of their era. By applying the golden ratio throughout the floor plan and incorporating historically significant elements, he creates a historically accurate structure that tells a story about Victorian society's formality and class distinctions.
Duration: 14m 36s
This lesson showcases a workflow for blocking out the scene that that prioritizes speed and compositional accuracy. By leveraging specialized tools and accepting messy geometry, artists can refine complex architectural forms that maintain proper proportions.
Duration: 16m 28s
This lesson reveals how a USD-based workflow provides a superior method for transferring complex scenes from Blender to Unreal Engine than using traditional file formats like FBX. The live connection feature is particularly valuable during blockout, allowing artists to make quick adjustments across both applications without losing the ability to manipulate individual elements.
Duration: 3m 12s
This lesson demonstrates a professional workflow for creating architectural details optimized for game engines. By combining appropriate modeling techniques with weighted normals, LODs, and procedural displacement, Joshua shows how to balance visual fidelity with performance requirements. This workflow maintains flexibility for both high-end presentations and gameplay, making it applicable to various production contexts, from executive demos to final game assets.
Duration: 28m 4s
This lesson explores trim sheet workflow: an approach to texturing game environments that balances visual quality with performance. By creating versatile trim sheets and mask systems, artists can rapidly texture entire environments while maintaining the flexibility to make creative adjustments late in production.
Duration: 28m 55s
This lesson emphasizes that an understanding of architectural principles and proportion systems accelerates decision-making and leads to more believable structures. By combining traditional rules like column orders with modern 3D techniques, artists can construct realistic architecture while preparing for the optimization process required for game engines.
Duration: 20m 16s
This lesson emphasizes that an understanding of classical design principles can enhance digital craftsmanship. By breaking down complex Victorian trim into basic geometric profiles, artists can create historically authentic forms while maintaining practical production workflows.
Duration: 24m 16s
This lesson demonstrates a professional workflow for creating authentic Victorian housing, emphasizing techniques like component reuse, historically accurate placement of detail, and exploring optimization strategies. Attention to architectural principles results in a believable, historically informed design that uses lighting and shadow effectively to enhance the Victorian aesthetic.
Duration: 19m 25s
This lesson explores how layering trim sheets is a powerful approach for game environment artists, balancing visual quality with technical efficiency. By using material attribute layers, blend functions, and parameter exposure in Unreal Engine, artists gain significant control over the appearance of their assets, while maintaining speed and efficient memory usage.
Duration: 42m 12s
This lesson sets out an approach to landscape design that combines an understanding of historical design philosophies with practical technical implementation. By contrasting the formal style of the architecture with a more naturalistic style for the outer areas of the scene, artists can create believable, story-driven landscapes.
Duration: 34m 16s
The final lesson of the workshop emphasizes that creating cinematic-quality visualizations requires an understanding of camera settings and approaches to beauty through imperfection. By configuring anamorphic lens characteristics, implementing professional color workflows, and strategically adding camera-based flaws, artists can create renders that feel captured rather than digitally generated. The approach of rendering in Unreal Engine and performing color work in DaVinci Resolve allows for creative flexibility while maintaining color accuracy throughout the pipeline.
Duration: 40m 12s
Primary tools
For this workshop you’ll need:
* Note that these programs and materials will not be supplied with the course.
Project Files
Joshua Haun provides artists with plans and diagrams in this workshop. Inside, you'll find:
- Diagrams (.png, .svg) – Multiple diagrams used within the construction process for practicing geometric construction principles
- Plans (.png, .jpg) - References to detailed floor plans, corbels, capitals, exterior home plans for inspiration and architectural study - These materials are provided by the instructor for artists to implement within their own work. –
Skills Covered
Who’s this Workshop for?
This workshop is designed for advanced environment artists and game developers who are looking to create architecturally authentic game environments with deep narrative meaning. Joshua Haun's training is ideal for artists with experience in modeling and UV mapping skills in Blender, and basic Unreal Engine 5 interface knowledge.
Intermediate-level artists will also benefit significantly from Joshua's real-world approach to environment design. The workshop's focus on architectural design theory, historical accuracy, and professional production workflows makes it valuable for artists seeking to elevate their environmental storytelling capabilities.
Learning Outcomes
By completing this workshop, artists will have mastered the complete pipeline for creating historically informed architectural game environments using professional industry workflows.
Key skills include:
- How to research and implement authentic Victorian architectural elements in digital environments.
- How to model detailed architectural structures efficiently using professional techniques in Blender.
- How to create and apply trim sheets for optimized texturing workflows.
- How to develop realistic materials and shaders specifically for real-time game engines.
- How to design immersive garden environments using UE5's advanced foliage systems.
- How to establish compelling lighting setups that enhance architectural storytelling.
- How to compose effective camera angles that showcase environmental design strengths.
- How to integrate multiple software tools for streamlined production pipelines.








