Learn the most important character animations for professional-looking gameplay: walk cycles, run cycles, and attacks. In this 4.5-hour workshop by Senior Gameplay Animator, Juan Cervilla, you’ll discover his professional Maya workflow plus expert tips and techniques for animating believable game characters.
Juan details the complete Maya animation workflow, from the initial planning stages, including studying references and breaking down the mechanics of each motion or action, to the final polished animation. You’ll discover how to approach secondary motions to add extra flair to your animations, and by the end of the workshop, you will have developed a strong understanding of the fundamentals and mechanics behind the motions and how to approach them.
Additionally, Juan demonstrates how to create a high-quality render to present your animation work in a professional environment or to present in your portfolio.
This workshop utilizes Kiel Figgins rigs, which are well known and used by many industry professionals.
Kiel Figgins12 Lessons
Juan Cervilla's workshop teaches the essential best practices for beginning any character animation project in Maya. Juan shows that by properly referencing rigs and organizing the workspace, animators can work more efficiently and avoid common technical problems.
Duration: 4m 59s
Understanding the fundamental mechanics of a walk cycle provides a solid foundation that can be adapted to different styles. Artists learn that by establishing the four key poses with proper weight distribution and hip rotation, animators create believable forward motion.
Duration: 11m 57s
The walk cycle animation is an iterative process requiring attention to body mechanics and timing. Artists learn that successful blocking comes from understanding how each body part relates to others during different phases while remaining flexible enough to adjust poses.
Duration: 34m
This lesson demonstrates that professional walk cycles rely on systematic layering and technical precision. Juan shows that by focusing on one body region at a time, animators can transform a blocked-out walk cycle into a polished performance.
Duration: 34m 1s
Creating believable run cycles requires breaking down animation into four essential poses that capture mechanical extremes. Juan teaches that the differences from walk cycles, such as airtime and leading arms, form the foundation for creating runs.
Duration: 10m 52s
Artists learn a professional approach to creating a dynamic run cycle through careful blocking of key poses. Juan highlights that effective animations come from establishing strong foundational poses with clear silhouettes before moving to polish.
Duration: 36m 19s
A professional animation polishing technique for run cycles is demonstrated in this lesson. Artists learn how an approach of working through each body part, while refining timing and curves, transforms blocking into fluid motion.
Duration: 34m 50s
Creating compelling combat animations requires balancing technical requirements with artistic expression. Juan explains that by following the three pillars and breaking down attacks into key poses, animators can create visually striking combat moves.
Duration: 13m 52s
This lesson demonstrates that effective action animation requires pushing beyond reference material to create dynamic, readable poses. Artists learn how the blocking plus methodology allows animators to establish proper timing early in the process.
Duration: 32m 37s
This animation polish workflow demonstrates that professional quality comes from refinement across multiple passes. Juan emphasizes that polishing requires meticulous attention to timing and arcs across every body part.
Duration: 33m 57s
Effective secondary motion does not require complex simulation tools, as Juan shows that disciplined hand-keying with smart offset techniques can achieve professional results. The approach changes based on the animation, using layered cycles for repeated motion or pose-based animation for one-off actions.
Duration: 19m 40s
In this final lesson, artists learn how a professional presentation of game animations using Maya's Viewport 2.0 produces excellent results for portfolios. By combining basic technical settings with thoughtful composition and subtle camera work, the visual quality is dramatically elevated.
Duration: 12m 12s
Primary tools
For this workshop you’ll need:
* Note that these programs and materials will not be supplied with the course.
Skills Covered
Who’s this Workshop for?
This workshop is designed for intermediate to advanced 3D animators looking to specialize in game character animation. Juan Cervilla's training is perfect for artists with basic Maya knowledge wanting to master professional gameplay animation and workflows used in the gaming industry.
Aspiring game animators, freelancers that are looking to enhance their portfolios, and studio artists transitioning into gameplay animation will greatly benefit from this training. Juan's expert guidance provides the skills and professional insights needed to create industry-standard character animations that stand out in competitive environments.
Learning Outcomes
On finishing this workshop, artists will have mastered a professional Maya workflow for creating polished walk cycles, run cycles, and attack animations for game characters.
Key skills include:
- How to plan and research reference material for believable character movement and actions.
- How to execute proper walk cycle mechanics using professional Maya animation techniques and workflows.
- How to create dynamic run cycles that demonstrate weight, timing, and realistic character locomotion.
- How to animate compelling attack sequences with proper anticipation, execution, and follow-through principles.
- How to incorporate secondary motion elements that add professional polish and personality to animations.
- How to set up high-quality renders for portfolio presentation and professional animation showcases.
- How to utilize industry-standard Kiel Figgins rigs for efficient and effective character animation workflows.








