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Workshop

Creating a Realistic Humanoid 3D Character

A Workshop
by Babak Bina

Character Creation Workflow Using ZBrush, Maya, Mari & V-Ray With Babak Bina

intermediate
3h 53m 20s
7 Lessons
A Workshop
by Babak Bina
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This 3.5-hour workshop shares the complete character creation process of a humanoid 3D character, from 2D concept, through ZBrush, Maya, and Mari to the final render using V-Ray. Revealing his entire thought process and 3D workflow, Babak Bina, a Character & Creature Design Lead at Zoic Studios, begins from a 2D concept that he takes into ZBrush to explore design possibilities, searching for interesting ways to execute and enhance the concept art while visualizing the character in 3D.


Once satisfied with the character model, Babak shows how to create a generic UV using ZBrush’s automated system, UV Master, which can be taken into Maya to prepare it for a multi-tiled workflow. The texturing also begins in ZBrush, where Babak discusses how to harness the strength of masks combined with Polypainting to maintain all your sculpted details.


With the base Polypaint created in ZBrush, the textures are then ready to export into Mari, where Babak walks through his tried-and-tested methods for creating different channels in Mari based on the Polypaint and displacement exported out of ZBrush. In the final portion of the workshop, Babak investigates the most effective lighting setup for the final render and walks through the shaders he creates in V-Ray.


This intermediate-level workshop assumes some working knowledge of the listed software and is aimed at sharing the industry standard practices, tips, and tricks Babak has learned and gathered throughout his years working as a character artist in the film industry.


7 Lessons

01IntroductionFree

Babak introduces his workshop, which offers professional-level insight into high-end character-creation workflows used in major VFX productions. He leverages his extensive industry experience to share practical techniques and methodologies rather than basic software training, making it ideal for intermediate to advanced artists looking to refine their realistic character development skills. His comprehensive approach from concept to final render provides valuable industry-standard practices for creating believable humanoid characters.

Duration: 2m 34s

Introduction
02Modeling & Preparing the UVs Using ZBrush & Maya — Part 1Free

This lesson showcases a methodical approach to character sculpting that prioritizes anatomical accuracy and efficient software techniques over rushing to fine details. Babak emphasizes the importance of constantly viewing the model from multiple angles, working holistically across the entire face rather than focusing on individual features, and maintaining proper anatomical relationships throughout the sculpting process. The workflow demonstrates ZBrush's flexibility, allowing artists to make major changes using DynaMesh while preserving the ability to return to subdivision-based workflows for final refinement.

Duration: 32m

Modeling & Preparing the UVs Using ZBrush & Maya — Part 1
03Modeling & Preparing the UVs Using ZBrush & Maya — Part 2

This lesson emphasizes a methodical approach to digital portrait sculpting that prioritizes anatomical foundation over surface details. Babak demonstrates that effective character sculpting requires an understanding of facial anatomy, muscle movement, and how environmental factors influence aging patterns. Babak teaches how patient, reference-driven hand sculpting with attention to asymmetry and textural balance produces more convincing results than relying heavily on repetitive alpha brush techniques.

Duration: 32m 10s

Modeling & Preparing the UVs Using ZBrush & Maya — Part 2
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04Modeling & Preparing the UVs Using ZBrush & Maya — Part 3

This lesson emphasizes practical efficiency over technical perfectionism in character detailing. Babak demonstrates that successful CG work often involves clever workarounds, such as creating separate accessory pieces that appear connected or exaggerating details for shader compensation, rather than literal real-world construction methods. The iterative process of layering alpha textures, manual sculpting, and strategic UV management creates a professional workflow that balances quality results with production speed.

Duration: 35m 27s

Modeling & Preparing the UVs Using ZBrush & Maya — Part 3
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05Polypainting the Character in ZBrush

This lesson demonstrates an effective workflow for creating realistic skin textures, starting with Polypainting in ZBrush and finishing in Mari. The key to success lies in gradually building colors through multiple passes, using anatomical knowledge to guide color placement, and combining this with ZBrush's powerful masking tools to leverage the existing sculpted detail. This hybrid approach leverages each software's strengths: ZBrush's intuitive direct painting and masking capabilities, followed by Mari's advanced blending and projection features.

Duration: 29m 9s

Polypainting the Character in ZBrush
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06Preparing Character Textures in Mari

This lesson demonstrates a professional character texturing pipeline that emphasizes the interconnected nature of sculpting, texturing, and rendering. Babak's approach of building upon ZBrush foundations while adding hand-painted details in Mari creates realistic organic surfaces. Through methodical testing under various lighting conditions and effective organization of texture channels, Babak shares industry-standard practices that ensure textures hold up under different rendering scenarios and provide maximum flexibility during the look-development process.

Duration: 55m 49s

Preparing Character Textures in Mari
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07Lighting Setup & Look Dev Using V-Ray for Maya

This final lesson demonstrates a professional workflow for creating photorealistic character renders by combining strategic lighting, advanced subsurface scattering techniques, and attention to fine details, such as fur and eye structure. Babak explains how to achieve realism by understanding how different shader parameters interact with lighting and object scale, while using texture maps to control surface variation. His methodical approach of isolating and analyzing each lighting and shading component separately allows for precise control over the final rendered appearance.

Duration: 46m 11s

Lighting Setup & Look Dev Using V-Ray for Maya
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Primary tools

For this workshop you’ll need:

Mari
Maya
ZBrush
V-Ray

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This intermediate-level workshop is designed for character artists, 3D modelers, and texture artists with foundational knowledge of ZBrush, Maya, Mari, and V-Ray. It's perfect for professionals seeking to refine their humanoid character creation pipeline using industry-standard workflows and techniques.


Concept artists transitioning to 3D, students pursuing careers in character art, and generalist artists will all benefit significantly from this comprehensive workshop. They'll gain valuable insights into professional production methods, learn time-saving techniques, and understand how to seamlessly integrate multiple software packages for high-quality character development.

Learning Outcomes

By completing this workshop, artists will have mastered a complete professional pipeline for creating photorealistic humanoid characters from concept to final render.


Key skills include:

  • How to effectively translate 2D concept art into detailed 3D character models using ZBrush.
  • How to generate clean, production-ready UVs using ZBrush's UV Master for multi-tiled workflows.
  • How to leverage ZBrush masks and Polypainting techniques to preserve fine sculptural details.
  • How to export and optimize textures from ZBrush for seamless integration into Mari.
  • How to create multiple texture channels in Mari using Polypaint and displacement data.
  • How to establish effective lighting setups and develop professional V-Ray shaders for final rendering
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Workshop
Creating a Realistic Humanoid 3D Character
Character Creation Workflow Using ZBrush, Maya, Mari & V-Ray With Babak Bina
A Workshop by Babak BinaCharacter & Creature Design Lead at Zoic Studios
intermediate
3h 53m
7 Lessons
Instructor Babak BinaCharacter & Creature Design Lead at Zoic Studios

Babak Bina is a Senior Character Artist and 3D Generalist with over a decade of experience in visual effects, animation, and digital art. Skilled across graphic design, sculpture, and character creation, he has contributed to major film and TV productions while also mentoring emerging artists.


Babak has worked with studios including Double Negative, Method Studios, Scanline VFX, Zoic Studios, and Pixomondo, contributing to films such as Guardians of the Galaxy Vol. 2, X-Men: Dark Phoenix, Game of Thrones, Star Trek Beyond, Thor: Love and Thunder, Avengers: Infinity War, Black Panther, Wonder Woman, and Alice Through the Looking Glass. He co-wrote and co-directed the award-winning short film The Seahorse Trainer, which qualified for the 2020 Academy Awards, and currently works at Electronic Arts as a Senior Character Artist.

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