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Workshop

Creating an Illustration from A to Z

A Workshop
by Pascal Blanche

with Pascal Blanché

advanced
3h 50m 6s
7 Lessons
A Workshop
by Pascal Blanche
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In this workshop, Senior Art Director and Illustrator Pascal Blanché guides you through his entire process of creating an illustration in his signature style. Pascal starts the creative process by gathering reference images and inspiration through sci-fi and fantasy. Using 3ds Max, he begins by posing a base character model followed by a kit bashing session to block-out the overall design. He then refines his character and assets with a detailed sculpting pass in ZBrush. Pascal takes the model into KeyShot for materials, lighting and rendering, then moves into Photoshop for final 2D adjustments. Using various passes and blending techniques, the image comes together through a creative methodology that Pascal has fine-tuned over time; one that results in a powerful, non-photoreal, style reminiscent of comics and 80s fantasy illustration. For those looking to explore efficient and creative techniques that combine 2D and 3D tools, this title offers a glimpse into the creative workflow of one of the industry’s most revered artists.

7 Lessons

01IntroductionFree

Pascal Blanché introduces his workshop, which offers artists a comprehensive look at his process for creating polished illustrations. He explains how, by breaking down each stage from concept to completion, his lessons will provide valuable insight into professional illustration techniques and decision-making. His workshop is designed to help aspiring artists understand the full scope of work involved in creating finished artwork.

Duration: 34s

Introduction
02IspirationFree

Pascal explains why authentic artistic style develops through conscious study and synthesis of influences rather than attempting to create in a vacuum. Through understanding the lineage of artistic movements and how artists inspire one another across generations, creators can build a rich foundation for their own work. Pascal's approach of collecting references, focusing on storytelling and establishing the pose first, and then allowing designs to emerge organically, demonstrates how successful creative work comes from being well-informed about artistic heritage while developing your own unique voice.

Duration: 21m 59s

Ispiration
03Posing

This lesson demonstrates a pragmatic, efficiency-focused approach to digital character creation for illustration purposes. Pascal discusses his goal of creating compelling imagery rather than becoming a technical expert in modeling or animation, advocating for using whatever tools and purchased assets are necessary to achieve the vision. His workflow showcases how maintaining a library of base poses and leveraging the strengths of different software packages can streamline the creative process while still producing dynamic, professionally styled character art.

Duration: 36m 7s

Posing
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04Kitbashing

This lesson showcases Pascal's approach to character design that prioritizes creative results over technical perfection. His kitbashing methodology allows for the rapid exploration of ideas while maintaining a distinctive visual style that combines seemingly contradictory aesthetics. His key lesson focuses on how professional illustration work doesn't require flawless technical execution; rather, understanding design principles, such as silhouette, repetition, and visual storytelling, enables artists to work quickly and intuitively while still producing compelling, cohesive character designs.

Duration: 44m 51s

Kitbashing
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05ZBrush Sculpting

This lesson demonstrates how Pascal's technical ZBrush skills combine with an organic, exploratory creative process. Rather than rigidly following a predetermined plan, he discovers the character's story and purpose through experimentation. This includes adding elements that suggest narrative possibilities. His iterative approach, where design meaning emerges naturally during the creation process, showcases Pascal's ongoing journey of discovery and learning in his work.

Duration: 39m 59s

ZBrush Sculpting
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06Keyshot Rendering

This KeyShot lesson reveals Pascal's experimental, iterative approach to 3D rendering focused on achieving illustrative rather than photorealistic looks. He explains how he focuses on combining technical control (camera settings, shader layering, curvature effects) with artistic color choices and lighting angles, treating the rendering process more like digital painting. By learning how to set up proper render passes and knowing how to experiment with small adjustments, artists can create stylized, volumetric character renders with rich color and depth that can be further refined in post-production.

Duration: 29m 16s

Keyshot Rendering
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07Photoshop Retouching

This final lesson reveals how creating polished illustrative work from 3D renders is less about following a formula and more about patient experimentation and refinement. Pascal demonstrates how he constantly revisits decisions, tests alternatives, and selectively applies effects. His approach to professional digital illustration requires both technical knowledge of tools, such as render passes and filters, and the artistic judgment to know when and where to apply them. He showcases the importance of maintaining flexibility through non-destructive layers while trusting your eye to guide you through countless small adjustments toward a cohesive final image.

Duration: 57m 20s

Photoshop Retouching
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Primary tools

For this workshop you’ll need:

KeyShot
3ds Max
ZBrush
Photoshop

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is intended for artists who want to create bold, stylized illustrations by combining 3D workflows with expressive 2D finishing techniques. It is best suited for intermediate to advanced digital artists who already have experience with 3D modeling, sculpting, or digital painting and want to develop a more distinctive visual voice. Artists interested in fantasy and science fiction imagery with a strong graphic identity will find the approach especially relevant.


Concept artists, illustrators, and creatives working across games, film, or personal projects will benefit from seeing how multiple tools can be combined into a cohesive, efficient pipeline. The focus on design decisions, stylization, and final image impact makes this workshop valuable for artists looking to stand out through a non-photoreal, illustrative aesthetic.

Learning Outcomes


By completing this workshop, artists will be able to:

  • Develop illustration concepts using targeted reference gathering and thematic inspiration.
  • Pose and modify base character models to support strong visual design and storytelling.
  • Use kitbashing techniques to quickly block out complex designs and environments.
  • Refine characters and assets through focused sculpting passes to enhance form and detail.
  • Set up materials, lighting, and render passes that support a stylized final image.
  • Combine rendered passes using layered 2D techniques to shape mood and visual cohesion.
  • Create non-photoreal illustrations that emphasize graphic impact, color, and shape language.
  • Apply a flexible hybrid 2D/3D workflow to future illustration projects.

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Workshop
Creating an Illustration from A to Z
with Pascal Blanché
A Workshop by Pascal BlancheArt Director, Ubisoft
advanced
3h 50m
7 Lessons
Instructor Pascal BlancheArt Director, Ubisoft

Pascal Blanché is a Senior Art Director at Behaviour Interactive with a career spanning video games, film, and illustration. Born in Paris in 1971 and raised in southern France, he studied traditional art, photography, and video at Marseille's Fine Art School.


Pascal entered the gaming industry in 1994 and moved to Canada in 2000, contributing to the French/Canadian feature Kaena: The Prophecy before joining Ubisoft. Over the next decade, he served as Art Director on acclaimed titles including Myst IV: Revelation, Naruto: Rise of a Ninja, and James Cameron’s Avatar. He later worked in the UK with Frontier and Jagex before returning to Ubisoft Montreal as Senior Art Director.


Alongside his industry work, Pascal has developed a distinctive personal style, inspired by 1980s heroes and artists like Moebius, Frazetta, Bisley, and Corben. His vibrant illustrations have won numerous international awards and been featured in books and magazines worldwide.


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  • Pascal's talent and meticulous eye for detail are deeply valued, and his ability to share his thoughts and experience enables him to lead others in the right direction, in order to achieve high quality in their work.

    - Roja Huchez
    Supervising Creature Modeler at Beast House FX

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