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Workshop

Creating Costume Concept Art for Film & TV

A Workshop
by Gina DeDomenico

Concept Design Workflow for Photoshop With Gina DeDomenico

intermediate
3h 35m 8s
6 Lessons
A Workshop
by Gina DeDomenico
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Costume concept artists are responsible for bringing a costume designer’s vision to life. They create the template for building the costumes that we see on screen. Gina DeDomenico is an industry veteran with over three decades of experience creating costume concept art. She has worked with many renowned costume designers, such as Ruth Carter and Laura Jean Shannon, and has amassed credits including Doom Patrol, Django Unchained, Malcolm X, Green Lantern, plus so many more. 


In this 3.5-hour workshop, Gina lectures on the importance of concept art in costume design for film and TV. Sharing her complete workflow for creating costume concept art, Gina reveals her personal approach, from her hardware preferences to how she uses DAZ 3D to establish an initial pose and through her entire Photoshop process. You’ll see how she illustrates the design elements, details the character, adds color, and completes her work by setting the background and lighting for the final presentation.


The subject of the workshop offers a fresh take on a Star Trek classic: Borg Queen — an illustration Gina first tackled back in the 1990s. The workshop demonstrates her current process and discusses some of the evolution in hardware and techniques that she’s experienced over the decades, revealing just how far concept art has come.

6 Lessons

01Building & Grounding a Character Pose With DAZ 3DFree

This workshop walks through Gina DeDomenico’s complete digital workflow for professional costume concept art, emphasizing the importance of non-destructive editing techniques, efficient use of keyboard shortcuts, and strategic layering. The combination of DAZ 3D for pose creation and extensive Photoshop manipulation demonstrates how modern digital tools can streamline the costume design process. Gina prioritizes flexibility and refinement, always keeping original elements intact while building up detailed, production-ready concept illustrations.

Duration: 31m 44s

Building & Grounding a Character Pose With DAZ 3D
02Creating a Suit Design for a Posed Character in Photoshop

This lesson breaks down a professional concept art workflow where Gina combines photographic reference with digital painting techniques to create otherworldly creature designs. A methodical approach of duplicating layers, working in sections, and maintaining organized files allows for creative freedom while building complex, textured surfaces. Artists explore how non-destructive editing and layer organization reflect industry-standard practices that enable rapid iteration.

Duration: 42m 50s

Creating a Suit Design for a Posed Character in Photoshop
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03Painting Suit Detail-Sculpted Elements in Photoshop

This lesson outlines a non-destructive, iterative workflow for creating realistic, painterly digital costume illustrations, as demonstrated by Gina. Successful digital illustration requires constant refinement, using tools such as layer masks, blend modes, and filters while maintaining awareness of light direction and anatomical form. Artists learn that specific techniques for soft edges and preserving editing flexibility are essential for professional results.

Duration: 34m 32s

Painting Suit Detail-Sculpted Elements in Photoshop
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04Painting Skin Details in Photoshop

Gina walks through an advanced Photoshop workflow for creating detailed sci-fi character concept art, emphasizing the importance of working in grayscale values before adding color. Extensive use of blend modes, layer masks, and smart duplication techniques shows how digital tools enable experimentation that would be impossible with traditional media. Artists discover how starting with values provides a stronger foundation for lighting and form.

Duration: 55m

Painting Skin Details in Photoshop
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05Adding Color to Costume Designs in Photoshop

This lesson explores how digital character painting is an iterative, flexible process requiring constant evaluation, a philosophy Gina applies to every design. Professional work involves repeatedly checking proportions using techniques like canvas flipping and gradually building colors using blend modes and low-opacity brushes. Artists understand that adjustments will continue even after adding backgrounds and other elements to the creative process.

Duration: 20m 12s

Adding Color to Costume Designs in Photoshop
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06Background & Lighting for Concept Art Presentation in Photoshop

This comprehensive final lesson in Gina's workshop highlights that professional costume concept art requires careful attention to atmospheric effects, lighting, and layer management. Experimenting with blend modes and building effects gradually allows you to maintain the flexibility to adjust or remove elements. Artists realize that proper crediting and documentation practices distinguish professional concept art from personal fan art.

Duration: 30m 50s

Background & Lighting for Concept Art Presentation in Photoshop
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Primary tools

For this workshop you’ll need:

Daz3D
Photoshop

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download the workshop files, you'll gain access to Gina Dedomenico's helpful resources. Inside, you'll find:


  • Reference materials (.pdf,.jpg) – Reference images, 3D render, and illustrations to support your workflow
zip
GDE01_ProjectFiles.zip
8.29 MB
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Skills Covered

Who’s this Workshop for?

This workshop is designed for aspiring and intermediate concept artists who want to specialize in costume design for film and television. Artists with basic digital illustration skills and familiarity with Photoshop will be able to fully benefit from Gina Dedomenico's professional techniques and valuable industry insights.


Costume designers, character artists, and entertainment industry professionals will also gain tremendous value from exploring the complete costume concept workflow. The workshop offers in-depth guidance on professional presentation standards and reveals the collaborative process between costume designers and concept artists on major productions.

Learning Outcomes

On completion of this workshop, artists will have mastered a professional costume concept art workflow from initial pose setup through to final presentation-ready illustrations.


Key skills include:

  • How to establish character poses using DAZ 3D for costume concept development.
  • How to translate costume designer vision into detailed digital concept illustrations effectively.
  • How to illustrate intricate design elements and character details using advanced Photoshop techniques.
  • How to apply color theory and rendering methods for realistic costume presentation.
  • How to create compelling backgrounds and lighting setups for professional concept presentations.
  • How to optimize hardware and software workflows for efficient costume concept production.
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Workshop
Creating Costume Concept Art for Film & TV
Concept Design Workflow for Photoshop With Gina DeDomenico
A Workshop by Gina DeDomenico
intermediate
3h 35m
6 Lessons
Instructor Gina DeDomenico

Gina DeDomenico is one of the industry's most prolific costume concept artists, having worked on numerous blockbuster films and popular television shows. She has also lent her talents to major music artists including John Legend, Lionel Richie, and Madonna, illustrating costumes for their international tours.


After graduating from Parsons School of Design in New York, where she was awarded the Bob Mackie Gold Thimble Award for her achievements, Gina quickly established herself as one of the industry’s top illustrators. She worked with Oscar-winning designer Ruth E. Carter on projects such as Malcolm X and Amistad, and became the go-to illustrator for fan-favorite films including Galaxy Quest and Escape from L.A.. She later stepped away from the industry for ten years to raise her three daughters.


Today, Gina is a costume concept artist for the DC Streaming Universe, contributing to multiple shows simultaneously. She also teaches Illustration and Digital Illustration at University of California, Los Angeles, and attends San Diego Comic-Con annually, where she speaks on panels discussing concept artistry and suit design for superhero characters.

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  • Gina is the consulate professional, a hard worker, and an outstanding Designer in her own right. Her concepts are the perfect mix of function and pleasing aesthetic. She is a go to for many high profile projects and that is only second to the thoughtfulness she gives to those lucky enough to work with her.

    - Phillip Boutee Jr
    Concept Artist

  • Having worked with Gina every day for over a year and a half, I can say with absolute certainty that you’d be hard pressed to find someone more professional, knowledgeable, caring, kindhearted, and creatively driven. She is a true powerhouse whose talent is matched by her generosity and positivity.

    - Greg Hopwood
    Freelance Costume Concept Artist

  • Gina has one of the most impressive artistic journeys in the industry; her long career filled with achievements and high-profile projects are just part of what makes her so special. Her talent and unique ability to grow with the industry is like no other. Everyone has something to learn from her.

    - Luca Nemolato
    Lead Concept Artist at Absurd Ventures

  • Gina is a consummate professional, a hard worker, and an outstanding designer in her own right. Her concepts are the perfect mix of function and pleasing aesthetic. She is a go-to for many high profile projects and that is only second to the thoughtfulness she gives to those lucky enough to work with her.

    - Phillip Boutte Jr.
    Freelance Concept Artist

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