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Workshop

Creating Stylized Characters for Production

A Workshop
by Carol Cornils

From Concept to Render in ZBrush, Maya & Substance Painter With Carol Cornils

intermediate
3h 40m 27s
10 Lessons
A Workshop
by Carol Cornils
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Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece. Carol Cornils reveals her complete process for sculpting stylized characters with personality and shares her methods for applying traditional art concepts to her 3D workflow. She also offers her personal advice for helping to make your characters stand out in your portfolio.


This is an intermediate-level workshop that expects some knowledge of ZBrush, Maya, and Substance Painter. For those new to blocking in characters, Carol shares her own process more clearly for beginners to follow along.


This workshop includes how Carol utilizes Zremesher and topology to create crisp and clean surfaces, as well as how to create geometry hair brushes with easy UVs. She also shares her own material-mixing techniques with Substance Painter for convincing stylized characters.


Throughout the workshop, Carol reveals the methods and shortcuts that she uses in her daily workflow to find and unleash the appeal in character designs. Her helpful tips can also be applied to other modeling styles. By completing this workshop, you should have developed some techniques and shortcuts that can help to speed up your own character design and creation workflow.


Carol is providing several files with this workshop, including the blocked-phase Monkey, the production model with 1k texture sets, and the high-topology version that she uses for baking; you’ll also find a Maya file with the shader setup that she uses for rendering. These files are designed to give you the opportunity to study Carol’s choices and help you troubleshoot your own work along the way.


The original concept featured in this workshop is by Diego Oliva Monardes.

10 Lessons

01Introduction, Overview & TheoryFree

Carol introduces the first lesson in her workshop, which establishes the theoretical foundation for creating appealing 3D characters by understanding fundamental artistic principles rather than relying solely on technical tools. She discusses how successful character modeling requires thinking abstractly about structure, hierarchy, rhythm, and contrast — concepts that give meaning, whether present or absent. The following lessons will focus on practical techniques for achieving clean surfaces throughout the production pipeline, encouraging artists to follow along with hands-on sculpting.

Duration: 12m 50s

Introduction, Overview & Theory
02Blocking the Mesh With Primitives in ZBrush

Carol's blocking method prioritizes establishing strong silhouettes and proper proportions using simple, primitive shapes before adding complexity. Her key to success is constant refinement from multiple views, checking proportions regularly, and maintaining clean topology through Polygroup organization. By focusing on basic volumes first and gradually building complexity while solving technical issues as they arise, artists can create a solid foundation for detailed sculpting work in subsequent stages.

Duration: 17m 3s

Blocking the Mesh With Primitives in ZBrush
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03Sculpting the Head

This comprehensive lesson demonstrates how successful character sculpting requires both technical precision and artistic intuition. Carol emphasizes that digital sculpting is an iterative process where you should constantly revisit and refine your work from multiple angles. By maintaining clean topology, working non-destructively with layers, and keeping animation requirements in mind throughout the sculpting process, artists can create a character that not only matches the original concept art but is also production-ready for rigging and animation.

Duration: 35m 50s

Sculpting the Head
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04Sculpting the Body

This lesson demonstrates a production-focused approach to character body modeling that prioritizes efficiency without sacrificing quality. Carol explains why successful character modeling comes from keen observation of real-world anatomy and materials, understanding how elements like fabric behave and fold, and knowing when to optimize versus when to add detail. By breaking the body into logical component groups and using smart workflows such as duplication and mirroring, artists can learn how to create appealing, animation-ready characters that tell stories — even through subtle details like clothing wrinkles and shoe wear patterns.

Duration: 32m 37s

Sculpting the Body
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05Building a Hair Brush & How to Use it

Carol showcases an efficient method for creating stylized character hair that maintains proper UVs throughout the process. Her technique emphasizes working from large shapes to details, maintaining visual rhythm through strand placement, and strategically adding noise for realism. While the process features repetition and requires patience, it's important to learn how proper brush preparation and systematic application result in professional-quality hair that integrates well with character geometry and remains manageable for rigging and posing.

Duration: 20m 13s

Building a Hair Brush & How to Use it
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06Production Topology & UVs in Maya

This comprehensive retopology lesson demonstrates professional workflows for preparing sculpted characters for production pipelines. Carol emphasizes practical efficiency over perfectionism, encouraging artists to balance geometric detail with technical constraints while maintaining clean edge flow for animation. Her workflow showcases industry-standard techniques for facial topology, hand construction, and UV management that ensure models remain functional across rigging, animation, and texturing departments.

Duration: 22m 16s

Production Topology & UVs in Maya
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07Polish & Feedback Over the Topological Mesh

This lesson demonstrates critical refinement techniques for finalizing 3D character topology before sending to look development and rigging. Carol's key lesson is how topology naturally compresses geometry during retopology, requiring systematic volume restoration through layered adjustments, particularly in areas with less dense geometry. By carefully incorporating feedback while maintaining the character's essential feel and resolving technical UV issues, the character model reaches production-ready quality for the next pipeline stages.

Duration: 19m 28s

Polish & Feedback Over the Topological Mesh
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08Posing the Character With ZBrush

This comprehensive lesson demonstrates that successful character posing combines solid theoretical understanding (line of action, structural points, weight distribution) with technical proficiency in tools like ZBrush's Transpose Master. Carol emphasizes that, while anatomical knowledge provides a foundation for believability, artists should prioritize appealing silhouettes and stylistic consistency over strict realism, bending rules when necessary to serve the final image. Her systematic workflow, from ground to head, combined with attention to subtle details such as forearm rotation and metacarpal movement, sets amateur poses apart from professional character work.

Duration: 24m 58s

Posing the Character With ZBrush
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09Look Development with Substance Painter

This lesson provides a production-ready workflow for character texturing in Substance Painter that emphasizes organization and efficiency. By establishing color palettes and reusable masks early in the process, artists can focus on material development rather than repeatedly painting boundaries. Carol's approach to stylized materials balances artistic expression with technical considerations, such as proper channel usage and renderer-specific export settings, making it applicable to professional game and animation pipelines.

Duration: 20m 32s

Look Development with Substance Painter
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10Bonus Chapter: Rendering a Turntable with Arnold & Stager

This final lesson on rendering demonstrates how proper lighting and material setup are essential skills for presenting 3D work professionally. While the technical aspects may seem complex at first, Carol shares practical shortcuts developed over years of experience, making high-quality rendering accessible even with limited lighting knowledge. Her bonus Substance Painter/Stager workflow offers an excellent alternative for those seeking faster results with static images, showing that multiple approaches can achieve a professional presentation depending on project needs.

Duration: 14m 40s

Bonus Chapter: Rendering a Turntable with Arnold & Stager
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Primary tools

For this workshop you’ll need:

Arnold
Substance Painter
Maya
ZBrush

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download the workshop files, you'll get access to a complete 3D character workflow, including several versions of the monkey model along with professional textures. Inside, you'll find:


  • Maya project file (.mb) – The original scene file you can open directly in Autodesk Maya to explore the modeling setup
    - 3D model exports (.fbx) - High- and low-resolution versions of the monkey model that work across different 3D software
    - ZBrush sculpting files (.ztl, .zbp) - The original high-detail sculpt files for studying advanced modeling techniques
    - Complete texture maps (.png) - UDIM-based texture files including base color, metalness, scattering, roughness, and normal maps for realistic material creation

Skills Covered

Who’s this Workshop for?

This intermediate-level workshop is designed for 3D character artists with foundational knowledge of ZBrush, Maya, and Substance Painter who want to elevate their stylized character work to production standards. It's perfect for artists seeking to strengthen their portfolio with compelling character pieces.


Beginners will also benefit from Carol Cornil's clear process breakdowns and detailed methodology. Experienced artists can refine their workflows with professional shortcuts and techniques. Anyone looking to understand how traditional art principles translate into 3D character creation will gain valuable insights for their artistic development.

Learning Outcomes

By completing this workshop, artists will develop a comprehensive workflow for creating production-ready, stylized characters with strong appeal and portfolio-quality presentation.


Key skills include:

  • How to sculpt stylized characters with distinctive personality and visual appeal using ZBrush techniques.
  • How to apply traditional art concepts and principles effectively within a modern 3D workflow.
  • How to utilize Zremesher and topology tools for creating clean, production-ready character surfaces.
  • How to create custom geometry hair brushes with efficient UV mapping for stylized characters.
  • How to mix materials in Substance Painter for achieving convincing stylized character texturing results.
  • How to present finished character work professionally as high-quality portfolio pieces that stand out.
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Workshop
Creating Stylized Characters for Production
From Concept to Render in ZBrush, Maya & Substance Painter With Carol Cornils
A Workshop by Carol Cornils3D Character Artist
intermediate
3h 24m
10 Lessons
Instructor Carol Cornils3D Character Artist

Carol Cornils is a Freelance 3D Character Artist with twelve years of industry experience, specializing in stylized and cartoon styles since 2014. She combines technical skill with creative flair to bring vibrant characters to life across games, animation, and digital media.


Carol has worked with clients including Nickelodeon, Adobe, Punkrobot, and Bitfilms. Previously, she was a 3D Artist at Behaviour Interactive, contributing to titles such as Peanuts: Snoopy’s Grand Adventure, Spongebob Heropants, Westworld Mobile, Dory's Reef, as well as many other under-NDA projects.

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  • Carol works in a very orderly and solid manner; she is geared towards precision and consistency. She is also very pleasant to work with as she is always willing to explore more possibilities and solutions on different aspects of the project.

    - Fernanda Vergara
    Freelance UI/UX Designer

  • Carol has a rare talent for translating 2D characters into 3D, perfectly preserving the original charm while completing unseen angles with flawless anatomy, flow, and rhythm, making her characters appealing from every angle. She also has a magic touch for textures, hair, and fabrics that fit the style beautifully. Beyond her skills, Carol is a joy to work with, open to feedback and full of creative ideas. Truly, she’s one in a million!

    - Matias Zadicoff
    Character Visual Development CG Artist at Sony Pictures Animation

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