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Introduction to Grooming With Ornatrix in Maya

A Workshop
by Santhosh Koneru

Ornatrix, Maya, Substance Painter & V-Ray Workflow With Santhosh Koneru

beginner
2h 49m 41s
10 Lessons
A Workshop
by Santhosh Koneru
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This introductory workshop reveals everything you need to know to create hair for both animated characters and still renders using Ornatrix in Maya. Santhosh Koneru, a 3D Generalist, details all the basics as well as the essential tools required to generate realistic hair for your 3D characters.


The focus of this video tutorial is on creating facial hair for a character that will eventually be animated. The workflow demonstrated can also be applied even if you only intend to render a still of your character for your portfolio.


Santhosh covers topics including the creation of Distribution Maps and Length/Thickness Maps using Substance Painter and shows how to extensively use Modifiers to match your hair groom with reference images. He shares shading techniques using the new V-Ray Hair Shader in V-Ray 5 for Maya and divulges tips for how to optimize your scenes for a CG cinematic project with additional advice on how to render projects on your home workstation. Santhosh also includes a quick overview of using dynamics in Ornatrix.


The goal of this workshop is to provide you with all the necessary knowledge of Ornatrix that you need to explore and create your own hairstyles for your 3D characters and creatures.

10 Lessons

01Introduction to Ornatrix & UI WalkthroughFree

In this workshop, Santhosh Koneru walks us through the basics of setting up and using hair grooming tools in Ornatrix, emphasizing the importance of understanding the operator stack system and proper viewport optimization. . He demonstrates that realistic hair grooming comes from layering multiple operators (clumping, curling, frizz) and using imperfections strategically, while strand grouping enables complex, varied grooming across different areas of a character.

Duration: 24m 32s

Introduction to Ornatrix & UI Walkthrough
02Setting Up a Reference Board in PureRef

In this lesson, Santhosh emphasizes how important proper reference gathering and organization is as a foundational step in any CG project. By using tools like PureRef or VisRef to maintain organized, accessible reference boards, artists can work more efficiently while ensuring their creative decisions are informed by real-world examples. Santhosh's example shows that references serve not just as visual guides, but as inspiration for understanding how hair style choices communicate character and personality.

Duration: 3m 2s

Setting Up a Reference Board in PureRef
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03Painting Distribution & Length/Thickness Maps in Substance Painter

In this lesson, Santhosh discusses the importance of layered mask creation for controlling hair generation for 3D characters. Utilizing precise and carefully painted distribution control maps with tuned settings in Ornatrix, he's able to create the irregularity and variation necessary for photorealistic facial hair. While the tutorial uses Substance Painter, any 3D painting software (Mudbox, Mari, or ZBrush) can be used to achieve similar mapping results, using these same principles.

Duration: 9m 6s

Painting Distribution & Length/Thickness Maps in Substance Painter
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04Grooming Beard

In this lesson, Santhosh demonstrates a workflow for creating realistic facial hair in Ornatrix, emphasizing that properly shaping guides is the key first step. Starting with the beard and referencing real-world images, he shows how additional effects, clumps, curls, and frizz, enhance a well formed base, illustrating how technical precision combined with artistic observation produces convincing digital facial hair.

Duration: 23m 49s

Grooming Beard
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05Grooming a Mustache

In this lesson, Santhosh moves on to the mustache following the same process as in the last lesson. The key to success is maintaining control through minimal guide placement while progressively adding detail through nodes, like clump, curl and frizz. Test rendering is essential as viewport previews don't always accurately represent the final result. He looks out for areas where the groom overlaps in order to prevent each element from standing out or looking unnatural.

Duration: 17m 43s

Grooming a Mustache
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06Beard & Mustache Hair Refinement

In this lesson, Santhosh looks at ways he can refine his work further. The biggest take away here is that imperfection creates realism, any overly perfect hair grooming will look artificial. While Santhosh advocates for redoing work when necessary to achieve the best results, time-sensitive projects call for focus on major details that will have the most impact on the final appearance.

Duration: 17m 20s

Beard & Mustache Hair Refinement
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07Grooming Eyebrows

In this lesson, Santhosh works on creating realistic eyebrows, requiring a balance of technical skill and artistic sensibility, as eyebrow shape directly influences a character's emotional expression. He takes time to refine the guides, frequently adjusting camera angles to assess the work, and fine-tuning brush settings for optimal control. By following a methodical workflow of drawing, grooming, and applying appropriate materials and modifiers, artists can achieve natural-looking eyebrows that enhance their character's personality and visual appeal.

Duration: 19m 57s

Grooming Eyebrows
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08Grooming Eyelashes

In this lesson, Santhosh looks at best practices for generating eyelashes in Ornatrix, an iterative process requiring careful attention to distribution mapping, proper clumping, and directional control with combing. He emphasizes that finding the right values for length, thickness, and density is character-specific, making this workflow about understanding the tools and process.

Duration: 27m 46s

Grooming Eyelashes
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09Refining the Overall Groom

In this lesson, Santhosh works to balance quality with technical efficiency, while refining the hair for his character. He shows how to make strategic decisions about character detail, file organization, and workflow optimization to maintain high quality while managing rendering constraints. Santhosh also discusses tips for working on your own cinematics, and how artists can create professional results without using expensive render resources.

Duration: 16m 7s

Refining the Overall Groom
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10Overview of Dynamics in Ornatrix

In this final lesson, Santhosh goes over how artists can add dynamics to their hair grooms in Ornatrix. During the process, he shows how proper substep and iteration count settings are necessary for natural follow-through motion, while particle radius and spacing offset are best kept minimal to avoid collision issues. By combining these dynamics settings with optional force fields, artists can achieve convincing hair simulation that responds realistically to character movement and their environment.

Duration: 10m 19s

Overview of Dynamics in Ornatrix
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Primary tools

For this workshop you’ll need:

Ornatrix
Substance Painter
Maya
V-Ray

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is designed for 3D artists, character modelers, and technical artists who are new to hair creation in Maya. Whether you're working on animated projects or creating portfolio pieces, this introductory course provides the foundational knowledge needed to master Ornatrix hair systems.


The workshop bridges the gap between basic 3D knowledge and advanced grooming techniques, making it valuable for anyone seeking to enhance their character work with realistic hair and facial hair elements.

Learning Outcomes

After completing this workshop, artists will have gained knowledge of Ornatrix fundamentals and professional hair-creation workflows for both animation and rendering projects.


Key skills include:

  • How to set up and navigate the essential Ornatrix tools for hair creation in Maya.
  • How to create distribution maps and length/thickness maps using Substance Painter for realistic hair placement.
  • How to use Ornatrix modifiers effectively to match hair grooms with photographic reference images.
  • How to apply V-Ray Hair Shader techniques in V-Ray 5 for photorealistic hair rendering.
  • How to optimize hair scenes for both cinematic projects and home workstation rendering workflows.
  • How to implement basic Ornatrix dynamics for animated character hair systems.
  • How to develop facial hair specifically designed for character animation and portfolio rendering.
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Workshop
Introduction to Grooming With Ornatrix in Maya
Ornatrix, Maya, Substance Painter & V-Ray Workflow With Santhosh Koneru
A Workshop by Santhosh Koneru3D Modeler / Generalist at The Third Floor
beginner
2h 49m
10 Lessons
Instructor Santhosh Koneru3D Modeler / Generalist at The Third Floor

Santhosh Koneru is a 3D Generalist and Gnomon School graduate with professional experience spanning visual effects, cinematics, and real time projects. He has contributed to high profile titles including League of Legends, Call of Duty, Far Cry 5, LawBreakers, and Honor of Kings during his time at Blur Studio, and was also part of BRUD, the team behind the digital influencer Miquela.


Prior to transitioning fully into the visual effects industry, Koneru worked as a matte painter, branding artist, and UI/UX designer, bringing a multidisciplinary approach to his work. He continues to develop assets and environments for cinematic and interactive projects while exploring personal work and independent productions.

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