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Workshop

Sculpting with ZModeler

A Workshop
by Daniel Zeni

From Concept to Final Model in ZBrush With Daniel Zeni

intermediate
2h 3m 57s
10 Lessons
A Workshop
by Daniel Zeni
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Learn how to use ZBrush’s ZModeler as efficiently as possible in this new workshop by Daniel Zeni. During 6 years of experience working in film, games, and consumer products, using ZBrush to bring characters to life, Daniel found that ZModeler revolutionized his workflow.


This workshop shares how he uses ZModeler to its full potential, covers the basics of ZModeler, shows the various ways to edit faces, verts, and edges, and discusses how to create any kind of topology you need in ZBrush — whether hard surface or organic. Throughout the workshop, Daniel details all the ZModeler techniques he believes every professional artist should know and demonstrates how to use them effectively. He also details several niche techniques, including how to use Insert NanoMesh using ZModeler. Once the character model is complete, Daniel finishes up by taking it into a final pose.


This video tutorial is intended for those already comfortable sculpting in ZBrush who want to create proper topology, speed up their workflow, or even just transition from traditional box modeling to modeling in ZBrush. Daniel’s ZBrush file is included with this workshop for subscribers to study the final model.


The concept Daniel Zeni uses in this workshop is by Anh Dang.

10 Lessons

01IntroductionFree

In this course, Daniel Zeni presents ZModeler as a game-changing tool that bridges the gap between technical precision and artistic fluidity in 3D modeling. By combining theoretical foundations with hands-on project work, artists will learn to leverage ZModeler's unique capabilities to enhance their modeling workflow, potentially transforming their approach to 3D modeling, as it did for the instructor.

Duration: 1m 12s

Introduction
02The Absolute BasicsFree

ZModeler is a powerful topology manipulation tool that, while intimidating at first, becomes intuitive once artists understand its basic structure. By recognizing that all operations involve only faces, edges, or vertices and learning to navigate the spacebar menus, artists can accomplish virtually any modeling task they envision. Daniel explains why the key is to start with simple shapes and systematically apply the appropriate combination of options to achieve your desired result.

Duration: 5m 4s

The Absolute Basics
03Project Setup

The spotlight projection workflow in ZBrush is essential for accurately translating 2D concept art into 3D models. Artists will understand how overlaying the reference image and saving multiple custom views can maintain consistency and precision throughout the modeling process, setting the foundation for using ZModeler effectively to create shapes that faithfully match the original concept.

Duration: 2m 53s

Project Setup
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04Getting Started

This lesson emphasizes that successful work in ZModeler balances technical precision with artistic flexibility. Daniel's key lesson is that while maintaining clean topology is important, artists shouldn't be afraid to manipulate it to match their concept art and achieve organic shapes. By mastering isolation techniques (poly grouping and masking), understanding when to add supporting edge loops, and knowing core ZModeler operations, artists can efficiently create complex 3D forms from simple primitives while keeping their geometry manageable and clean.

Duration: 12m 56s

Getting Started
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05Modeling the Leg & Approaching Complex Shapes

This lesson explores a practical, problem-solving approach to hard-surface character modeling, where perfection isn't always required up front. Artists will learn to work through modeling challenges as they arise, rather than restarting, by combining strategic topology management with efficient ZBrush tools. Daniel covers why it's important to build from simple shapes, add complexity only where necessary, and maintain clean topology through careful poly grouping and edge management.

Duration: 9m 9s

Modeling the Leg & Approaching Complex Shapes
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06The Arm: Pushing & Pulling What You Have

This lesson shows why successful hard surface and mechanical modeling relies on understanding fundamental principles rather than memorizing specific tricks. The core concept of matching topology between pieces, combined with thoughtful shape refinement and proper edge loop placement for deformation, allows artists to tackle diverse modeling challenges. While each piece presents unique problems, artists will understand why applying basic principles of topology management and reference-based shape refinement makes it easy to create complex mechanical components and organic forms alike.

Duration: 9m 14s

The Arm: Pushing & Pulling What You Have
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07The Head & Back: Reusing the Shapes We Have

This lesson outlines a thoughtful, efficient approach to hard-surface modeling that prioritizes simplicity and clean topology management. By starting with basic shapes, reusing geometry intelligently, and adding complexity when necessary, Daniel shows how to create detailed mechanical components while maintaining control over the model. The key lesson is that good modeling isn't about complexity—it's about making smart decisions that keep workflows flexible and geometry manageable throughout the creative process.

Duration: 18m 33s

The Head & Back: Reusing the Shapes We Have
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08Tubes, Gears & Radial Symmetry

This lesson provides an overview of efficient hard-surface modeling techniques in ZBrush, with a focus on artistic vision over technical accuracy. Daniel demonstrates that complex mechanical designs can be broken down into simple geometric primitives, refined through the strategic use of topology tools, symmetry, and procedural modeling techniques. The key takeaway for artists is to balance clean topology management with creative problem-solving to achieve the desired aesthetic in concept art.

Duration: 16m 8s

Tubes, Gears & Radial Symmetry
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09Nanomesh Fireflies, Details & Fake Lighting

This lesson focuses on a methodical approach to hard-surface modeling in ZBrush, demonstrating how complex mechanical models are built from simple shapes through careful refinement and strategic duplication. Daniel's philosophy of "trusting the process" is key; what begins as disconnected, floating pieces gradually transforms into a cohesive, functional-looking robot once joints and connecting elements are added. The combination of technical skills with artistic judgment results in a polished, professional-looking 3D character.

Duration: 24m 20s

Nanomesh Fireflies, Details & Fake Lighting
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10Shadows, Things We Missed & Posing

In this final lesson, Daniel presents a comprehensive workflow for adding visual depth to hand-painted 3D models using fake shadow geometry, and explains how to prepare characters for posing. Daniel’s systematic approach to polygroup management and strategic use of ZBrush's gizmo tool enables flexible posing while maintaining the ability to revert or adjust individual components. These techniques are particularly useful for artists creating stylized characters with a finished look without setting up complex lighting rigs in external rendering software.

Duration: 24m 28s

Shadows, Things We Missed & Posing
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Primary tools

For this workshop you’ll need:

ZBrush

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download the workshop files, you'll get access to Daniel Zeni's Lantern Bot ZBrush project. Inside the package, you'll find:


  • ZBrush sculpting files (.ztl) – The high-poly sculpted sword model and custom materials used for detailing
    - Concept art file (.jpg) - An image of the concept design for the Lantern Bot
zip
DZE02_ProjectFiles.zip
2.67 MB
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Skills Covered

Who’s this Workshop for?

This workshop is created for intermediate to advanced ZBrush artists who are already comfortable with basic sculpting techniques and want to expand their modeling capabilities. It's particularly valuable for professionals working in film, games, and consumer products who need to create production-ready topology efficiently.


Artists transitioning from traditional box modeling workflows will find this especially beneficial, as will those looking to speed up their current processes. Anyone seeking to master proper topology creation or explore ZBrush's more advanced modeling tools will gain significant workflow improvements and professional-level techniques.

Learning Outcomes

By completing this workshop, artists will master ZModeler's full potential for creating efficient, professional topology in both hard surface and organic modeling scenes.


Key skills include:

  • How to navigate and utilize all essential ZModeler tools and interface elements effectively.
  • How to edit faces, vertices, and edges with precision using advanced ZModeler techniques.
  • How to create clean, production-ready topology for both hard surface and organic models.
  • How to implement Insert NanoMesh workflows using ZModeler for complex detailing projects.
  • How to transition efficiently from traditional box modeling approaches to ZBrush-based workflows.
  • How to apply professional-level modeling techniques used in film, games, and consumer products.
  • How to pose and finalize character models using integrated ZBrush tools and methods.
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Workshop
Sculpting with ZModeler
From Concept to Final Model in ZBrush With Daniel Zeni
A Workshop by Daniel ZeniCharacter Artist at Jam City
intermediate
2h 03m
10 Lessons
Tools
Instructor Daniel ZeniCharacter Artist at Jam City

Daniel Zeni is the Lead 3D Modeler at Disney and a graduate of Gnomon School of Visual Effects. His career spans consumer products, practical effects for film, mobile games, and episodic animation, reflecting a broad and versatile skill set.


Daniel's recent credits include The Mandalorian and the mobile game Harry Potter: Hogwarts Mystery, demonstrating his ability to create high-quality 3D assets across multiple platforms and mediums.

View profile
  • Daniel’s creativity and attention to detail are evident in the outstanding quality of his work. Over the years, he has been a constant source of support and inspiration, helping me grow and improve as an artist through his guidance, insight, and example.

    - Rodrigo Brea
    3D Environment Artist at Retro Studios

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