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Workshop

Cityscape Set Design, Volume 1: Modeling

A Workshop
by Tony Ianiro

Photoshop, Maya & Arnold Workflow with Tony Ianiro

intermediate
5h 12m 48s
14 Lessons
A Workshop
by Tony Ianiro
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Learn how to transition from a 2D to a 3D artist with this step-by-step tutorial. In this 5.5-hour workshop, Visual Development Artist Tony Ianiro shares his process for designing environments for Film, VR, and Video Games over twenty years.


The workshop begins with gathering reference images and using them to create an environment concept thumbnail through photo-bashing. Tony then guides you through the process of building a New York City set, starting in Photoshop to create correct-scale architectural 2D blueprints. These blueprints are then imported into Maya to build a complete production-ready 3D set in a modular and adjustable way. After building the set, Tony covers the basics of texturing, lighting, and camera setups in Maya. The workshop then moves on to cleaning and packaging the 3D file and rendering using Arnold in Maya.


Finally, you will apply what you've learned by creating a Photoshop composite of the Arnold renders. Tony discusses how to use the rendered outputs for underpaintings, rough line drawings, or as a foundation for final illustrations. This practical application bridges traditional 2D techniques with modern 3D workflows, making it an invaluable resource for artists seeking to transition into 2D/3D Visual Development roles within the video game and animation industries.


Subscribers will have access to Tony's layered Photoshop files, renders, textures, and reference files, which are provided as downloadable project files.


Watch Cityscape Set Design, Volume 2: Texturing, Lighting & Rendering by Tony Ianiro to take your Maya scene through to a professional Photoshop illustration.

14 Lessons

01Identifying & Gathering ReferencesFree

In the first lesson of his workshop, Tony Ianiro demonstrates that successful 3D environment creation begins with thorough research and reference gathering. By collecting visual information from multiple sources, artists build a deep understanding of the subject matter. This foundational work prepares the subsequent phases of concept art, texturing, and final 3D asset production for professional use.

Duration: 4m 41s

Identifying & Gathering References
02Photobashing, Thumbnails & 2D Ideation

Creating effective concept art for films relies on working quickly and strategically. Tony maintains a rough, exploratory approach at the thumbnail stage, applying photo-bashing techniques to communicate visual ideas to production teams. This stage establishes direction and alignment before artists invest time in detailed 3D production work.

Duration: 12m 33s

Photobashing, Thumbnails & 2D Ideation
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03Creating a Modular System for 3D Buildings

Tony emphasizes that investing time in proper planning and systematic setup pays significant dividends. By creating modular, grid-based 3D assets with attention to scale, artists provide production teams with flexible tools. Tony demonstrates how this process serves as a powerful technique for those transitioning from 2D concept art to 3D world-building.

Duration: 9m 54s

Creating a Modular System for 3D Buildings
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04Sketching 2D Blueprints

Artists learn to bridge the gap between 2D concept art and 3D modeling. Tony explains that proper planning in the blueprint phase saves significant time during construction. The workflow establishes correct scale and proportion early while emphasizing modular thinking for asset creation and reuse.

Duration: 18m 55s

Sketching 2D Blueprints
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05Introduction to Maya & Shaders + Basic UV Mapping

This lesson establishes a foundational workflow for transitioning from 2D design to 3D construction. Tony focuses on consistent scale and texture sizing to help drawings translate accurately into 3D space. By preparing assets in Photoshop, artists efficiently build 3D models from 2D concept art, setting up a solid framework for complex modeling.

Duration: 10m 45s

Introduction to Maya & Shaders + Basic UV Mapping
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06Introduction to Modeling in Maya From Blueprints: Part 1

Tony’s philosophy is that models serve primarily as reference for scale, with refinement happening later in Photoshop. By focusing on techniques like duplication and layer management, artists quickly create usable architectural assets. Tony encourages artists to experiment freely and remember that loosely-constructed models serve their purpose effectively in a production pipeline.

Duration: 17m 39s

Introduction to Modeling in Maya From Blueprints: Part 1
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07Introduction to Modeling in Maya From Blueprints: Part 2

Efficient 3D modeling for production relies on smart asset management and geometry optimization. Tony demonstrates that building a reusable asset library pays off as the project progresses. Tony balances technical efficiency with artistic choices to add character, making computer-generated architecture feel authentic and lived-in.

Duration: 23m 38s

Introduction to Modeling in Maya From Blueprints: Part 2
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08Introduction to Modeling in Maya From Blueprints: Part 3

3D architecture becomes manageable when approached through component-based building. Tony shows how working in 3D offers advantages over 2D concept art by allowing real-time adjustments from multiple angles. By maintaining clean geometry and building reusable elements, artists create detailed architectural models efficiently.

Duration: 33m 10s

Introduction to Modeling in Maya From Blueprints: Part 3
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09Creating Modular Buildings & Assembling a Street: Part 1

Professional 3D modeling involves reusing smart components and varying them effectively. Tony emphasizes that because final differentiation occurs during texturing and lighting, the modeling phase should focus on structure and placement rather than premature detail work.

Duration: 24m 11s

Creating Modular Buildings & Assembling a Street: Part 1
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10Creating Modular Buildings & Assembling a Street: Part 2

Although 3D design requires upfront investment, Tony explains that it offers more flexibility throughout production. Tony utilizes experience in animation to show how building comprehensive asset libraries allows artists to quickly generate complex environments. Success requires technical skill and the ability to work within production constraints.

Duration: 22m 38s

Creating Modular Buildings & Assembling a Street: Part 2
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11Creating Modular Buildings & Assembling a Street: Part 3

Tony explains how creating complex urban environments becomes manageable through modular thinking. By building reusable models and using strategic mirroring, artists quickly populate detailed city streets. The workflow emphasizes working with reference material and constantly refining placement to match the original vision.

Duration: 20m 27s

Creating Modular Buildings & Assembling a Street: Part 3
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12Modeling the Street, Sidewalks & Rooftop Pieces

Creating environment models requires working smart by reusing elements and evaluating from the camera's perspective. Tony demonstrates that effective environment art comes from strategic detail placement to catch light, rather than adding obsessive detail everywhere in the scene.

Duration: 29m 25s

Modeling the Street, Sidewalks & Rooftop Pieces
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13Set Dressing, Textures, Alpha Cards & Importing Models

Tony instructs artists on how to professionally set dress an environment by combining imported assets and strategic placement. Tony shows that set dressing remains flexible until final rendering, allowing for continuous refinement of composition. The approach mirrors real-world film production where set pieces are reused to create varied environments economically.

Duration: 35m 39s

Set Dressing, Textures, Alpha Cards & Importing Models
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14Camera Setup, Lighting, Rendering & Final Compositing

Tony introduces multiple output options for previs and final painted backgrounds. By keeping an organized 3D scene and rendering multiple passes, artists gain flexibility in post-production. Tony emphasizes that these basics provide a solid starting point for producing professional backgrounds that combine 3D precision with artistic control.

Duration: 49m 13s

Camera Setup, Lighting, Rendering & Final Compositing
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Primary tools

For this workshop you’ll need:

Arnold
Maya
Photoshop

* Note that these programs and materials will not be supplied with the course.

Project Files

When you have downloaded the workshop files, you'll get access to a comprehensive 2D/3D visual development package for creating exterior cityscapes. Inside, you'll find:


  • Layered Photoshop files (.psd) – Editable source files including the final artwork, reference materials, and toon render versions so you can study the layer structure and painting techniques
    - High-resolution images (.png) - Finished renders and reference images in multiple styles, including black-and-white versions and cover artwork
    - Custom texture assets - Hand-painted tree-leaf textures in green and yellow variations, complete with alpha channels for transparency
    - Project-specific resources - Additional textures and supporting files to help you recreate and expand upon the instructor's workflow

Skills Covered

Who’s this Workshop for?

This workshop is developed for 2D artists and illustrators looking to expand into 3D workflows for film, VR, and video game industries. Visual development artists, concept artists, and environment designers with basic Photoshop knowledge will find these transition-focused lessons particularly valuable.


Traditional artists that are looking to modernize their skillset and enter production environments will benefit significantly from Tony Ianiro’s twenty years of industry experience. The step-by-step approach makes complex 3D concepts accessible, while the emphasis on integrating 2D and 3D techniques creates versatile artists ready for contemporary visual development roles.

Learning Outcomes

Once they have completed this workshop, artists will have gained comprehensive skills to transition from 2D illustration to production-ready 3D environment design for the entertainment industries.


Key skills include:

  • How to gather reference materials and create environment concept thumbnails through photo-bashing techniques.
  • How to create accurate architectural blueprints in Photoshop for professional 3D production workflows.
  • How to build modular, production-ready 3D sets in Maya using imported 2D blueprints.
  • How to apply professional texturing, lighting, and camera setup techniques in Maya environments.
  • How to render 3D scenes using Arnold and properly package files for production.
  • How to create Photoshop composites using 3D renders as underpaintings and illustration foundations.
  • How to integrate traditional 2D techniques with modern 3D workflows for visual development.
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Workshop
Cityscape Set Design, Volume 1: Modeling
Photoshop, Maya & Arnold Workflow with Tony Ianiro
A Workshop by Tony IaniroVisual Development Artist for Meta
intermediate
5h 12m
14 Lessons
Instructor Tony IaniroVisual Development Artist for Meta

Tony Ianiro is a seasoned Visual Development artist with over 25 years of experience spanning animation, video games, and filmmaking. Throughout his career, he has taken on a variety of roles, including Concept Artist, Previs Modeler, Set/Background Designer, Senior and Lead 2D/3D Visual Development Artist, and Art Director. His versatility and passion have allowed him to work across multiple disciplines, bringing stories and characters to life in both film and games.


Tony has contributed to six animated feature films, including Spider-Man: Into the Spider-Verse and Teenage Mutant Ninja Turtles: Mutant Mayhem, as well as several TV series such as Lego DC Superheroes, Scooby-Doo, and DC Superhero Girls, collaborating with studios like Sony, Disney, Nickelodeon, Paramount, and Warner Bros. Animation. In the gaming industry, he has shipped five AAA titles with Electronic Arts and Pandemic Studios, combining creative vision with technical expertise to craft immersive worlds.

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  • I had the pleasure of working with Tony on our project together at WB Animation. His design work is amazing. He’s extremely hard working, detail oriented, and has a diverse set of skills. On top of that, he’s a joy to work with. Collaborating with Tony was easy as he brings a great attitude and friendly personality to the table.

    - Jonard Soriano
    Background Designer at Warner Bros.

  • Tony is one of the key visual development artists in our project. He is a brilliant environment designer with a diverse skill set, using 2D and 3D tools to convey his ideas and providing the most thorough and detailed designs. He has a great understanding of design, a sense of scale, and proportion. He is very imaginative and proactive, able to adapt to multiple styles, and always comes out with new design solutions.

    - Carlos Zaragoza
    Co-Founder of Latente Studio

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