Menu
Workshop

3D and 2D Techniques for 360 degree Panoramic Illustration

A Workshop
by Nick Hiatt

Re-Creating Great Moments in History with Nick Hiatt

intermediate
3h 20m 52s
15 Lessons
A Workshop
by Nick Hiatt
Get Started
Subscribe

When time is of the essence, and you’re tasked with illustrating challenging scenes, there are tools and techniques that can dramatically speed up your workflow. In this 3.5-hour workshop, art director and matte painter Nick Hiatt introduces how DAZ 3D’s free models and asset libraries can be used to block out environments to quickly tell a story. Nick’s lessons talk through the process of efficiently laying out scenes in Maya, rendering in Redshift, and eventually finalizing and creating 360-degree images in Photoshop.


Using a range of 2D and 3D techniques throughout, Nick’s training covers the complete process from selecting and editing the physical attributes of DAZ’s Genesis models — including age, skin, hair, eyes, and wardrobe — and exporting assets into Maya; including cleanup, textures and materials. He reveals how to effortlessly block out scenes using simple cubes and basic models, and explains how to use environmental models and HDRIs to design light and shadow that support the narrative. The training demonstrates rendering in Redshift, as well as paint overs in Photoshop for elements such as smoke, fire and final details. The workflow culminates in a spherical 360 degree image that fully immerses the viewer in the narrative of the illustration.


In busy production environments, when you never know what you may be asked to create next, techniques such as the ones depicted in this workshop will help you quickly block out, light and paint complex environments in a short space of time.

15 Lessons

01IntroductionFree

In this lesson, Nick Hiatt introduces the hybrid 3D/2D workflow that will be used to recreate a moment from ancient Greek history. He covers multiple software platforms, focusing on character design, scene composition, and paintover techniques. By the end, artists gain a clear understanding of the full pipeline for creating integrated 2D/3D concept art.

Duration: 1m 57s

Introduction
02Intro to Daz 3DFree

In this lesson, Nick provides an introduction to Daz 3D and the power of its customizable 3D characters. When transferring these characters out of Daz, Nick encourages artists to experiment with all methods to determine which workflow best suits their project requirements, whether prioritizing rig flexibility, pose accuracy or ease of use.

Duration: 27m 20s

Intro to Daz 3D
03Daz 3D Props and Sets

In this lesson, Nick shows how to gather scene elements and export them to Maya using the DAZ to Maya plugin. For quick concept work, standard materials render adequately, but detailed production work benefits from renderer-specific material conversion. Understanding rendering needs upfront helps artists to avoid unnecessary tedious work while ensuring their final output meets quality expectations.

Duration: 11m 10s

Daz 3D Props and Sets
Unlock lesson
04Cleaning Daz Models

In this lesson, Nick showcases practical solutions for cleaning up Daz 3D characters. He does this by levaging Maya's superior selection and editing tools for post-export cleanup rather than perfecting everything in Daz. Using material-based selection and the attribute spreadsheet can also dramatically speed up any alterations artists may have to make when dealing with complex characters, especially when they import as hundreds of separate mesh pieces.

Duration: 13m 44s

Cleaning Daz Models
Unlock lesson
053D Layout — Part 1

This lesson emphasizes a production-efficient approach to 3D scene layout that prioritizes speed without sacrificing quality. Nick's use of pre-made assets, blocking scenes quickly, and considering lighting early in the process demonstrates a production workflow applicable to concept art and visualization work. His isn't concerned with perfect textures or assets, his goal is to tell the story of Perilaus and the brass bull, and all work should support that objective.

Duration: 17m 49s

3D Layout — Part 1
Unlock lesson
06Lighting Tests

In this lesson, Nick moves into early lighting experimentation before finalizing a scene. By testing different lighting angles and conditions with HDRI maps, he efficiently discovers what works aesthetically while identifying technical limitations. This approach balances creative exploration with practical considerations like file management and rendering performance, ultimately enabling the creation of multiple compelling images from a single complex scene setup.

Duration: 4m 56s

Lighting Tests
Unlock lesson
073D Layout — Part 2

In this lesson, Nick shows how he works smart by leveraging purchased assets, establishing efficient workflows, and implementing robust file management practices. He demonstrates that successful scene creation isn't about modeling everything from scratch, but rather about strategic asset selection, proper planning and maintaining flexibility. By focusing his energy on storytelling, Nick shows how artists can achieve professional results more efficiently.

Duration: 12m 7s

3D Layout — Part 2
Unlock lesson
083D Layout — Part 3

In this lesson, Nick continues to work in a story-oriented manner, balancing time, budget and artistic priorities. When assets serve as environmental accents rather than story-critical elements, buying affordable pre-made models can be more cost-effective than custom creation. The trick is knowing where to invest your effort, focusing detailed work on what cameras will see, while maintaining flexibility to customize purchased assets through texture replacement and geometry modifications.

Duration: 7m 38s

3D Layout — Part 3
Unlock lesson
09Material Setup

In this lesson, Nick utilizes Redshift in Maya to create multiple material variations to composite in post-production. This method saves time while letting him maintain creative control across different shots and lighting conditions. This workflow demonstrates that sometimes the most efficient solution isn't perfecting materials in 3D, but creating options that can be refined during the compositing stage instead.

Duration: 12m 56s

Material Setup
Unlock lesson
10Paint FX in Photoshop

In this lesson, Nick begins exploring paint-over effects for his scene, following a "think twice, paint once" approach. By focusing on rough effects early, he makes informed decisions about where to invest detailed painting time, enabling professional results while maximizing creative efficiency.

Duration: 25m 7s

Paint FX in Photoshop
Unlock lesson
11Terrain Blocking

This lesson showcases Nick's process for creating background images from 2D photographs. At this early stage, his main goal is still to create impactful imagery that reads clearly and quickly, using whatever combination of 3D assets, photography, and digital painting techniques serves the story best. He uses this exploratory phase to identify and solve compositional and contextual problems before committing to any final renders.

Duration: 19m 11s

Terrain Blocking
Unlock lesson
12Painting Details

In this lesson, Nick focuses on final background integration and detail rendering. By treating environments as supporting actors rather than the main focus, he reinforces clear storytelling hierarchy. His workflow, ranging from correcting historical inaccuracies to adding subtle skin imperfections, demonstrates how the final 10% of refinement is what elevates good digital art into truly believable, photorealistic imagery.

Duration: 22m 42s

Painting Details
Unlock lesson
13Painting in 360 — Part 1

In this lesson, Nick goes over how create 360° images within Photoshop. His workflow combines 3D rendering for accurate distortion and shadows with 2D painting techniques using curves and hue adjustments. By reusing assets from the previous scenes and leveraging 3D software's spherical camera settings, he shows artists how to create immersive 360° environments much faster than building from scratch.

Duration: 7m 19s

Painting in 360 — Part 1
Unlock lesson
14Painting in 360 — Part 2

In this lesson, Nick continues to build on the 360° image using more detailed photo-bashing techniques. He emphasizes that attention to detail in both technical execution (matching colors and corrections across seams) and historical accuracy (removing modern elements) is essential for creating believable immersive environments. This practical workflow enables artists to make unique concept art, suitable for platforms like YouTube, ArtStation, and Facebook.

Duration: 9m 8s

Painting in 360 — Part 2
Unlock lesson
15Painting in 360 — Part 3

In this last lesson, Nick provides essential workflow strategies for professional 360° artwork. The key insight is working from the canvas center outward and maintaining strict layer organization to preserve visual effects when creating seamless wraps. For artists working in 360° formats, understanding these technical considerations upfront prevents time-consuming corrections and ensures polished, seamless final results.

Duration: 7m 48s

Painting in 360 — Part 3
Unlock lesson

Primary tools

For this workshop you’ll need:

Daz3D
Maya
Photoshop

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is geared toward mid-level and advanced concept artists and matte painters working in film, television, or game production environments. Artists with a basic understanding of 3D software and digital painting techniques will benefit most from Nick Hiatt's lessons.


Nick's workflow teaches efficient methods for creating complex, story-driven environments — even when time constraints demand quick turnaround without sacrificing quality. The rapid prototyping and design techniques shown can benefit many individuals, from illustrators to art directors, who need to communicate entire scenes to viewers at a glance.

Learning Outcomes

By completing this workshop, viewers will have new insight into a complete pipeline for rapidly creating immersive 360-degree environments, integrating 2D and 3D techniques.


Key skills include:

  • How to customize DAZ 3D Genesis models including age, skin, hair, and wardrobe attributes.
  • How to efficiently export and clean up DAZ assets for seamless integration into Maya workflows.
  • How to block out complex scenes using simple geometry and basic environment models effectively.
  • How to design compelling lighting and shadow using HDRIs that support narrative storytelling goals.
  • How to render production-quality images in Redshift with optimized settings for matte painting workflows.
  • How to execute digital paint overs in Photoshop and add atmospheric effects like smoke and fire.
  • How to create full 360-degree images that showcase the full scene and story being told in it.

Get Started
Subscribe
Workshop
3D and 2D Techniques for 360 degree Panoramic Illustration
Re-Creating Great Moments in History with Nick Hiatt
A Workshop by Nick HiattArt Director, Matte Painter
intermediate
3h 20m
15 Lessons
Instructor Nick HiattArt Director, Matte Painter

Nick Hiatt is a Freelance Art Director, Concept Artist, and Matte Painter at Blizzard Entertainment. He has collaborated with top studios including Framestore, Psyop, Weta Digital, Naughty Dog, and Blur Studio.


Nick’s work spans film, games, and cinematic projects, with credits including Spider-Man: Across the Spider-Verse, Star Wars: The Force Awakens, Destiny 2, Fable 4, Star Trek: Beyond, Mission: Impossible – Rogue Nation, 10 Cloverfield Lane, Thor: The Dark World, Oblivion, Oz the Great and Powerful, 300: Rise of an Empire, and many more.

View profile
Frequently asked questions
Everything you need to know about the Gnomon Workshop
All subscriptions gain you unlimited access to our entire training library of 350+ tutorials with 1000+ hours of training. Watch as many as you like - there are no limits.
A Team License is suitable for any team of 2 or more artists working for a company or attending an educational institution. Licenses can be scaled to accommodate hundreds, or even thousands, of artists or students across multiple groups, teams, or departments.

Learn more about our plans available for Studios here.

Learn more about our School plan options here.
Yes! Whether you’re looking to gift 1 month of The Gnomon Workshop, or would like to gift 3, 6, or 12 months, we’ve got you covered. Just head to https://thegnomonworkshop.com/gift, select your preferred quantity, and your recipient will receive an email notification with their gift card and instructions for how to claim their gift. You’ll also receive a receipt for your purchase by email.
If you have questions, please contact us.
The best way to contact us is via our Contact Form, Emails are responded to on a daily basis, Monday-Friday.
Watch this workshop and hundreds more
Unlimited access to every workshop
Taught by industry leaders & working professionals(1500+ hours of professional training)
Project files available for selected titles
Learn at your own pace
Get Started
Subscribe