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Workshop

Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter

A Workshop
by Mike Thompson

From Concept to ZBrush to Final Illustration With Mike Thompson

intermediate
3h 3m 9s
7 Lessons
A Workshop
by Mike Thompson
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When it comes to creating dynamic illustrations for clients such as Nike, Marvel, and Warner Bros., Mike Thompson is an industry expert. This insightful workshop takes you on a complete journey through his creative process, from choosing an exciting concept art (kindly provided by Cameron Davis) through the steps he takes to create a 3D model before tackling a final paint-over ready for client presentation.


Follow Mike’s complete process: From selecting an existing 2D concept through creating a digital maquette in ZBrush, and discover how he generates BPR renders to then composite those together in Photoshop to create the optimal base for a painting. He handles the final paint-over process using his preferred painting software, Corel Painter.


The process taught in this workshop details the workflow that Mike uses when creating dynamic package art and poster design for his clients. He thoughtfully details everything from his reference collection process and explains his entire sculpting process during the course of the workshop. For inspiring tips and tricks to add to your sculpting and painting arsenal, this is a must-see workshop.

7 Lessons

01Gathering References & Project OrganizationFree

In this concept art workshop, Mike Thompson begins by gathering and organizing reference using PureRef. He demonstrates how to build a visual library of concept art, past work, and photographic references from multiple angles, providing an accessible resource to guide the entire creative process.

Duration: 6m 40s

Gathering References & Project Organization
02ZBrush Maquette Sculpting: Part 1 — Block Out

This lesson demonstrates Mike’s character sculpting workflow in ZBrush, starting from simple ZSpheres and progressing to a textured model. Emphasizing strong foundational anatomy, he highlights patience, constant reference use, and efficient blocking at low resolution before adding surface detail.

Duration: 35m 45s

ZBrush Maquette Sculpting: Part 1 — Block Out
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03ZBrush Maquette Sculpting: Part 2 — Detailing & Polypainting

In this lesson, Mike demonstrates how detailed ZBrush sculpting and poly painting build a stronger base character, reducing the need for post-work in other applications. By working from large forms to fine details, leveraging symmetry, and reusing assets, he shows how 3D painting can rival traditional 2D techniques, producing a compelling character ready for final rendering and compositing.

Duration: 32m 58s

ZBrush Maquette Sculpting: Part 2 — Detailing & Polypainting
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04Creating Light Passes in ZBrush Ready for Photoshop

In this lesson, Mike demonstrates his lighting and compositing workflow, transforming a ZBrush model into a polished 2D painting. By creating multiple lighting passes, masks, and material variations, and using camera-locking and organized rendering, he gains precise control over lighting, contrast, and individual elements, minimizing costly errors during compositing in Photoshop.

Duration: 21m 51s

Creating Light Passes in ZBrush Ready for Photoshop
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05Compositing in Photoshop to Create a Base Image

In this lesson, Mike shares his compositing process in Photoshop, a process that requires patience and systematic experimentation. By evaluating elements, adjusting opacity, and using selective masks, he carefully combines multiple lighting passes to build a solid foundation for the subsequent paint-over phase.

Duration: 29m 32s

Compositing in Photoshop to Create a Base Image
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06Paint-Over in Corel Painter: Part 1 — Adding Detail

In this lesson, Mike begins the paint-over process in Corel Painter, showing how 3D modeling and digital painting combine to create detailed, illustrative work with a natural, hand-painted feel. He emphasizes non-destructive workflows, strategic use of shortcuts, and regularly evaluating the piece to maintain overall cohesion.

Duration: 29m 1s

Paint-Over in Corel Painter: Part 1 — Adding Detail
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07Paint-Over in Corel Painter: Part 2 — Finalizing the Painting

In this final lesson, Mike demonstrates iterative refinement and constant reference checking, using Corel Painter and Photoshop to elevate the artwork to client-ready quality. He highlights the importance of knowing when to stop detailing, offering key insights for professional digital artists.

Duration: 27m 22s

Paint-Over in Corel Painter: Part 2 — Finalizing the Painting
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Primary tools

For this workshop you’ll need:

Corel Painter
ZBrush
Photoshop

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate to advanced digital artists working in entertainment, gaming, and commercial illustration. Artists familiar with basic 3D modeling and digital painting fundamentals will gain the most from Mike Thompson's industry-proven workflow techniques for creating unique character art.


The workshop provides valuable insights into Mike’s professional pipeline for concept design that seamlessly integrates 3D sculpting and ZBrush polypainting with traditional painting techniques in Photoshop for commercial projects. His skills will greatly benefit those who not only want to get better at character work but also learn to composite their pieces to better communicate ideas to clients.

Learning Outcomes

By completing this workshop, artists will have mastered Mike Thompson's complete concept illustration pipeline from gathering references to the final client-ready artwork presentation.


Key skills include:

  • How to effectively select and evaluate 2D concept art for 3D development and illustration purposes.
  • How to create detailed digital maquettes in ZBrush for dynamic illustration reference and modeling.
  • How to generate and optimize BPR renders for seamless integration into painting workflows.
  • How to composite multiple 3D renders in Photoshop to establish optimal painting foundations.
  • How to execute professional paint-overs using advanced techniques in Corel Painter software.
  • How to develop systematic reference collection processes that support commercial illustration projects.
  • How to integrate 3D modeling workflows with traditional painting for dynamic package art creation.
  • How to prepare final artwork presentations that meet professional client standards and expectations.
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Workshop
Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter
From Concept to ZBrush to Final Illustration With Mike Thompson
A Workshop by Mike ThompsonFreelance Sculptor & Illustrator at Mike T Artworks INC & Stylus League
intermediate
3h 03m
7 Lessons
Instructor Mike ThompsonFreelance Sculptor & Illustrator at Mike T Artworks INC & Stylus League

Michael Thompson is a Senior Character Artist at ZeniMax Online Studios and the founder of Mike T Artworks LLC, where he works as a freelance sculptor and illustrator.


With over thirty years of industry experience, Michael is an award-winning artist whose illustrations have appeared in books, video game covers, movie posters, and toy packaging. His clients include Marvel, Hasbro, Dimension Films, Cartoon Network, and Warner Bros.


His commercial work extends to major advertising campaigns for Infiniti Motors and Coca-Cola, and he has earned two Clio Awards for his contributions to Hidden Figures and Deadpool 2.


In addition to illustration, Michael is a highly sought-after digital sculptor, creating collectible and production-ready pieces for clients such as Sideshow Collectibles, Reel FX, and Nike. His combined expertise in illustration and sculpting allows him to bring characters to life across multiple media.

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  • I’ve worked with Mike on various projects throughout the years, and his attention to detail still astonishes me. It’s nice to work with an illustrator that gets genuinely excited about the projects he is working on. His amazing body of work is a testament to this, and his art definitely speaks for itself. I will say, however, that what I like the most about working with Mike is his easy-going personality, professionalism, and willingness to get the job done.

    - Ricardo Komba Mireles
    Associate Creative Director at Yuhaaviatam of San Manuel Nation

  • Mike is an incredible talent; I have hired him to work on numerous original illustrations, and each time I've worked with him, he stretches the boundaries of his creativity a little bit more. In addition to his creative talent, he is really detail-oriented, manages his time very well, and is a dream to collaborate with.

    - Davina Lennard-Alladice
    Senior Product Design Manager at Spotify

  • To say that Mike is talented is quite the understatement. Although already well known for his vivid urban illustrations, Mike is not a one-trick pony. His uncanny ability to capture the likeness of his subjects is quite the talent. But his ability to capture the very essence and soul of his subject is startling. A gift that keeps you coming back to view his paintings. It's just a matter of time before the world knows this master by name.

    - Cesar Dacol Jr.
    Creature Supervisor at WEFX

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