When it comes to creating dynamic illustrations for clients such as Nike, Marvel, and Warner Bros., Mike Thompson is an industry expert. This insightful workshop takes you on a complete journey through his creative process, from choosing an exciting concept art (kindly provided by Cameron Davis) through the steps he takes to create a 3D model before tackling a final paint-over ready for client presentation.
Follow Mike’s complete process: From selecting an existing 2D concept through creating a digital maquette in ZBrush, and discover how he generates BPR renders to then composite those together in Photoshop to create the optimal base for a painting. He handles the final paint-over process using his preferred painting software, Corel Painter.
The process taught in this workshop details the workflow that Mike uses when creating dynamic package art and poster design for his clients. He thoughtfully details everything from his reference collection process and explains his entire sculpting process during the course of the workshop. For inspiring tips and tricks to add to your sculpting and painting arsenal, this is a must-see workshop.
7 Lessons
In this concept art workshop, Mike Thompson begins by gathering and organizing reference using PureRef. He demonstrates how to build a visual library of concept art, past work, and photographic references from multiple angles, providing an accessible resource to guide the entire creative process.
Duration: 6m 40s
This lesson demonstrates Mike’s character sculpting workflow in ZBrush, starting from simple ZSpheres and progressing to a textured model. Emphasizing strong foundational anatomy, he highlights patience, constant reference use, and efficient blocking at low resolution before adding surface detail.
Duration: 35m 45s
In this lesson, Mike demonstrates how detailed ZBrush sculpting and poly painting build a stronger base character, reducing the need for post-work in other applications. By working from large forms to fine details, leveraging symmetry, and reusing assets, he shows how 3D painting can rival traditional 2D techniques, producing a compelling character ready for final rendering and compositing.
Duration: 32m 58s
In this lesson, Mike demonstrates his lighting and compositing workflow, transforming a ZBrush model into a polished 2D painting. By creating multiple lighting passes, masks, and material variations, and using camera-locking and organized rendering, he gains precise control over lighting, contrast, and individual elements, minimizing costly errors during compositing in Photoshop.
Duration: 21m 51s
In this lesson, Mike shares his compositing process in Photoshop, a process that requires patience and systematic experimentation. By evaluating elements, adjusting opacity, and using selective masks, he carefully combines multiple lighting passes to build a solid foundation for the subsequent paint-over phase.
Duration: 29m 32s
In this lesson, Mike begins the paint-over process in Corel Painter, showing how 3D modeling and digital painting combine to create detailed, illustrative work with a natural, hand-painted feel. He emphasizes non-destructive workflows, strategic use of shortcuts, and regularly evaluating the piece to maintain overall cohesion.
Duration: 29m 1s
In this final lesson, Mike demonstrates iterative refinement and constant reference checking, using Corel Painter and Photoshop to elevate the artwork to client-ready quality. He highlights the importance of knowing when to stop detailing, offering key insights for professional digital artists.
Duration: 27m 22s
Primary tools
For this workshop you’ll need:
* Note that these programs and materials will not be supplied with the course.
Skills Covered
Who’s this Workshop for?
This workshop is designed for intermediate to advanced digital artists working in entertainment, gaming, and commercial illustration. Artists familiar with basic 3D modeling and digital painting fundamentals will gain the most from Mike Thompson's industry-proven workflow techniques for creating unique character art.
The workshop provides valuable insights into Mike’s professional pipeline for concept design that seamlessly integrates 3D sculpting and ZBrush polypainting with traditional painting techniques in Photoshop for commercial projects. His skills will greatly benefit those who not only want to get better at character work but also learn to composite their pieces to better communicate ideas to clients.
Learning Outcomes
By completing this workshop, artists will have mastered Mike Thompson's complete concept illustration pipeline from gathering references to the final client-ready artwork presentation.
Key skills include:
- How to effectively select and evaluate 2D concept art for 3D development and illustration purposes.
- How to create detailed digital maquettes in ZBrush for dynamic illustration reference and modeling.
- How to generate and optimize BPR renders for seamless integration into painting workflows.
- How to composite multiple 3D renders in Photoshop to establish optimal painting foundations.
- How to execute professional paint-overs using advanced techniques in Corel Painter software.
- How to develop systematic reference collection processes that support commercial illustration projects.
- How to integrate 3D modeling workflows with traditional painting for dynamic package art creation.
- How to prepare final artwork presentations that meet professional client standards and expectations.








