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Workshop

High-Fidelity Environment Design

A Workshop
by Jannis Mayr

Blender, 3D-Coat & Photoshop Workflow with Jannis Mayr

intermediate
2h 48m 5s
7 Lessons
A Workshop
by Jannis Mayr
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Design an immersive world using Blender, 3D-Coat, and Photoshop with this 3-hour workshop by Senior Artist Jannis Mayr. This intermediate to advanced-level workshop reveals Jannis’s techniques for creating fantastical worlds, detailing the creation of a final keyframe in detail, from start to finish. This comprehensive tutorial delves into both his creative and technical processes so you’ll understand the whys as well as the hows.


Beginning with gathering and organizing references, Jannis shares how to kickstart your project before sketching out shapes and compositions for your environment. With the initial sketches completed, Jannis then jumps into 3D-Coat to reveal how he builds a kitbash set, utilizing the software’s powerful voxel-sculpting engine to create complex shapes and organic textures efficiently.


Blender is the backbone for Jannis’ environment design workflow, providing everything necessary to help him explore the world he is building. He shows how to set up a scene and where to place the cameras to render a base image for the final paintover in Photoshop. Everything from modeling, sculpting, shading, rendering, and photobashing, to color grading and Jannis’ finishing tips and tricks are covered in this workshop. As a bonus, he provides a short insight into some quick character-creation techniques in ZBrush and Blender.


The final Blender Scene and Jannis’ Photoshop file are included as project files with this workshop so you can take a closer look at his working files.

7 Lessons

01Gathering ReferenceFree

Jannis Mayr introduces his workshop, demonstrating how effective reference gathering is a crucial pre-production step that involves casting a wide net of inspiration while gradually focusing on specific elements. He discusses how maintaining an organized reference board can help guide the creative process from concept to execution, ultimately serving as a visual foundation for achieving a more artistic, painterly final result rather than a purely digital look.

Duration: 9m 26s

Gathering Reference
02Compositional Sketching in PhotoshopFree

The sketching phase serves as an exploratory foundation rather than a definitive plan, with Jannis maintaining flexibility and openness to change. By creating multiple iterations and preserving various ideas within layer groups, he builds a visual library that informs, but does not restrict, the 3D modeling phase. He focuses on identifying compelling shapes and compositional concepts to inspire the final work, sharing why the real refinement will occur in the 3D environment, where perspectives and details can be developed more effectively.

Duration: 8m 19s

Compositional Sketching in Photoshop
03Creating a Kitbash Set in 3D-Coat & Blender

This lesson prioritizes artistic freedom and organic detail over technical precision, using voxel sculpting to create modular assets with natural imperfections. While this process is destructive and generates high-poly meshes, Jannis demonstrates practical solutions through decimation, retopology, and efficient material systems. His combination of 3D-Coat's sculptural approach with Blender's procedural shading creates a flexible pipeline for building detailed, kit-bashable scene elements suitable for concept art and environment design.

Duration: 43m 14s

Creating a Kitbash Set in 3D-Coat & Blender
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04Scene Setup in Blender

This lesson reveals why successful 3D environment concept art requires balancing technical constraints with artistic vision. Jannis's iterative process of building in 3D, evaluating in 2D through paint-overs, and refining back in 3D proves essential for catching compositional issues that may not be apparent in the 3D viewport alone. His workflow emphasizes practical problem-solving, from creative UV stretching for quick texturing to the strategic use of fog and lighting to create depth. He explains why "quick and dirty" solutions are sometimes acceptable when they meet the final image's needs.

Duration: 38m 6s

Scene Setup in Blender
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05Rendering with Blender Cycles

This lesson establishes a professional rendering workflow that prioritizes post-processing flexibility over single-pass convenience. By rendering separate collections with proper visibility settings and multiple passes, artists can gain granular control over their final composite in Photoshop. Jannis's 16-bit workflow and comprehensive pass setup may increase render times and file sizes, but he explains why it provides the dynamic range and selection options necessary for high-quality concept art and DMP work that can withstand substantial color grading and adjustment.

Duration: 9m 43s

Rendering with Blender Cycles
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06Paintover in Photoshop & Bonus: ZBrush Character Creation

This lesson showcases a professional hybrid workflow that seamlessly integrates 3D rendering with traditional digital painting and photo manipulation techniques. The key lesson is that successful concept art doesn't require choosing between 3D and 2D methods. Instead, each technique should serve the image's needs to achieve the best result. By maintaining organized layers, working non-destructively, and strategically combining renders with painted details and photographic textures, artists can learn how to create compelling scenes that feel both epic and believable while retaining maximum flexibility for revisions.

Duration: 36m 29s

Paintover in Photoshop & Bonus: ZBrush Character Creation
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07Paintover in Photoshop & Finishing Touches

This final lesson highlights a professional concept art workflow that prioritizes iteration and refinement over getting everything perfect initially. Jannis demonstrates that creating epic, believable fantasy environments requires patience to repeatedly move between 3D and 2D tools, integrate multiple sources (3D renders, photos, painting), and apply technical knowledge of atmospheric perspective, color theory, and post-processing effects. He discusses why a willingness to make major changes late in the process — even considering flipping the entire composition — is important for staying flexible and critical of your work until the final moment.

Duration: 22m 48s

Paintover in Photoshop & Finishing Touches
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Primary tools

For this workshop you’ll need:

3D Coat
Blender
ZBrush
Photoshop

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download the workshop files, you'll get access to Jannis Mayr's complete environment concept workflow, including both 2D and 3D components. Inside, you'll find:


  • Blender project file – The full 3D scene with modeling, lighting, and camera setups used in the workshop
    - Photoshop design file - Concept art layers, textures, and digital painting elements for reference and modification

Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate to advanced 3D artists, concept designers, and environment artists who want to elevate their world-building skills. Artists with foundational knowledge of Blender, 3D-Coat, and Photoshop will gain significant value from Jannis Mayr's advanced techniques.


Game developers, film pre-production artists, and digital illustrators looking to expand their technical toolkit will find tremendous benefit in this masterclass. Covering the full process from modeling to final paintover, the workshop provides practical insights into professional production workflows; empowering artists to create immersive, high-quality environments with confidence and efficiency.

Learning Outcomes

On completing this workshop, artists will have mastered a complete pipeline for creating immersive fantastical environments from initial concept through to final rendered artwork.


Key skills include:

  • How to gather, organize, and utilize reference materials effectively for environment design projects.
  • How to sketch compelling compositions and establish strong foundational shapes for 3D environments.
  • How to build efficient kitbash sets using 3D-Coat's voxel-sculpting engine for complex geometry.
  • How to set up optimized Blender scenes with proper camera placement for keyframe rendering.
  • How to integrate modeling, sculpting, shading, and rendering workflows within a single production pipeline.
  • How to enhance 3D renders through photobashing, color grading, and paintover techniques in Photoshop.
  • How to apply quick character creation methods using ZBrush and Blender for populated scenes.
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Workshop
High-Fidelity Environment Design
Blender, 3D-Coat & Photoshop Workflow with Jannis Mayr
A Workshop by Jannis MayrFreelance Senior Concept Artist
intermediate
2h 40m
7 Lessons
Instructor Jannis MayrFreelance Senior Concept Artist

Jannis Mayr is a professional Concept Designer from Germany who has worked in the entertainment industry since 2008. He has contributed as a matte painter and concept artist for clients including Axis Studios, Karakter Design Studio, Guerilla Games, Monolith Productions, Santa Monica Studio, Terraform Studios, and many others, working on both announced and unannounced titles.


Some of his game credits include God of War Ragnarök, Horizon Forbidden West, and Destiny 2: The Final Shape.

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  • Jannis is an incredible designer who has contributed his fantastic sense of design, proportion, and critical thinking to many of our projects. His design process utilizes modern techniques while also being very efficient and producing wonderful immersive environments. He's been a great asset to all of our projects.

    - Finnian Macmanus
    Creative Director / Founder at Terraform Studios

  • Jannis is friendly, open, engaged, and proactive. He always looked to provide the best work possible using his considerable skill set, knowledge, and experience, and made a major contribution to the project he was working on at Axis Studios.

    - Jon Beeston
    Freelance Creative Consultant at After Black

  • Jannis is a unicorn in that he is both exceptionally creative and skilled; his ability to think outside the box and apply that creative love of world-building to his work really shines through. While many concept artists can produce functional production art, Jannis produces beautiful and detailed pieces in the same timescale. I can't recommend him enough and believe he's an asset to anything he works on, deeply skilled, ultra-creative, supremely committed, and very responsible.

    - Emrys Ryan
    Founder of Thirty Ninety Studios

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