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Workshop

Mech Design for the Entertainment Industry

A Workshop
by Furio Tedeschi

with Furio Tedeschi

intermediate
2h 44m 2s
10 Lessons
A Workshop
by Furio Tedeschi
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In this mech design workshop, Concept Artist Furio Tedeschi covers his workflow and techniques for creating concepts for film and games. Starting with the blockout phase, he demonstrates how he uses ZBrush to create the general blockout, then moves on to mesh cleanup and refinement, followed by kitbashing for adding detail and levels of complexity to the model. Furio then preps the model for material assignment in ZBrush, moving over to Keyshot for final rendering where various materials are applied to the mech. An environment HDRI is selected that best illustrates the design, then passes are sent to Photoshop for final touch ups and presentation.

10 Lessons

01IntroductionFree

This workshop provides a comprehensive production pipeline for concept artists working in entertainment industries. Furio Tedeschi's method emphasizes an iterative approach that moves from loose to refined, leveraging the strengths of software like ZBrush for modeling, KeyShot for rendering, and Photoshop for final compositing. These structured lessons make a complex workflow accessible for artists looking to incorporate 3D tools into their concept art process.

Duration: 1m 39s

Introduction
02Blockout Phase 1Free

The block-out phase is the foundation of a successful mech design, where establishing strong proportions and silhouette takes precedence over detailed modeling. By keeping the mesh workable and evaluating the design from multiple angles, artists can efficiently create concepts that communicate direction to clients without premature investment in refinement. This approach allows for rapid iteration while building a solid foundation for all subsequent detail work.

Duration: 23m 29s

Blockout Phase 1
03Blockout Phase 2

This phase focuses on the middle stage between a rough blockout and the final detail, where Furio establishes the mech's mechanical and visual language while maintaining flexibility. The core lesson is to work efficiently by keeping parts modular and resisting the urge to over-detail too early. By constantly moving around the model, artists can make better design decisions and remain adaptable to change.

Duration: 26m 11s

Blockout Phase 2
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04Refining Blockout

This tutorial emphasizes a purposeful approach to mechanical design refinement. The essential principle is to build detail gradually through multiple passes while maintaining functional logic and design consistency. Considering how the mech would realistically operate, designers can create believable concepts that ground fantastical designs in reality.

Duration: 19m 21s

Refining Blockout
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05Adding Kitbash

Strong emphasis is placed on a balanced approach to mechanical design that combines the efficient use of pre-made parts with original creativity. Furio's philosophy centers on using these assets sparingly to enhance detail while maintaining design integrity through consistent shape and proportion. Most importantly, the lesson reinforces that technical proficiency should be paired with a genuine passion for the craft and flexibility in problem-solving.

Duration: 25m 56s

Adding Kitbash
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06Render Setup

This lesson emphasizes an efficient approach to preparing 3D concept art for rendering. By strategically applying surface breaks in ZBrush, artists can streamline their rendering workflow while maintaining flexibility to iterate between programs. Furio's philosophy prioritizes speed and visual impact, demonstrating that knowing where to invest detail and where to stay loose is key to an effective concept art pipeline.

Duration: 14m 22s

Render Setup
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07KeyShot Setup

In this lesson, particular attention is given to an iterative workflow for creating realistic mech renders by combining 3D modeling and digital post-processing. Furio advocates for experimentation over harsh technical rules, demonstrating that concept art comes from getting a strong foundation while maintaining flexibility for final adjustments. Using specialized render layers allows artists to quickly explore multiple color variations while maintaining creative control.

Duration: 15m 11s

KeyShot Setup
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08KeyShot Render Passes

This workflow maintains a professional approach to 3D rendering, emphasizing flexibility and control after the 3D work is complete. By capturing multiple material and lighting passes, designers can efficiently create realistic final images with extensive customization options in Photoshop. This layered approach allows for weathering effects and visual refinements without requiring a re-render of the entire scene.

Duration: 9m 53s

KeyShot Render Passes
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09PhotoShop Passes

This workflow explores the advantages of using a layered compositing approach over attempting to achieve perfection in a single 3D render. By separating materials and effects into individual layers, artists gain tremendous flexibility to experiment and polish their work with immediate visual feedback. This method is valuable for adding weathering and environmental integration that would be time-consuming to repeatedly test through 3D rendering.

Duration: 26m

PhotoShop Passes
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10Extras

This workshop concludes with a bonus lesson that offers practical applications of mechanical design with narrative-driven themes while reinforcing previously taught techniques. Furio highlights the importance of storytelling in concept art by creating purpose-driven variations and shows how multiple rendering passes can be combined in post-production to achieve polished final concepts.

Duration: 2m

Extras
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Primary tools

For this workshop you’ll need:

KeyShot
ZBrush
Lightroom
Photoshop

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate to advanced concept artists, 3D modelers, and designers working in film, gaming, or the entertainment industry. Artists with basic familiarity in ZBrush, KeyShot, and Photoshop will be able to fully take advantage of Furio Tedeschi's professional techniques and production-ready workflow.


Beginner artists with foundational 3D skills will also gain valuable insights from Furio's approach. The comprehensive pipeline, from concept to final presentation, delivers practical, industry-relevant knowledge that translates directly into stronger portfolio pieces and real-world production environments, empowering artists to elevate both their craft and career opportunities.

Learning Outcomes

By the end of this workshop, artists will have established a complete professional pipeline for creating mech designs from initial blockout through to final rendered presentation.


Key skills include:

  • How to create effective initial blockouts for mechanical designs using ZBrush's sculpting tools.
  • How to clean up and refine mesh topology for optimal workflow efficiency.
  • How to use kitbashing techniques to add complex mechanical details and surface variation.
  • How to prepare 3D models for material assignment and rendering optimization workflows.
  • How to apply realistic materials and lighting setups in KeyShot for mechanical subjects.
  • How to select appropriate HDRI environments that enhance and showcase mech designs effectively.
  • How to composite render passes in Photoshop for professional concept art presentation.

Instructor Furio TedeschiConcept Designer

Furio Tedeschi is a Concept Designer at Bay Films with over 27 years of experience in the industry. Over the course of his career, he has worked for studios including Blitz Games Studios, Krome Studios, and the award-winning visual effects company Mr. X. He has also freelanced for a wide range of clients such as 343 Industries, Alliance Studio, WB Games, Gameloft, Blur Studio, McFarlane Toys, and Sapphire Technology.


More recently, Furio was Senior Concept and Character Artist at BioWare Montreal on Mass Effect: Andromeda, before freelancing at Paramount Pictures as a Concept Artist on Transformers: The Last Knight and the horror movie A Quiet Place.


Furio specialises in concept art, art direction, 3D sculptures, and character game models. He has extensive knowledge of advanced CG software including ZBrush, KeyShot, Photoshop, Mental Ray, V-Ray, and 3D Studio Max. He was awarded the ZBrush Summit Sculpt-Off Champion title for three consecutive years, further cementing his reputation as a leading talent in digital sculpting and concept design.

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