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Workshop

Nuke Projection Workflows for Feature Films

A Workshop
by Nacho Thomas

Using Maya, Nuke, Arnold & Photoshop with Nacho Thomas

advanced
6h 40m 20s
11 Lessons
A Workshop
by Nacho Thomas
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Discover how professional artists working in feature films use paint-overs and projections to speed up their workflow, allowing for more techniques to be accomplished in compositing without needing to jump back into 3D. Generalist Nacho Thomas shares non-destructive techniques to help artists level up their renders by creating comp-friendly projections using AOV sequences in Nuke.


This 7-hour workshop demonstrates production-ready techniques using non-destructive workflows. You’ll discover efficient solutions to create your own projections, giving you more time to focus on your art. Nacho begins with an overview of the Maya process, emphasizing how to work with large environments and handle the AOV outputs. Arnold is used to render, though the techniques demonstrated are common to most renderers. Nacho then progresses to Nuke, where the focus of this workshop lies. The workflow involves occasionally jumping into Photoshop to handle any digital painting work.


This tutorial is intended for both 2D and 3D artists looking to advance their skills; generalists and environment artists with some working knowledge of Nuke will also greatly benefit from the techniques showcased. In the Nuke segment of this workshop, you’ll learn how to work with an AOV sequence. You will discover how to build your own tools in Nuke, and create your own production-ready tools to add to your workflow. Nacho’s Nuke master file and three sequences used for the shot (Beauty, Utility, and Volumetrics) with light groups and all necessary passes to follow along are provided with this workshop as downloadable project files.

11 Lessons

01IntroductionFree

In this workshop, Nacho Thomas explains how feature film artists use compositing techniques like paint-overs and projections to work faster without sacrificing quality. By relying on strong fundamentals and practical, ready-made tools, artists can achieve polished results while keeping the flexibility to adjust lighting and color even after projection painting is finished. This workflow offers a proven, production-tested solution to common VFX bottlenecks.

Duration: 5m 8s

Introduction
02Introduction to Using Nuke Projections for Feature FilmsFree

In this lesson, Nacho discusses how professional VFX artists efficiently handle tight deadlines and budgets through smart technique selection. By combining projection mapping with strategic paint-over work, artists can transform basic renders into detailed, cinematic shots in remarkably short timeframes.

Duration: 7m 56s

Introduction to Using Nuke Projections for Feature Films
033D Process Overview: 3D Setup – Part 1

In this lesson, Nacho takes a pragmatic approach to VFX production that prioritizes efficiency over traditional perfectionism in 3D modeling. By strategically using kitbash assets, stand-ins, and deferring quality enhancements to the compositing stage, he demonstrates how artists can achieve professional results on limited hardware and tight deadlines.

Duration: 35m 57s

3D Process Overview: 3D Setup – Part 1
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043D Process Overview: 3D Setup – Part 2

In this lesson, Nacho demonstrates techniques for optimizing render efficiency and compositor-friendly deliverables. By separating renders into logical passes with appropriate bit depths and organizing lights into controllable groups, the pipeline minimizes file sizes while maximizing creative flexibility downstream. He illustrates how using procedural scattering, proper EXR organization, and separate volumetric passes reflects real-world VFX production standards that balance technical efficiency with artistic control.

Duration: 42m 59s

3D Process Overview: 3D Setup – Part 2
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05Working Correctly with AOVs in Nuke – Part 1

In this lesson, Nacho walks through professional VFX workflows that prioritize quality control and fast iteration. By carefully reviewing test renders before committing to full sequences and using projection-based painting, he shows how artists can complete most of a shot’s final look much faster than traditional methods. Although projection painting has limits, it offers huge flexibility for last-minute changes and fits smoothly into existing compositing pipelines without slowing down other departments.

Duration: 30m 2s

Working Correctly with AOVs in Nuke – Part 1
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06Working Correctly with AOVs in Nuke – Part 2

In this lesson, Nacho's workflow shifts from traditional compositing approaches by prioritizing mathematical consistency throughout the pipeline. By manipulating the diffuse albedo, he shows how artists can make significant changes to asset appearance (from simple color shifts to complex dirt and wear painting). This approach produces more realistic results and preserves flexibility for downstream corrections, ensuring that compositors can continue to adjust light groups and other elements without breaking the mathematical relationships established during rendering.

Duration: 36m 16s

Working Correctly with AOVs in Nuke – Part 2
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07Creating a Tool in Nuke: Triplanar – Part 1

Nacho covers the concepts behind building effective tools in Nuke in this lesson, a process that requires understanding both the technical framework and practical user considerations. The key is starting with a clear purpose, building the interior functionality first, then carefully exposing only necessary controls while implementing fail-safes for unexpected usage. Mastering TCL expressions and understanding nodes like ST Map and Expression are fundamental skills that enable creation of sophisticated, production-ready tools.

Duration: 46m 1s

Creating a Tool in Nuke: Triplanar – Part 1
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08Creating a Tool in Nuke: Triplanar – Part 2

In this lesson, Nacho continues to discuss tool creation in Nuke, working toward finishing a tri-planner projection system, (which follows logical principles based on manipulating position and normal data to create axis-aligned ST maps). He shows how to convert continuous world-space coordinates into repeating 0-1 ranges that can be used for texture projection, and how to mask these projections based on surface normals. Adding user controls for tiling, translation, rotation, and scaling; Nacho shows how you can create a production-ready tool with intuitive parameters.

Duration: 55m 48s

Creating a Tool in Nuke: Triplanar – Part 2
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09Projection Workflow – Part 1

In this lesson, Nacho examines how artists can utilize a projection workflow to enhance their 3D renders. By leveraging position passes and painting albedo modifications, Nacho demonstrates how to work non-destructively, maintain full control over lighting, and complete complex shot work faster. The method is effective for destruction, weathering, and environmental detailing where traditional UV texturing or card-based projections would be prohibitively time-consuming or technically impossible.

Duration: 36m 26s

Projection Workflow – Part 1
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10Projection Workflow – Part 2

In this lesson, Nacho presents a professional DMP projection workflow. The P-world projection technique, developed by Michael Garrett in 2010, remains the industry standard because it allows painted elements to stick properly to surfaces across multiple frames without geometric limitations. By carefully managing overscan, creating proper projection cameras, and using sophisticated masking techniques to eliminate echoes, Nacho shows how artists can efficiently paint onto 3D scenes while maintaining the ability to see real-time feedback in their composite.

Duration: 49m 38s

Projection Workflow – Part 2
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11Full Projection Workflow Example

In this final lesson, Nacho demonstrates a non-destructive, industry-standard compositing workflow that keeps beauty passes and AOVs consistent while allowing fast iteration during look development. By projecting painted textures and using light-group color correction tools, he shows how to efficiently add weathering and fine detail to 3D renders. The workflow’s key strength is its reversibility and compatibility with downstream compositing, letting teams adjust individual light groups and AOV passes with confidence that the underlying mathematical relationships remain intact.

Duration: 54m 9s

Full Projection Workflow Example
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Primary tools

For this workshop you’ll need:

Nuke
Arnold
Maya
Photoshop

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download this workshop package, you'll get access to the full compositing project shown in these lessons with all the assets used. Included with these, you'll find:


  • Maya scene file (.mb) – The complete 3D project setup with all models, lighting, and animation ready for you to explore
    - Nuke compositing scripts (.nk) - Pre-built node trees for each section of the workshop, so you can jump to any lesson
    - High-resolution render passes (.exr files) - EXR sequences including beauty, utility, and volumetric passes from Nacho's NYC scene

Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate to advanced 2D and 3D artists working in film, TV and VFX productions. Generalists and environment artists with strong foundational knowledge of Nuke and compositing will find the lessons and professional techniques shown here easier to approach, allowing them to improve their compositing workflows.


The non-destructive techniques taught here will help artists spend more time creating sophisticated final images while reducing the time spent jumping between software applications to get the result artists are looking for. Artists looking to build a strong pipeline between 3D rendering and compositing will greatly benefit from these production-ready methods.

Learning Outcomes

By completing this workshop, artists will have mastered professional paint-over and projection techniques used in feature film production to enhance renders efficiently.


Key skills include:

  • How to set up Maya environments and optimize AOV outputs for compositing workflows.
  • How to use Arnold rendering techniques that effectively translate across multiple render engines.
  • How to work with AOV sequences in Nuke for non-destructive compositing enhancements.
  • How to build custom production-ready tools and workflows within Nuke for efficiency.
  • How to create comp-friendly projections that eliminate the need for 3D iterations.
  • How to integrate Photoshop paint-overs seamlessly into professional compositing pipelines.

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Workshop
Nuke Projection Workflows for Feature Films
Using Maya, Nuke, Arnold & Photoshop with Nacho Thomas
A Workshop by Nacho ThomasGeneralist Artist/Supervisor
advanced
7h 23m
11 Lessons
Instructor Nacho ThomasGeneralist Artist/Supervisor

Nacho Thomas is an Environment Supervisor at El Ranchito with over 20 years of experience in the CG industry. He has worked in a variety of roles, from artist to CG supervisor, and specializes as a Generalist focused on digital environments.


Nacho has contributed to feature film and television projects at top VFX studios including Industrial Light & Magic, MPC, Framestore, DNEG, and El Ranchito. His credits span high-profile productions such as Andor, Invasion, The Mandalorian, Transformers, Guardians of the Galaxy, Exodus, The Jungle Book, 47 Ronin, Bridgerton, and many more.

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  • Nacho and I worked together at DNEG on several projects, and he is one of those rare artists who is the complete package: artistically gifted, technically adept, and a pleasure to work with. A great supervisor and artist. Put it this way: DNEG had a suite of tools for advanced DMP work and they were called Nacho Tools.

    - Robin Konieczny
    Environments Supervisor at DNEG

  • I have worked with Nacho for several years at DNEG and ILM, working side by side on a lot of shows. He is an amazing generalist with lighting, modeling, texturing, lookdev, and great matte-painting skills. He has a really good artistic eye, and he applies this in all areas. A team leader that gives solutions to the most complex VFX challenges, he is definitely a reference artist to learn the good ways to work in matte painting and generalist environments.

    - Roger Tortosa
    Senior Generalist Artist at Important Looking Pirates VFX

  • I have worked with Nacho for many years on various projects at MPC and DNEG. He's the go-to guy for anything that has to do with environments, Nuke, and beer.

    - Juanma Ortiz
    CG Supervisor at Light Visual Effects

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