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Workshop

Pre-Visualization for Film

A Workshop
by Jason Michael Hall

with Jason Michael Hall

intermediate
3h 34m 54s
13 Lessons
A Workshop
by Jason Michael Hall
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Many of today's films are extensively pre-visualized using 3D tools, in order to block out scenes and plan for both on-set shoots and visual effects. In this title, Jason Michael Hall will show you the power of pre-viz and how much a single artist can achieve in a relatively short amount of time. The demonstration will also prepare you for what it will be like to work as a pre-viz artist in the film industry. Starting from an empty scene in Maya, Jason will show the process of building assets and setting up your scene, including free and affordable resources for retaining assets and streamlining your workflow. Followed by a discussion on cameras and cinematography basics, he'll take you through the blocking stage to a fully realized action sequence while discussing efficiency, organization, cinematography techniques, and tips and tricks to speed up and streamline your workflow.

13 Lessons

01IntroductionFree

In this workshop, Jason Hall demonstrates how pre-viz artists can create impressive sequences quickly without requiring specialized or expensive tools. By developing broad generalist skills and workflows, a single pre-viz artist can accomplish in days what might seem to require large teams and extended timelines, making it an ideal field for artists who want to see results from their work in compressed timeframes.

Duration: 2m 20s

Introduction
02OrganizationFree

This lesson demonstrates how organization is essential for efficient pre-visualization and animation workflows, especially in team environments. By implementing consistent naming conventions, using references, and maintaining a logical folder hierarchy, artists can ensure that their work is accessible to others, and valuable time with directors or supervisors is used productively.

Duration: 9m 53s

Organization
03Resources

This lesson demonstrates how, by combining resources from online libraries like 3D Warehouse and Mixamo, and simple Maya plugins, artists can reduce production time while maintaining professional quality. Building reusable asset libraries and optimizing repetitive tasks enables artists to focus on creative decisions rather than technical setup. These workflows are particularly valuable for projects with tight deadlines where speed and efficiency are critical.

Duration: 27m 27s

Resources
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04Building the Environment

In this lesson, Jason emphasizes that the ramp-up phase of pre-viz work focuses on efficient asset creation, typically taking a few days to a week to complete. The key is creating environments that properly convey the scene while remaining lightweight enough to handle additional characters, lighting, and multiple iterations. By borrowing techniques from game development and prioritizing speed, pre-viz artists can build functional environments that serve the production's needs without becoming bottlenecked in the creative process.

Duration: 11m 59s

Building the Environment
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05Camera Lenses Type, Moves and Terminology

This lesson emphasizes that successful camera work relies on understanding both the technical specifications and practical limitations of real-world filmmaking. Jason’s core philosophy is that camera movements that mimic real-world equipment will produce more believable results than overly dynamic shots. While creative experimentation has its place, the best visual effects remain invisible by adhering to fundamental cinematography principles and maintaining authentic camera behavior that audiences recognize as real.

Duration: 20m 44s

Camera Lenses Type, Moves and Terminology
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06Setting Up the Scene

This lesson emphasizes that thorough scene preparation is essential for efficient production. Investing time upfront in proper referencing, naming conventions, control picker setup, and file management pays dividends throughout the animation process. Most importantly, maintaining organized backups and clean project files provides insurance against technical problems that arise in complex animation projects.

Duration: 10m 35s

Setting Up the Scene
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07Basic Rule

This lesson emphasizes that fundamental cinematography principles exist to make storytelling as clear and effortless as possible. While the rules can be broken for creative purposes, filmmakers must understand when and how to break them effectively. Ignoring these guidelines often results in audiences feeling confused or distracted.

Duration: 12m 17s

Basic Rule
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08Setting Up your First Shot

This lesson emphasizes that effective pre-visualization focuses more on camera work and timing than polished animation. By blocking character animation and focusing on smooth camera movement, artists can create multiple shots from a single setup and assemble rough edits to figure out how sequences work together. This approach mirrors real filmmaking practices and allows for efficient iteration before investing time in detailed animation that might need to change later.

Duration: 24m 4s

Setting Up your First Shot
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09Quick FX, Glass Shatter Card

This lesson demonstrates a time-efficient solution for adding visual effects to pre-viz projects without getting bogged down by complex particle simulations. By using free resources and simple compositing techniques, artists can achieve convincing effects in minutes. This method is particularly valuable during production blocking when maintaining momentum across multiple shots is more important than perfecting individual effects.

Duration: 10m 40s

Quick FX, Glass Shatter Card
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10Continuing Shot Blocking

This lesson demonstrates how technical organization and cinematographic principles work together when integrating visual effects. Hall demonstrates that thoughtful planning and early editorial assembly allow animators to make better creative decisions while working more efficiently. Using cards rather than complex particle systems shows the balance between achieving professional results and maintaining a manageable production pipeline.

Duration: 12m 37s

Continuing Shot Blocking
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11Finishing the Blocking Pass

This lesson emphasizes that successful pre-viz relies more on smart planning and understanding visual storytelling principles than on complex animation or effects. By applying concepts like contrast and affinity, strategic use of space and perspective, and maintaining a workflow that permits changes, artists can create compelling sequences that serve the story. The blocking phase requires artists to work quickly, stay flexible for revisions, and always keep the bigger picture in mind rather than getting attached to individual shots.

Duration: 32m 23s

Finishing the Blocking Pass
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12Polish

This lesson explores how to polish pre-viz, setting up lighting and refining animation to effectively communicate the scene. Pre-viz artists need to develop practical problem-solving skills and shortcuts that prioritize speed and effectiveness over perfection. These techniques help create compelling pre-visualization while managing time constraints.

Duration: 9m 45s

Polish
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13Critique and Final Thoughts

The final lesson in the workshop reinforces the idea that pre-viz is a storytelling process that requires flexibility, speed, and constant revisions based on feedback. Jason advises artists to maintain a positive attitude despite frequent changes and deletions, since pre-viz artists get to work on the most exciting sequences of a film, regardless of its overall quality. Successful pre-viz work stems from establishing strong fundamentals, working efficiently for multiple revision passes, and staying focused on clear visual storytelling that serves the narrative.

Duration: 30m 10s

Critique and Final Thoughts
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Primary tools

For this workshop you’ll need:

Mixamo
After Effects
Maya

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate 3D artists looking to break into film pre-visualization. Jason Michael Hall's training is perfect for Maya users wanting to develop specialized skills in cinematography, scene blocking, and asset management for entertainment industry workflows.


Filmmakers, animators, generalists, and VFX artists will also find tremendous value in understanding the pre-viz processes. The workshop provides essential knowledge for collaborating with pre-viz teams and offers practical techniques that can immediately enhance any artist's storytelling and technical capabilities.

Learning Outcomes

By completing this workshop, artists will have comprehensive pre-visualization skills for film production, from initial scene setup to fully realized action sequences.


Key skills include:

  • How to build and organize 3D assets efficiently using free and affordable resources.
  • How to set up Maya scenes with proper workflow organization.
  • How to apply cinematography principles to enhance storytelling.
  • How to block action sequences while maintaining proper pacing and visual clarity.
  • How to streamline pre-visualization workflows using professional tips and time-saving techniques.
  • How to prepare deliverables that meet film industry standards and client expectations.
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Workshop
Pre-Visualization for Film
with Jason Michael Hall
A Workshop by Jason Michael HallPreviz Artist at Unit Eleven
intermediate
3h 32m
13 Lessons
Instructor Jason Michael HallPreviz Artist at Unit Eleven

Jason Michael Hall has been an artist in the Film Industry since 2004. Arriving in LA with a skillset in comics, illustration and web design, Jason's goal was to change his career path and get involved in Visual Effects. He restarted his career primarily as a Pre-Visualization artist on the first JJ Abrams’ Star Trek a few weeks before graduating from the Certificate Program at the Gnomon School of Visual Effects. Since then he has been creating amazing action sequences for many of the top big-budget Visual Effects films of the last decade; including Star Trek, Justice League, Teenage Mutant Ninja Turtles, Transformers, Mission Impossible, X-Men and Deadpool. While primarily working in Pre-Viz, he’s also contributed in areas such as concept design, storyboarding, animatics, and other pre-production needs that include Motion Tests, Postviz, Pitchviz, and VR media. He currently has been working at Blizzard Entertainment for since 2020 as a Previz Artist II.

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  • I was lucky enough to work previs with Jason at 20th Century Fox on a number of projects. Through those years I was witness to his brilliant attention to detail and constant professionalism. His eye for layout, composition and animation was unmatched and he led the charge on a number of production-saving turnarounds. I can say unequivocally that I would not be where I am today without his tireless work ethic, expert guidance and true mentorship.

    - Matt McClurg
    Head of Visualization at Digital Domain

  • I am grateful to call Jason not just a colleague, but a friend. He's an incredibly gifted creative and passionate artist who's talents are not just previs-specific, but extend in multi-faceted ways to the beautiful world of art in general. He is dedicated to his craft, always excited about discovering and pursuing new ideas, and having the vision and willingness to share his expansive knowledge with other likeminded artists.

    - Jill Ambrosino
    Senior Manager, Program Management - Riot Games Music at Riot Games

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