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Workshop

Real-Time Character & Environment Lighting

A Workshop
by Eric Roin

Lighting for Games & Cinematics Using Unreal Engine 5 with Eric Roin

intermediate
1h 45m 20s
6 Lessons
A Workshop
by Eric Roin
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Learn cinematic character and environment​​ lighting with this professional workshop taught entirely in Unreal Engine 5. Created for intermediate to advanced-level artists, as well as those interested in learning more about Unreal Engine 5 or lighting in general, this workshop covers various principles and techniques that can be applied to your game-engine workflows to create effective and realistic games and cinematics.


The workshop begins with lessons in character lighting before moving into more detail about the Unreal settings and environment lighting in general. The tutorial breaks down three different shots, with each of them having their own unique sets of challenges, including how to represent them at different times of the day. Eric also shares how to light both interior versus exterior shots.


Environment storytelling from a lighting perspective is also briefly covered in this workshop, as well as how to use it to your advantage to improve your scenes and game levels. You’ll also learn how to take care of color correction using Unreal Engine’s post-processing tool; Eric additionally deconstructs the color theory behind his work for students to understand the importance that color plays in environment design.


To conclude the workshop, Eric discusses his top tips for working as part of a team as a lighting artist and shares his best practices to use when working on high-profile professional projects. He also briefly shares how to present your portfolio as a professional lighting artist.


Eric utilizes characters, vehicles, and background assets from BigMediumSmall, specifically the Post-Apocalyptic pack.

6 Lessons

01Gathering ReferencesFree

The first lesson of Eric Roin's workshop establishes that effective lighting comes from studying diverse references rather than following rigid rules. Eric explains that by breaking down professional examples from films, the artist can develop an intuition for guiding viewer attention and creating mood. Building a personal reference library and regularly analyzing how professional work achieves its effects is presented as essential to growth.

Duration: 11m 13s

Gathering References
02Foundations of 3-Point Lighting

Three-point lighting is the foundational technique for character illumination, providing a structural approach to depth and readability. While this setup serves as an essential starting point, Eric explains why lighting should remain flexible and driven by each scene's specific needs. Understanding these basics in Unreal Engine 5's real-time Lumen system prepares the artist to tackle complex scenarios in real production environments.

Duration: 10m 45s

Foundations of 3-Point Lighting
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03Daytime Shot

This lesson emphasizes that cinematic lighting is as much about artistic decision-making as it is about technical execution. Eric demonstrates that effective lighting requires understanding how to separate subjects from backgrounds and create believable atmospheres through strategic light placement. By treating lighting like painting and optimizing it properly, the artist can create compelling scenes that read clearly and maintain high performance.

Duration: 24m 5s

Daytime Shot
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04Interior Shot

In this lesson, Eric explains that lighting is a crucial step that can elevate models and hide artistic weaknesses. Eric demonstrates a systematic approach that consistently produces professional results. Eric stresses the importance of experimentation and always viewing the scene through the camera to focus efforts on what is visible in the final shot.

Duration: 21m 59s

Interior Shot
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05Nighttime Shot

In this lesson, Eric demonstrates a methodical approach to nighttime lighting, working from broad environmental elements down to specific character details. Eric highlights the importance of evaluating lighting from the camera's perspective and maintaining consistency across sources. Eric finishes with post-processing, explaining its uses and limitations.

Duration: 24m 34s

Nighttime Shot
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06In Summary

The final takeaway from this workshop is that lighting is a powerful tool that can transform 3D assets into dynamic cinematic scenes without altering geometry or textures. Whether a junior or senior lighting artist, success comes from practicing diverse scenarios and studying cinematic references. Eric encourages the artist to build a portfolio demonstrating versatility across different lighting conditions while maintaining visual consistency.

Duration: 12m 44s

In Summary
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Primary tools

For this workshop you’ll need:

Unreal Engine

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is intended for intermediate to advanced-level lighting artists, environment designers, and technical artists working in game development and cinematic production, and is especially valuable for professionals looking to strengthen their Unreal Engine 5 lighting skills.


Artists also transitioning from other engines to UE5, indie developers, and students pursuing careers in game development will also benefit from this workshop, as they'll gain industry-standard techniques and professional workflows for creating compelling visual narratives through lighting.

Learning Outcomes

By the end of this workshop, artists will have established professional lighting techniques for creating cinematic characters and environments using Unreal Engine 5's advanced toolset.


Key skills include:

  • How to implement professional character lighting for cinematic game production workflows.
  • How to create effective environment lighting for both interior and exterior environments.
  • How to adapt lighting setups for different times of day and atmospheric conditions.
  • How to use environment storytelling techniques to enhance narrative through strategic lighting choices.
  • How to apply color theory principles and post-processing tools for professional color correction.
  • How to present lighting work professionally and collaborate with production teams.

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Workshop
Real-Time Character & Environment Lighting
Lighting for Games & Cinematics Using Unreal Engine 5 with Eric Roin
A Workshop by Eric RoinLighting Artist at Firaxis Games
intermediate
2h 45m
6 Lessons
Instructor Eric RoinLighting Artist at Firaxis Games

Eric Roin is a Lead Unreal Engine Artist at Paramount Pictures and a graduate of Gnomon School of Visual Effects, Games, and Animation, where he earned his BFA. He specializes in real-time workflows using Unreal Engine, contributing to both cinematic and interactive productions.


His professional credits include major titles such as Marvel’s Midnight Suns, Mortal Kombat 11, the Disney+ series Obi-Wan Kenobi, and the DC film Shazam!.


Prior to his current role, Eric worked as an Unreal Engine Technical Artist at The Third Floor and as an Unreal Engine Generalist at Zoic Studios. In addition to his industry work, he also teaches Unreal Engine to aspiring artists at the Gnomon School of Visual Effects, Games, and Animation, sharing his expertise in real-time production and virtual filmmaking.

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  • Eric has contributed some really nice look-dev and Unreal assets for our current show. He demonstrated great communication skills and the ability to express his creative ideas and iterate quickly. He fitted in perfectly with our team, and was an a pleasure to work with.

    - Jourdan Biziou
    Senior Visualization Supervisor at The Third Floor

  • I can always depend on Eric. He was very effective at addressing feedback and was great at finding additional opportunities to improve the overall quality of these environments. Eric also has an aptitude for solving technical problems along with a willingness to test various methods out, which results in consistent high-quality results without setbacks.

    - Kyle Sarvas
    Lead VAD Artist at Industrial Light & Magic

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