Menu
Workshop

Real-Time VFX Fundamentals for Unreal Engine 5

Game Animation Principles using UE5, Maya & Photoshop with Tobias Ahlgren Cederlöf

beginner
4h 15m 48s
10 Lessons
Get Started
Subscribe

Level up your real-time VFX fundamentals with senior VFX artist Tobias Ahlgren Cederlöf as he breaks down the foundations of making great effects for games — while also analyzing what can make game FX not-so-great for comparison. This workshop offers a great introduction of the key concepts that aspiring VFX artists should follow, while also proving to be a helpful refresher and source of inspiration for experienced artists.


Using nothing but basic elements including sprites, meshes, and animated materials, Tobias creates a multi-stage anime-inspired effect while focusing on the fundamental animation principles coined by animators at Walt Disney Studios many years ago. By completing this workshop, artists will have learned what goes into making great effects at the very core, without needing fancy tech or complicated pipelines.


To fully enjoy this workshop, you simply need Unreal Engine 5 and some basic knowledge of what makes up a real-time effect, like emitters, particles and sprites. All of the textures and meshes Tobias created for this workshop are provided as a downloadable resource (source textures and .fbx meshes) for subscribers.

10 Lessons

01IntroductionFree

In this workshop, Tobias Ahlgren Cederlöf emphasizes that mastering fundamental principles of animation, timing, and effect breakdown is more valuable than deep knowledge of any specific game engine. By demonstrating the creation of complex effects in Unreal Engine despite minimal prior experience, Tobias illustrates how strong foundational thinking allows artists to adapt and succeed across various tools throughout their careers.

Duration: 2m 14s

Introduction
02Animation Principles & References

Mastering the 12 principles of animation is fundamental to leveling up as an artist, enabling the recognition and correction of issues like poor timing and linear motion curves. By studying successful references, artists learn how principles like anticipation and slow-in/slow-out apply to real-time effects. This knowledge helps artists create polished, impactful visual effects that serve both aesthetic and gameplay purposes.

Duration: 5m 25s

Animation Principles & References
Unlock lesson
03Intro Block Out

This lesson demonstrates that professional VFX work requires planning and technical knowledge rather than improvisation. Tobias emphasizes setting realistic expectations while teaching fundamental shaders for reuse across projects. By combining multiple particle emitters with custom materials, artists create stylized anime-inspired effects that stand out from standard 3D-lit visuals.

Duration: 23m 50s

Intro Block Out
Unlock lesson
04Transition Blockout

Tobias showcases a professional VFX workflow for creating a multi-stage energy sphere transition, emphasizing the importance of blocking out key elements before polishing details. Tobias demonstrates how combining multiple techniques builds a complex, dramatic effect. This approach prioritizes establishing major beats first, ensuring the fundamental timing and structure are solid before later refinement passes.

Duration: 38m 12s

Transition Blockout
Unlock lesson
05Explosion Blockout

Creating convincing explosion effects requires attention to layered elements and carefully timed animation curves. Tobias utilizes quick techniques with simple textures rather than complex flipbooks, showing how proper timing and parameter control produce effective results. Artists learn to prioritize snappy, aggressive timing over linear transitions to sell the impact.

Duration: 37m 6s

Explosion Blockout
Unlock lesson
06Polish Introduction

Professional VFX work requires a significant time investment in subtle refinement. Tobias makes progress by staggering timing and adjusting curves to improve visual cohesion. This transparent look at the debugging process provides artists with valuable insight into the real-world workflow of technical artists working with particle systems.

Duration: 22m 43s

Polish Introduction
Unlock lesson
07Polish Transition

Effective VFX polish comes from the iterative refinement of interconnected systems. Tobias shows how small adjustments to timing, scaling, and spawn rates dramatically improve the feel of an effect. By staying organized, artists refine complex particle effects into professional-looking transitions that remain visually interesting from start to finish.

Duration: 32m 40s

Polish Transition
Unlock lesson
08Polish Explosion

Tobias demonstrates that achieving the final stages of polish requires methodical iteration and frame-by-frame analysis. By recording and reviewing the work in stages, Tobias ensures every frame feels intentional. This workflow teaches artists to use restraint with distortion effects to create portfolio-ready results.

Duration: 37m 32s

Polish Explosion
Unlock lesson
09Final Polish

This lesson highlights the importance of refinement through fresh perspectives. Tobias transforms an inward-collapsing explosion into a forceful outward expansion by adjusting timing curves and material masking. Through ground integration and color manipulation, artists see how small technical tweaks enhance the overall impact of a visual effect.

Duration: 24m 31s

Final Polish
Unlock lesson
10Wrap Up

In this final lesson, Tobias captures a stylized anime aesthetic through careful attention to timing and impact frames. Openly evaluating the results reinforces that iterative improvement and peer feedback are essential practices. Artists learn that while there is always room for refinement, perfectionism should not prevent the completion of a project.

Duration: 31m 35s

Wrap Up
Unlock lesson

Primary tools

For this workshop you’ll need:

Unreal Engine
Maya
Photoshop

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download the workshop files, you'll get access to Tobias Ahlgren Cederöl's complete project package with all the assets and textures needed to follow along. Inside, you'll find:


  • 3D models & geometry (.fbx) – Detailed assets to help you follow along
    - Texture files (.tga, psd) - Professional texture maps to use in your own projects
zip
TAH01_ProjectFiles.zip
2.63 MB
Subscribe for Project Files

Skills Covered

Who’s this Workshop for?

This workshop is structured for aspiring VFX artists seeking a solid foundation in real-time effects creation, as well as junior artists looking to strengthen their core skills. A basic familiarity with Unreal Engine 5, particles, and sprites is recommended to maximize learning.


Experienced VFX professionals will also find value in this workshop as a refresher on fundamental principles and a source of creative inspiration. The focus on Disney animation principles applied to game effects offers fresh perspectives that can enhance any artist's approach to visual storytelling.

Learning Outcomes

By the end of this workshop, artists will have mastered the fundamental principles of creating compelling real-time VFX using only basic elements and core animation techniques.


Key skills include:

  • How to apply Disney animation principles to create engaging real-time visual effects for games.
  • How to build multi-stage anime-inspired effects using sprites, meshes, and animated materials effectively.
  • How to analyze what makes game VFX successful through comparative study methods.
  • How to create compelling effects without relying on advanced technology or complex production pipelines.
  • How to utilize basic elements like particles and emitters to achieve professional-quality visual results.
  • How to structure and time effect sequences for maximum visual impact and storytelling effectiveness.
Get Started
Subscribe
Workshop
Real-Time VFX Fundamentals for Unreal Engine 5
Game Animation Principles using UE5, Maya & Photoshop with Tobias Ahlgren Cederlöf
A Workshop by Tobias Ahlgren CederlofSenior VFX Artist at Remedy Entertainment
beginner
4h 15m
10 Lessons
Instructor Tobias Ahlgren CederlofSenior VFX Artist at Remedy Entertainment

Tobias Ahlgren Cederlöf is a talented visual effects artist based in Sweden, with extensive experience in the gaming industry. Over the course of his career, he has contributed to a wide range of AAA games, working on high-profile franchises including Battlefield, Star Wars, and Diablo. This experience has allowed him to develop a versatile skill set, mastering a variety of art styles, techniques, and genres within VFX.


Tobias is known for his attention to detail and ability to bring immersive, dynamic worlds to life. His work blends creativity with technical precision, creating effects that enhance gameplay and storytelling alike. Across each project, he continues to push the boundaries of what is possible in visual effects for games.

View profile
Frequently asked questions
Everything you need to know about the Gnomon Workshop
All subscriptions gain you unlimited access to our entire training library of 350+ tutorials with 1000+ hours of training. Watch as many as you like - there are no limits.
A Team License is suitable for any team of 2 or more artists working for a company or attending an educational institution. Licenses can be scaled to accommodate hundreds, or even thousands, of artists or students across multiple groups, teams, or departments.

Learn more about our plans available for Studios here.

Learn more about our School plan options here.
Yes! Whether you’re looking to gift 1 month of The Gnomon Workshop, or would like to gift 3, 6, or 12 months, we’ve got you covered. Just head to https://thegnomonworkshop.com/gift, select your preferred quantity, and your recipient will receive an email notification with their gift card and instructions for how to claim their gift. You’ll also receive a receipt for your purchase by email.
If you have questions, please contact us.
The best way to contact us is via our Contact Form, Emails are responded to on a daily basis, Monday-Friday.
Watch this workshop and hundreds more
Unlimited access to every workshop
Taught by industry leaders & working professionals(1500+ hours of professional training)
Project files available for selected titles
Learn at your own pace
Get Started
Subscribe