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Workshop

Realistic Dog Grooming for Production with Xgen

A Workshop
by Jordan Soler

with Jordan Soler

intermediate
3h 38m 24s
14 Lessons
A Workshop
by Jordan Soler
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In this workshop, Grooming Artist Jordan Soler shares his entire process for creating a realistic dog groom from scratch using Maya, XGen and a bit of Mari. He begins by explaining how to properly setup your files and analyze your references. He then moves on to guide creation and the refinement of modifiers while providing production proven tips and tricks in XGen and grooming in general. To conclude, Jordan covers a quick overview of the shader he uses and how he sets up color maps to make a great looking final render. If you're looking to create a realistic animal / creature or for those seeking useful tips on grooming, this course provide a complete overview of the production workflow for creating a realistic animal groom.

14 Lessons

01IntroductionFree

Jordan Soler begins this workshop by providing artists with a framework for creature grooming. By understanding the mindset and methods behind professional grooming workflows, artists will be equipped to create their own unique groomed assets for animals and creatures in their projects.

Duration: 1m 20s

Introduction
02XGen File Setup and ReferencesFree

This lesson explores how to set up the project correctly when creating fur in XGen, and how to gather references successfully. Jordan’s workflow prioritizes flexibility and production-friendly practices, acknowledging that fur grooming is a process requiring constant adjustments. By understanding natural fur flow patterns, artists can avoid problems later, create more believable results, and maintain the ability to make changes throughout production.

Duration: 11m 55s

XGen File Setup and References
03Guide Creation Process - Part 1

This lesson covers guide curve placement: a foundational step that determines the entire groom's flow and appearance, requiring patience and careful attention. Taking time on this crucial process is important, especially for non-production work.

Duration: 12m 23s

Guide Creation Process - Part 1
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04Guide Creation Process - Part 2

Jordan shares a timelapse of his guide creation process.

Duration: 17m 6s

Guide Creation Process - Part 2
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05Guide Creation Process - Part 3

Jordan shares a timelapse of his guide creation process.

Duration: 17m 6s

Guide Creation Process - Part 3
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06Guide Creation Process - Part 4

Jordan shares a timelapse of his guide creation process.

Duration: 17m 6s

Guide Creation Process - Part 4
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07Starting Clumps and Mask Map

This lesson emphasizes that fur grooming is an iterative process requiring patience and multiple refinement passes. Clumping maps are arguably the most critical element in achieving realistic fur. Artists should focus on establishing a strong foundational before moving on to fine details, as base elements will significantly affect the final result.

Duration: 47m 19s

Starting Clumps and Mask Map
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08Region Map and Clump Density

This lesson explains why creating realistic fur is about mastering guide curves and clump systems, which comprise about 75 to 80% of the work. Artists should understand how to use painted maps, how different maps interact, and how to maintain artistic control while adding natural variation. Once the guides and clumps are established, the remaining work involves refining the result through noise, flyaways, and color maps.

Duration: 44m 7s

Region Map and Clump Density
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09Color Map Setup

This lesson demonstrates how setting up custom color maps provides artists with important visual feedback during the creative process. The ability to preview how the groom interacts with color textures helps artists to make better decisions in real time. The setup requires creating proper file structures, and potentially, adjusting color values.

Duration: 7m 32s

Color Map Setup
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10Extra Clump and Refinement - Part 1

This lesson focuses on a layered approach to refining a groom, strategically layering clumps while increasing density. The key takeaway is to balance proper density ratios and resolution settings with artistic judgment, constantly referencing real-world examples.

Duration: 11m 23s

Extra Clump and Refinement - Part 1
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11Extra Clump and Refinement - Part 2

This lesson demonstrates that combining procedural methods with painted maps provides both efficiency and precision, enabling artists to achieve natural-looking hair variation while maintaining control over specific areas of the groom. This workflow balances automation with artistic intent.

Duration: 4m 35s

Extra Clump and Refinement - Part 2
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12Modifiers, Maps and Expressions - Part 1

This lesson emphasizes that adding controlled randomness to a groom is essential for creating realistic-looking fur or hair. By using either percentage-based settings or custom expressions combined with mask maps, artists can break up uniform patterns and achieve natural-looking variation. This technique is fundamental to making groomed fur appear less artificial.

Duration: 7m 28s

Modifiers, Maps and Expressions - Part 1
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13Modifiers, Maps and Expressions - Part 2

This lesson emphasizes that realistic grooming relies on layering multiple modifiers with carefully adjusted parameters. By combining low and high-frequency noise, randomizing values, and strategically ordering modifiers, artists can break up the uniformity of CG grooms and achieve natural-looking variation.

Duration: 10m 33s

Modifiers, Maps and Expressions - Part 2
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14Final Output and Global Review

The final lesson looks back over the workflow set out in the workshop, which enables artists to create realistic animal fur without having to use overly complex techniques. Professional-looking results are achievable by mastering fundamental concepts like density mapping, noise layering, and proper guide placement. Artists are encouraged to practice these techniques while understanding that additional time spent on asymmetry and curve refinement would further enhance the realism of the result.

Duration: 8m 31s

Final Output and Global Review
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Primary tools

For this workshop you’ll need:

Mari
Maya

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate to advanced 3D artists working in film who want to master realistic animal grooming techniques. Artists familiar with Maya basics, seeking to expand their XGen and grooming skills, will find Jordan Soler's training particularly valuable.


Creature artists, character artists, game artists, and technical artists looking to add realistic fur and hair workflows to their skillset will also benefit significantly. The production techniques and professional tips Jordan provides will help elevate any artist's grooming work to industry standards.

Learning Outcomes

On completing this workshop, artists will have a complete production workflow for creating photorealistic animal grooms using Maya's XGen.


Key skills include:

  • How to properly set up files and analyze reference materials for realistic grooming projects.
  • How to create and refine XGen guides for natural-looking fur flow and distribution patterns.
  • How to utilize XGen modifiers to achieve realistic fur density and variation.
  • How to implement production-proven tips and tricks for efficient grooming workflows.
  • How to set up shaders and color maps for photorealistic fur rendering.
  • How to troubleshoot common grooming challenges and optimize performance for production environments.
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Workshop
Realistic Dog Grooming for Production with Xgen
with Jordan Soler
A Workshop by Jordan SolerGrooming Artist at Image Engine
intermediate
3h 38m
14 Lessons
Instructor Jordan SolerGrooming Artist at Image Engine

Jordan Soler is a Groom Artist currently working in the VFX industry, with experience at studios including Atomic Cartoons, Axis Studios, Rodeo FX, Method Studios, and Cinesite. He previously founded Jordan Soler CG Design Inc and later became CEO of Stim Studio.


Jordan’s work spans feature films, cinematics, and animation, including My Little Pony, Magic: The Gathering cinematics, Addams Family 2, Despicable Me, Fantastic Beasts, Aquaman, Ant-Man and the Wasp, and Peter Rabbit.


Working across a wide variety of studios and projects, Jordan has developed exceptional flexibility, adapting seamlessly to the diverse challenges of the VFX industry.

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