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Workshop

Storyboarding Techniques: Creating a Polished Animatic

A Workshop
by Rembert Montald

Creating an Animated Video Using Photoshop & Premiere Pro With Rembert Montald

advanced
3h 33m 25s
11 Lessons
A Workshop
by Rembert Montald
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Learn how to turn your rough storyboard sequences into fully colored animated videos with this new tutorial by Rembert Montald, a Storyboard Artist at Riot Games.


Following on from his Storyboarding Techniques: Creating a Fight Sequence workshop, Rembert shares his professional techniques for turning a rough animatic into a final animatic. Focusing on the first 16 seconds of his fight sequence, he gives an in-depth explanation of his thought process when approaching storyboarding for animation. His lecture includes a discussion of the importance of camera placement, as the way a camera moves can be used to great advantage — especially when working with dynamic shots.


This is an advanced drawing workshop; however, Rembert’s approach to teaching is to make his techniques inclusive for all levels and abilities. This workshop aims to empower artists with the confidence to create their own animations, whether for showcasing in a portfolio, using to secure a new job, or pitch an idea to a stakeholder.


Rembert’s final animatic can be downloaded with this workshop.

11 Lessons

01Refreshing the Concept of Layer CompsFree

In this workshop, Rembert Montald demonstrates that Layer Comps in Photoshop provide a powerful tool for creating frame-by-frame animations. By setting up custom hotkeys for navigating between Layer Comps, artists can work more efficiently and maintain their creative flow. This technique is particularly useful for rough animations and for applying classic animation principles.

Duration: 2m 16s

Refreshing the Concept of Layer Comps
02Polishing Shot 1

This lesson demonstrates that animation requires problem-solving and a substantial investment of time, but that the results are highly rewarding. By breaking complex shots into components and working through each challenge, artists can create professional-grade portfolio pieces that showcase their understanding of the entire production pipeline.

Duration: 7m 50s

Polishing Shot 1
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03Polishing Shot 2

This lesson reveals that complex, challenging shots involve significant struggle and revision. Artists should be aware that good animation comes from prioritizing emotion over technical perfection, and accept that quality work requires patience, multiple iterations, and the willingness to slow down rather than rush through the process. Rembert’s admission of mistakes and difficulties serves as valuable reassurance for other artists facing similar challenges.

Duration: 12m 20s

Polishing Shot 2
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04Polishing Shot 3

This lesson teaches that creating professional-quality animation as a solo artist is achievable with the right approach and tools. While the process is labor-intensive, breaking work into small, manageable steps, and using techniques like thumbnail guides and limited animation makes solo production feasible. The key is working smart, maintaining motivation, and being honest with yourself about areas that need improvement.

Duration: 22m 59s

Polishing Shot 3
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05Polishing Shot 4

This lesson demonstrates that effective animation prioritizes visual impact and efficiency. Focusing on shadows, simplified loops, and strategic problem-solving makes complex sequences manageable. Most importantly, understanding fundamental animation principles like walk cycles benefits all artists, not just animators, by providing deeper knowledge of movement and form that translates into stronger static illustrations.

Duration: 7m 14s

Polishing Shot 4
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06Polishing Shot 5

This lesson provides a look at the reality of professional animation work, where a single hero shot requires hours of meticulous refinement, constant flipping between frames, and strategic decisions about where to invest time and energy. Rembert demonstrates that a single artist can create quality animation work, but that this requires taking on tedious parts of the craft, maintaining morale through strategic shot selection, and understanding that finishing a project is more important than perfecting every detail.

Duration: 31m 39s

Polishing Shot 5
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07Polishing Shot 6

This lesson demonstrates that to create an effective animation, artists must understand fundamental principles while maintaining artistic efficiency. Rembert’s approach prioritizes capturing the overall energy of movement and working within time constraints while still achieving professional results.

Duration: 44m 46s

Polishing Shot 6
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08Polishing Shot 7

In this lesson, Rembert provides an honest look at the often-frustrating reality of creating professional hand-drawn animation. His willingness to destroy hours of work and start over proves that great animation comes from relentless refinement rather than immediate success. By pushing through discomfort, maintaining focus during extensive work sessions, and prioritizing emotional energy, artists can create animation that truly lives and breathes.

Duration: 1h 13m 24s

Polishing Shot 7
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09Adding Noise & Motion Blur

In this lesson, Rembert moves on from polishing to demonstrate a labor-intensive but effective method for adding motion effects to animated sequences in Photoshop. By applying motion blur and noise to individual frames rather than using automated batch processes, he achieves a unique aesthetic with dynamic texture variation. This hands-on approach allows for precise control over the final look and maintains the flexibility to make adjustments throughout the production process.

Duration: 4m 56s

Adding Noise & Motion Blur
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10Timing Your Animation With the Photoshop Timeline

In this video, Rembert discusses how to make timing adjustments. While there are many ways to accomplish this, his method focuses on feeling out the rhythm and pacing of each frame before rendering the final image sequence. This process requires patience, but results in properly sequenced JPEG outputs ready for final production.

Duration: 3m 1s

Timing Your Animation With the Photoshop Timeline
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11Finishing & Rendering the Animation With Premiere Pro

This lesson illustrates the importance of maintaining quality control in the final editing stages of animation work. Refinement and careful review are essential parts of the process, even if it means ‘wasting time’ to ensure that the animation feels right. This lesson also serves as a practical guide for exporting finished animations from Premiere Pro while maintaining quality standards.

Duration: 3m

Finishing & Rendering the Animation With Premiere Pro
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Primary tools

For this workshop you’ll need:

Premiere
Photoshop

* Note that these programs and materials will not be supplied with the course.

Project Files

The project file provided with this workshop gives access to Rembert Montald's final animatic. Inside the download, you'll find:


  • Polished animatic (.mp4) – The final, polished animatic demonstrating the final results of this workshop
zip
RMO03_Polished_Animatic.zip
52.46 MB
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Skills Covered

Who’s this Workshop for?

This advanced workshop is designed for storyboard artists, animators, and visual development professionals looking to elevate their animatic skills. Rembert Montald's inclusive teaching approach makes the content accessible to artists at various skill levels who want to learn professional animation techniques.


Aspiring animators and creative professionals seeking to pitch animated concepts will find tremendous value in these industry-standard methods. The workshop empowers artists with the confidence and technical knowledge needed to create compelling animated sequences for career advancement or client presentations.

Learning Outcomes

By completing this workshop, artists will have mastered professional techniques for transforming rough storyboard sequences into fully polished colored animated videos.


Key skills include:

  • How to convert rough animatic sequences into professional-quality final animated presentations.
  • How to utilize dynamic camera movements to amplify action sequences and fight choreography.
  • How to approach professional storyboarding workflows designed for animation production pipelines.
  • How to make critical decisions during the animatic refinement process for maximum visual impact.
  • How to develop confidence in creating portfolio-worthy animated sequences for career advancement opportunities.
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Workshop
Storyboarding Techniques: Creating a Polished Animatic
Creating an Animated Video Using Photoshop & Premiere Pro With Rembert Montald
A Workshop by Rembert MontaldStoryboard Artist at Riot Games
advanced
3h 33m
11 Lessons
Instructor Rembert MontaldStoryboard Artist at Riot Games

Rembert Montald is a Senior Storyboard/Concept Artist II at Lightspeed LA with over twelve years of experience in film, games, and theme park projects. He has worked with Riot Games and freelanced for companies including Amazon, Netflix, and Highguard, contributing to shipped titles such as League of Legends, Secret Level, Love, Death + Robots, and Skydrift.


Rembert's career began with a passion for storytelling through animation, believing that the best way to tell a story is by showing it. His diverse experience spans storyboarding, concept art, and animation, and he draws on this background to create compelling visuals that convey narrative, emotion, and action across a wide range of entertainment media.

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  • Rembert’s broad spectrum of interest creates vibrant pieces. It does not seem to matter whether a sentimental shot of a couple in an action scene strained to the edges of tension or a sublime environment is needed, Rembert delivers it with confidence using traditional approaches, or when the medium demands, with unconventional solutions.

    - Aron Elekes
    Illustrator at Wizards of the Coast

  • Rembert's brush is timeless, and brings with it a knowledge and execution that would make the great masters proud.

    - Ron Pucherelli
    Principal Animation Artist (2XKO) at Riot Games

  • Rembert’s cinematic knowledge shines through with this workshop; his broad experience with Film, Animation, and Painting make him a modern-day master.

    - Bo Zonneveld
    Principal Concept Artist at 1047 Games

  • Rembert is a master storyteller and he can tell stories with an economical amount of frames, I gotta learn more from him!

    - Eric Yamamoto
    Freelance Storyboard Artist

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