Menu
Workshop

The Making of “RED MYST” With Maarten Verhoeven

A Workshop
by Maarten Verhoeven

Concepting Biomech Monsters in ZBrush, Marvelous Designer, KeyShot & Photoshop

intermediate
2h 37m 57s
7 Lessons
A Workshop
by Maarten Verhoeven
Get Started
Subscribe

Maarten Verhoeven is known for his dark and mysterious character and creature concepts. His optimized workflow allows him to sketch, sculpt, and post-process his signature designs at an impressive speed. This workshop uncovers his personal workflow, using his creature concept, “RED MYST” as the case study. You’ll learn how Maarten approaches his awe-inspiring designs, from a simple sphere in ZBrush through to the final, portfolio-ready outcome.


This 2.5-hour workshop reveals how Maarten builds up his characters from scratch, using custom brushes to his advantage. He’ll share his Marvelous Designer process for setting up fabrics quickly and effectively and will detail his KeyShot rendering process, giving a behind-the-scenes look at how Maarten sets up his lighting and applies an HDRI and geometry. The last stage walks through his signature post-production process on the raw KeyShot render, using Photoshop for the final touches.


The goal of this workshop is to provide an insight into Maarten’s workflow that will help speed up your own process when creating organic concepts using ZBrush and Sculptris Pro. With this workshop, Maarten provides the custom brushes that he uses for both his personal and professional projects on a daily basis, along with the KeyShot materials he used in the creation of RED MYST.

7 Lessons

01Sketching in ZBrush — Part 1Free

In this workshop, Maarten Verhoeven introduces the concept sculpting series, beginning with an initial sketching phase in ZBrush. By maintaining a flexible, exploratory workflow and consistently evaluating the design, he demonstrates how artists can organically develop complex characters. One of Maarten's key insights is that perceived detail often comes from the strategic placement of forms that catch light effectively, rather than relying on extremely high-polygon counts. This approach is especially well suited for production concept work.

Duration: 43m 26s

Sketching in ZBrush — Part 1
02Sketching in ZBrush — Part 2

In this lesson, Maarten adds more detail to his character, emphasizing iterative refinement over linear progression in his workflow. He also demonstrates how successful character sculpting relies heavily on proportion adjustment and evaluating forms from multiple angles and not just intricate details. By strategically using time-saving techniques, like asset reuse, selective detailing based on final view angles, and surface textures to create the illusion of complexity, Maarten efficiently creates a compelling biomechanical character ready for posing and rendering.

Duration: 50m 52s

Sketching in ZBrush — Part 2
Unlock lesson
03Posing the ZBrush Sculpt

This lesson looks at Maarten's process for efficiently posing complex character sculptures in ZBrush, while maintaining sculptural quality and design flexibility. His emphasis on organization and strategic masking shows how proper preparation enables smooth transitions between different processes in ZBrush. Maarten's iterative approach to posing reflects his sculpting method, illustrating how technical skills and artistic judgment can work together to create a more interesting piece.

Duration: 15m 58s

Posing the ZBrush Sculpt
Unlock lesson
04Quick Concepts in Marvelous Designer

In this lesson, Maarten uses Marvelous Designer to create simple cloth simulations that enhance his character design. His quick, iterative approach demonstrates how artists should evaluate their work, and shows that sometimes the best creative decision is removing elements that distract from the overall composition. By following a clear workflow, Maarten provides a practical, production-ready pipeline for integrating realistic cloth elements into ZBrush-based character models.

Duration: 6m 19s

Quick Concepts in Marvelous Designer
Unlock lesson
05Final Detail Pass

In this lesson, Maarten moves back into ZBrush to run through another detail pass of his model, now with added cloth from Marvelous Designer. His practical workflow where elements are refined, positioned, and sometimes created specifically for visual effect, rather than technical perfection, illustrates how artists should think when creating character work for concept. These thoughtful final touches, can transform a model from looking boring and plasticy to believable when rendered.

Duration: 5m 53s

Final Detail Pass
Unlock lesson
06Setting up in KeyShot

In this lesson, Maarten demonstrates an efficient approach to concept rendering that prioritizes material experimentation and real-time feedback, in KeyShot. By keeping most creative decisions within the rendering itself rather than relying on Photoshop paint-overs, Maarten maintains flexibility until his very last step in post production. He notes how bold visual choices, material testing, and unique lighting setups can transform a greyscale design into something visually striking.

Duration: 16m 58s

Setting up in KeyShot
Unlock lesson
07Post-Production in Photoshop

In this last lesson, Maarten shows his composting process in Photoshop, using systematic layering of assets and subtle refinements. His approach of using non-destructive techniques, gradients, curves and blending modes, allows him to work fluidly while maintaining the integrity of the original 3D render. Maarten also places emphasis on small details and atmospheric elements all add up to professional-quality results that guide the viewer's eye through the piece.

Duration: 18m 31s

Post-Production in Photoshop
Unlock lesson

Primary tools

For this workshop you’ll need:

Marvelous Designer
KeyShot
ZBrush
Photoshop

* Note that these programs and materials will not be supplied with the course.

Project Files

By downloading the project files, you'll get access to the tools Maarten Verhoeven uses in his workshop to test on your own work. Included in the package, you'll find:


  • ZBrush brushes (.zbp) – Maarten's custom ZBrush brushes, which he uses to sculpt throughout his workshop
    - Insert assets (.zbp) - Skull and nail IMM brushes for you to use in your own projects
    - KeyShot material (.kmp) - The material Maarten develops for the final render in the workshop, for you to examine and use
zip
MVE03_Project_Files.zip
6.29 MB
Subscribe for Project Files

Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate to advanced digital artists, concept designers, and character creators with ZBrush at the center of their pipeline who want to elevate their skills to the next level. The lessons shared by Maarten Verhoeven will help artists gain new perspectives on their creative workflows as they develop unique characters.


Digital sculptors are expected to have some basic ZBrush knowledge coming into this workshop, though the workshop will benefit most artists significantly. Along with Maarten's streamlined approach to organic modeling, the workshop will provide insights into lighting, rendering, and compositing that can improve character renders and help artists achieve portfolio-quality results more efficiently.

Learning Outcomes

By completing this workshop, artists will have gained comprehensive knowledge of Maarten Verhoeven's complete creature design pipeline from initial sculpting through final presentation.


Key skills include:

  • How to build organic creatures from basic primitives using optimized ZBrush workflows.
  • How to utilize custom brushes effectively for detailed character and creature sculpting.
  • How to create and integrate fabric elements quickly using Marvelous Designer techniques.
  • How to set up professional lighting and HDRI environments in KeyShot.
  • How to apply materials and geometry for compelling creature presentation and visualization.
  • How to enhance raw renders through signature Photoshop post-production techniques.
  • How to streamline the entire concept-to-completion process for portfolio-ready creature designs.

Get Started
Subscribe
Workshop
The Making of “RED MYST” With Maarten Verhoeven
Concepting Biomech Monsters in ZBrush, Marvelous Designer, KeyShot & Photoshop
A Workshop by Maarten VerhoevenFreelance Digital Sculptor, Monsters & Media
intermediate
2h 37m
7 Lessons
Instructor Maarten VerhoevenFreelance Digital Sculptor, Monsters & Media

Maarten Verhoeven is a freelance Digital Sculptor based in Belgium, known for his distinctive style and fascination with the dark and unconventional. Specializing in high-end 3D sculpture, his work spans concept art, fine art, films, commercials, prototypes, designer toys, and collectibles. For over a decade, he has contributed his expertise as a freelance ZBrush artist, collaborating with companies and creators around the world.


With a strong foundation in traditional and digital art, Maarten is involved in multiple stages of the production pipeline, including original concept sculpture, high-resolution asset creation, engineering preparation, and 3D printing. His client list includes renowned companies such as Tomorrowland, Warner Bros. Entertainment, Hasbro, and Framestore.

View profile
  • Maarten is a tremendous sculptor and one of the masters in the digital field. Whether sculpting from life or imagination, he has a great ability to twist the realm of reality and still make it believable. Each new work Maarten completes pushes the bar for digital sculpting higher; even a small insight into his creative process and techniques is worth it's weight in gold.

    - Joseph Drust
    Lead Character Artist at Atomic Arcade

  • Maarten's signature style is distinctive and easily recognised from afar. His brilliant portrait busts, figurines and creatures designs have it all. It’s always a pleasant surprise to see what he’s been working on; from a disturbing monstrous creature to erotic pin-up art and legendary film characters, he emphasises the shapes and poses perfectly for the mood in his own unique way.

    - Rudy Massar
    Lead Creature Modeller at Framestore

  • I have followed Maarten's work for years now. It never ceases to amaze me how stunning it is. Each sculpture has its own sense of life. His work displays a strong sense of gesture, weight, and most importantly character. I'm incredibly excited to learn from his lectures.

    - Bryan Wynia
    Studio Creative Director at Tripwire Interactive

  • Trust me when I tell you: There is so much you are going to learn from Maarten. When it comes to ZBrush, Maarten is always one of the artists I recommend reaching out to for classes. His work is so inspiring to me and the ZBrush community. I feel like every new piece he posts keeps pushing the envelope of creativity and showcasing what you can do in the digital art world.

    - Paul Gaboury
    3D Product Development Manager at Pixologic Inc and Freelance Artist for DIsney and Hasbro

  • Maarten is one of the most proficient digital sculptors working in the profession. His unique talents for storytelling and visual design complement his technical skills and software knowledge, which are reflected in his impressive body of both professional and personal work.

    - James W Cain
    Art Director at Mindworks

  • Maarten is a reference in the industry; really talented, polyvalent, and dedicated. He has a strong artistic and creative eye and constantly pushes his limits. Having collaborated with many successful studios, he brings a high level of professionalism to every project. His reliability, skill, and creative insight make him an invaluable asset, both artistically and throughout the production process.

    - Cedric Seaut
    Co-Founder / President / Art Director at Keos Masons

Frequently asked questions
Everything you need to know about the Gnomon Workshop
All subscriptions gain you unlimited access to our entire training library of 350+ tutorials with 1000+ hours of training. Watch as many as you like - there are no limits.
A Team License is suitable for any team of 2 or more artists working for a company or attending an educational institution. Licenses can be scaled to accommodate hundreds, or even thousands, of artists or students across multiple groups, teams, or departments.

Learn more about our plans available for Studios here.

Learn more about our School plan options here.
Yes! Whether you’re looking to gift 1 month of The Gnomon Workshop, or would like to gift 3, 6, or 12 months, we’ve got you covered. Just head to https://thegnomonworkshop.com/gift, select your preferred quantity, and your recipient will receive an email notification with their gift card and instructions for how to claim their gift. You’ll also receive a receipt for your purchase by email.
If you have questions, please contact us.
The best way to contact us is via our Contact Form, Emails are responded to on a daily basis, Monday-Friday.
Watch this workshop and hundreds more
Unlimited access to every workshop
Taught by industry leaders & working professionals(1500+ hours of professional training)
Project files available for selected titles
Learn at your own pace
Get Started
Subscribe