Maarten Verhoeven is known for his dark and mysterious character and creature concepts. His optimized workflow allows him to sketch, sculpt, and post-process his signature designs at an impressive speed. This workshop uncovers his personal workflow, using his creature concept, “RED MYST” as the case study. You’ll learn how Maarten approaches his awe-inspiring designs, from a simple sphere in ZBrush through to the final, portfolio-ready outcome.
This 2.5-hour workshop reveals how Maarten builds up his characters from scratch, using custom brushes to his advantage. He’ll share his Marvelous Designer process for setting up fabrics quickly and effectively and will detail his KeyShot rendering process, giving a behind-the-scenes look at how Maarten sets up his lighting and applies an HDRI and geometry. The last stage walks through his signature post-production process on the raw KeyShot render, using Photoshop for the final touches.
The goal of this workshop is to provide an insight into Maarten’s workflow that will help speed up your own process when creating organic concepts using ZBrush and Sculptris Pro. With this workshop, Maarten provides the custom brushes that he uses for both his personal and professional projects on a daily basis, along with the KeyShot materials he used in the creation of RED MYST.
7 Lessons
In this workshop, Maarten Verhoeven introduces the concept sculpting series, beginning with an initial sketching phase in ZBrush. By maintaining a flexible, exploratory workflow and consistently evaluating the design, he demonstrates how artists can organically develop complex characters. One of Maarten's key insights is that perceived detail often comes from the strategic placement of forms that catch light effectively, rather than relying on extremely high-polygon counts. This approach is especially well suited for production concept work.
Duration: 43m 26s
In this lesson, Maarten adds more detail to his character, emphasizing iterative refinement over linear progression in his workflow. He also demonstrates how successful character sculpting relies heavily on proportion adjustment and evaluating forms from multiple angles and not just intricate details. By strategically using time-saving techniques, like asset reuse, selective detailing based on final view angles, and surface textures to create the illusion of complexity, Maarten efficiently creates a compelling biomechanical character ready for posing and rendering.
Duration: 50m 52s
This lesson looks at Maarten's process for efficiently posing complex character sculptures in ZBrush, while maintaining sculptural quality and design flexibility. His emphasis on organization and strategic masking shows how proper preparation enables smooth transitions between different processes in ZBrush. Maarten's iterative approach to posing reflects his sculpting method, illustrating how technical skills and artistic judgment can work together to create a more interesting piece.
Duration: 15m 58s
In this lesson, Maarten uses Marvelous Designer to create simple cloth simulations that enhance his character design. His quick, iterative approach demonstrates how artists should evaluate their work, and shows that sometimes the best creative decision is removing elements that distract from the overall composition. By following a clear workflow, Maarten provides a practical, production-ready pipeline for integrating realistic cloth elements into ZBrush-based character models.
Duration: 6m 19s
In this lesson, Maarten moves back into ZBrush to run through another detail pass of his model, now with added cloth from Marvelous Designer. His practical workflow where elements are refined, positioned, and sometimes created specifically for visual effect, rather than technical perfection, illustrates how artists should think when creating character work for concept. These thoughtful final touches, can transform a model from looking boring and plasticy to believable when rendered.
Duration: 5m 53s
In this lesson, Maarten demonstrates an efficient approach to concept rendering that prioritizes material experimentation and real-time feedback, in KeyShot. By keeping most creative decisions within the rendering itself rather than relying on Photoshop paint-overs, Maarten maintains flexibility until his very last step in post production. He notes how bold visual choices, material testing, and unique lighting setups can transform a greyscale design into something visually striking.
Duration: 16m 58s
In this last lesson, Maarten shows his composting process in Photoshop, using systematic layering of assets and subtle refinements. His approach of using non-destructive techniques, gradients, curves and blending modes, allows him to work fluidly while maintaining the integrity of the original 3D render. Maarten also places emphasis on small details and atmospheric elements all add up to professional-quality results that guide the viewer's eye through the piece.
Duration: 18m 31s
Primary tools
For this workshop you’ll need:
* Note that these programs and materials will not be supplied with the course.
Project Files
By downloading the project files, you'll get access to the tools Maarten Verhoeven uses in his workshop to test on your own work. Included in the package, you'll find:
- ZBrush brushes (.zbp) – Maarten's custom ZBrush brushes, which he uses to sculpt throughout his workshop
- Insert assets (.zbp) - Skull and nail IMM brushes for you to use in your own projects
- KeyShot material (.kmp) - The material Maarten develops for the final render in the workshop, for you to examine and use
Skills Covered
Who’s this Workshop for?
This workshop is designed for intermediate to advanced digital artists, concept designers, and character creators with ZBrush at the center of their pipeline who want to elevate their skills to the next level. The lessons shared by Maarten Verhoeven will help artists gain new perspectives on their creative workflows as they develop unique characters.
Digital sculptors are expected to have some basic ZBrush knowledge coming into this workshop, though the workshop will benefit most artists significantly. Along with Maarten's streamlined approach to organic modeling, the workshop will provide insights into lighting, rendering, and compositing that can improve character renders and help artists achieve portfolio-quality results more efficiently.
Learning Outcomes
By completing this workshop, artists will have gained comprehensive knowledge of Maarten Verhoeven's complete creature design pipeline from initial sculpting through final presentation.
Key skills include:
- How to build organic creatures from basic primitives using optimized ZBrush workflows.
- How to utilize custom brushes effectively for detailed character and creature sculpting.
- How to create and integrate fabric elements quickly using Marvelous Designer techniques.
- How to set up professional lighting and HDRI environments in KeyShot.
- How to apply materials and geometry for compelling creature presentation and visualization.
- How to enhance raw renders through signature Photoshop post-production techniques.
- How to streamline the entire concept-to-completion process for portfolio-ready creature designs.








