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Workshop

Using Blender for Environment Concept Art

A Workshop
by Jonas Hassibi

Sketching in Photoshop & 3D Kitbashing Techniques With Jonas Hassibi

beginner
4h 12m 47s
12 Lessons
A Workshop
by Jonas Hassibi
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Learn Blender for concept art with this 4.5-hour workshop designed to help you accelerate the detailing process of environment concepts using 3D assets. Starting with the creation of loose 2D sketches, Jonas Hassibi shares how to get initial ideas down quickly before deciding on a sketch to block out in Blender. By zooming in on the elements of the design that are required for the piece, you’ll discover how to start creating your own 3D kitbash library and successfully bring 2D and 3D elements together for efficient environment detailing.


This workshop is intended for beginner to immediate-level concept artists who have taken their first steps in Blender and those who are more advanced and want to build on top of their knowledge. Jonas covers the very basics of Blender, including navigation and modeling, and also delves into some more advanced plugins like Hardops, BoxCutter, and so on.


In addition to Jonas’s demonstrations, he offers industry insights from his own career history, including what to expect when you are a young artist trying to get into the industry. He also offers his personal tips for staying motivated when for those already in the industry who may be feeling a little stuck.


By the end of the workshop, you’ll have developed the skills needed to convert a 2D sketch into a 3D scene by creating 3D assets to speed up the process efficiently. Jonas’s Blender scene file and Photoshop file are included with this workshop to provide full visibility into how the final scene was created.

12 Lessons

012D SketchingFree

Jonas Hassibi introduces his workshop, emphasizing that the sketching phase should prioritize creative exploration and fun over technical refinement, while explaining the critical importance of infusing artwork with purpose and meaning. He demonstrates that, in an era where AI can generate attractive images, the true value of concept art lies in storytelling, unique perspectives, and thoughtful world-building that goes beyond surface-level visuals. By combining loose sketching techniques with purposeful narrative development and strategic use of 3D tools, artists can learn how to create more compelling and relevant concept art.

Duration: 25m 26s

2D Sketching
02Blocking Out in Blender

This lesson demonstrates a professional concept artist's approach to using Blender as a flexible sketching tool rather than for final 3D art production. Jonas's emphasis on maintaining adaptability to client changes while managing technical constraints, such as memory and render times, reflects real-world production demands. His willingness to experiment with unique designs (such as the circular pit city) while solving compositional challenges (avoiding the Colosseum look and managing scale) provides valuable insight into the iterative nature of concept development and the strategic use of lighting and shadows to elevate environmental compositions.

Duration: 33m 2s

Blocking Out in Blender
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03Kitbash Set

The lesson explains why concept artists using 3D should prioritize design efficiency rather than competing with production 3D modelers. By building a reusable asset library, combining custom modeling with strategic use of tools like Megascans, and maintaining a painterly approach to textures, artists can learn how to work effectively within client timeframes while gradually accelerating their workflow. Jonas explains why the key is in balancing speed with originality, using pre-made assets wisely for background elements while ensuring hero assets remain uniquely designed to demonstrate clear artistic value.

Duration: 31m 30s

Kitbash Set
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04Compose in Blender — Part 1

This lesson illustrates the complex middle phase of 3D concept art where pre-made assets come together into a cohesive composition. Jonas's philosophy emphasizes combining the speed of 2D sketching with 3D's detailing capabilities, using Blender's integrated toolset to maintain design momentum. He explains that, while detailed overview scenes may be time-consuming and challenging, persistence and willingness to iterate, even when uncertain, will ultimately yield successful results.

Duration: 15m 11s

Compose in Blender — Part 1
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05Compose in Blender — Part 2

Jonas explains why success as a concept artist depends as much on mental resilience and a healthy mindset as technical skill. By pushing through self-doubt, embracing learning from better artists, and maintaining personal creative work alongside client projects, artists can learn how to build sustainable careers in a demanding industry. His advice balances practical workflow efficiency with the psychological strategies needed to handle constant critique and high-pressure industry deadlines.

Duration: 16m 50s

Compose in Blender — Part 2
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06Finalizing & Rendering in 3D — Part 1

This lesson illustrates the evolution of concept art workflows toward more refined 3D preparation, demonstrating that investing time in the 3D phase pays dividends in composition, depth, and flexibility. Jonas's iterative process of repeatedly refining the character pose, cape dynamics, and architectural focal points highlights that strong concept art requires patience in exploring options and the judgment to select what best serves the story — a skill that will remain valuable even as AI tools gain momentum.

Duration: 11m 32s

Finalizing & Rendering in 3D — Part 1
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07Finalizing & Rendering in 3D — Part 2

This lesson emphasizes that concept art is an iterative, flexible process where initial ideas should serve the final result, not constrain it. Jonas's willingness to redesign his blast furnace tower mid-project demonstrates that achieving a visually compelling result is more important than following a predetermined plan. The key lesson is finding balance: designs should appear functional enough to be believable without needing to satisfy technical experts, and artists should invest time in 3D refinement while knowing when to transition to the painting phase.

Duration: 21m 30s

Finalizing & Rendering in 3D — Part 2
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08Overpaint in Photoshop

This lesson emphasizes that successful concept art that combines 3D and 2D techniques requires constant attention to the big picture rather than individual details. Jonas demonstrates that, while 3D rendering provides an excellent foundation and detail, the overpainting stage adds the essential "looseness and juiciness" that pure 3D cannot achieve. By building a smart workflow with reusable 3D assets and maintaining organized layers until the final painting pass, artists can work efficiently in professional environments while still achieving high-quality, emotionally resonant artwork that balances photorealism with painterly expression.

Duration: 28m 50s

Overpaint in Photoshop
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09Bonus Chapter: 2D Sketching — References

Jonas demonstrates a thoughtful approach to creative reference gathering by intentionally combining unusual visual themes to achieve originality. By mixing industrial decay with open-pit mining aesthetics in an apocalyptic setting, he explores a less common artistic direction. His methodology of pairing contrasting elements while starting with looser references allows for creative exploration while maintaining a clear directional vision for the final artwork.

Duration: 3m 26s

Bonus Chapter: 2D Sketching — References
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10Bonus Chapter: 2D Sketching — Photoshop Macro Trick

Photoshop actions are powerful automation tools that significantly speed up repetitive workflows, especially for digital artists creating multiple compositions. By recording common sequences of steps once and assigning them to keyboard shortcuts, artists can learn how to maintain consistency and efficiency across their projects. This simple but effective technique demonstrates how automation features can enhance creative productivity in digital art software.

Duration: 2m 29s

Bonus Chapter: 2D Sketching — Photoshop Macro Trick
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11Bonus Chapter: Blocking Out in Blender — Intro & Tools

This lesson provides a practical, workflow-focused introduction to Blender that prioritizes efficiency over exhaustive coverage. Jonas emphasizes his personal daily techniques, demonstrating how add-ons and hotkeys can significantly streamline the 3D creation process. His advice covers the essential tools and workflows for creating 3D environments, from basic modeling through texturing and lighting, making it particularly valuable for beginners seeking to understand a professional artist's working methods.

Duration: 56m 34s

Bonus Chapter: Blocking Out in Blender — Intro & Tools
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12Bonus Chapter: Compose in Blender — Rendering Final Thoughts

This lesson showcases a practical hybrid workflow between 3D rendering and digital painting. Jonas demonstrates how to efficiently create selection masks in Blender using collections and the holdout feature, which streamlines the post-processing phase in Photoshop. His approach gives artists more control and flexibility when refining their 3D renders into finished painted artwork.

Duration: 6m 27s

Bonus Chapter: Compose in Blender — Rendering Final Thoughts
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Primary tools

For this workshop you’ll need:

Blender
Photoshop

* Note that these programs and materials will not be supplied with the course.

Project Files

This workshop includes project files you can download. You'll get access to Jonas Hassibi's complete Blender environment design project. Inside, you'll find:


  • Blender scene file (.blend) – The main project with all elements set up and ready to explore
    - High-quality textures (.jpg, .exr) - Texture maps including displacement, normal, and albedo maps for realistic surface details
    - Layered Photoshop source files (.psd) - Editable PSD files for custom materials like rust effects, space textures, and abstract elements
    - Volumetrics - VDB files for adding realistic atmospheric effects to sci-fi environments
  • The project files are provided by the instructor as a courtesy to give artists additional hands-on practice while following the demonstrated workflow.

Skills Covered

Who’s this Workshop for?

This workshop is designed for beginner- to intermediate-level concept artists with basic Blender knowledge who want to accelerate their environment design workflow. Jonas Hassibi's training is ideal for artists aiming to bridge the gap between traditional 2D concept art and 3D modeling techniques.


More advanced Blender users looking to refine their concept art pipeline will also gain significant value from this workshop. Artists seeking motivation or industry insights will benefit from practical career perspectives alongside technical skills, making this training valuable for both skill development and professional growth.

Learning Outcomes

On completing this workshop, artists will have developed the essential skills to efficiently convert 2D sketches into detailed 3D environment concepts using Blender.


Key skills include:

  • How to create loose 2D sketches and select the strongest concepts for 3D development.
  • How to block out initial 3D scenes in Blender based on 2D concept sketches.
  • How to build and organize a personal 3D kitbash library for efficient asset reuse.
  • How to use advanced Blender plugins like Hardops and BoxCutter for detailed modeling.
  • How to seamlessly integrate 2D and 3D elements for professional environment concept art.
  • How to optimize workflow processes to accelerate the environment detailing phase of projects.

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Workshop
Using Blender for Environment Concept Art
Sketching in Photoshop & 3D Kitbashing Techniques With Jonas Hassibi
A Workshop by Jonas HassibiFreelance Concept Artist for Terraform Studios
beginner
4h 12m
12 Lessons
Instructor Jonas HassibiFreelance Concept Artist for Terraform Studios

Jonas Hassibi is a freelance concept artist working in film and games. He began his journey studying Games Animation in Darmstadt, specializing in Concept Art, and landed his first role as an Associate Concept Artist at Deck13 while still at university. In 2019, he joined Firesprite Games full-time, contributing to AAA titles.


In 2021, Jonas transitioned to freelance work, collaborating on films and games with companies including MPC, Skydance Animation, and People Can Fly. He now primarily works with Terraform Studios, continuing to create concept art for both the movie and gaming industries.

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  • Jonas is a brilliant artist who is always at the forefront of new techniques and methods. He is eager to learn from anyone and I've always been surprised by his humbleness, despite him being one of the best artists I know!

    - Jason Yao
    Game Artist Spark Program at Supercell

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