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Workshop

Visual Development for Environments

A Workshop
by Olivier Dubard

with Olivier Dubard

intermediate
7h 34m 29s
13 Lessons
A Workshop
by Olivier Dubard
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Designing environments for film, games or animation requires an iterative, collaborative and flexible workflow. In this title, Olivier Dubard shares his Visual Development process as he takes an idea from early concept and initial sketches to final presentation using Sketchbook Pro, MOI 3D, Maya, V-Ray and Photoshop. Starting with 2D ideation and simple geometric shapes that define form language, he then moves into 3D block out in MOI 3D. This initial layout is then 3D rendered and refined in 2D with Autodesk Sketchbook Pro, using the perspective tool to design naturally and accurately. With the design established, he experiments with composition and camera in Autodesk Maya to find the view which best illustrates the design. A chapter on color then demonstrates how to start giving life to the concept through the use of different color schemes. Once the design for the overall image is resolved, it is time to move onto techniques which will help finalize a professional presentation. He explores this process with a specific prop before applying it to the entire image, allowing him to explore what the best process will be. It is at this point that the final illustration is worked on in Photoshop as it is made ready to show the director, client or producer. For those interested in integrating both 2D and 3D techniques to illustrate designs, this title provides a wide range of techniques and workflow that efficiently produce professional results.

13 Lessons

01IntroductionFree

In this first lesson, Olivier Dubard introduces a comprehensive professional workflow for environment concept art that bridges traditional sketching with modern 3D techniques. By progressing methodically from rough sketches through 3D modeling and back into painting, the lesson supports efficient exploration of design options while maintaining artistic control. This hybrid approach balances creative flexibility with technical precision, resulting in production-ready environment illustrations suitable for film and game projects.

Duration: 2m 34s

Introduction
02SketchingFree

In this lesson, Olivier discusses the initial creative brief for the project, emphasizing that successful concept design begins with intentional planning rather than random sketching. By establishing a clear shape language and understanding the psychological impact of geometric forms, more communicative and purposeful work can be achieved. Olivier’s approach of working from simple to complex, using digital tools such as Photoshop and SketchBook Pro strategically, and presenting work professionally demonstrates that concept art relies not only on artistic skill but also on clear communication and a methodical process. Applying this level of professionalism even to personal projects helps build habits that translate directly to client work and portfolio development.

Duration: 48m 11s

Sketching
03Rough Model

This lesson explores Moi 3D as a tool for rapidly blocking out hard-surface concept designs during the pre-production phase. Olivier emphasizes that technical work should not inhibit artistic flow, as the goal at this stage is to establish solid foundational geometry that accurately defines perspective, scale, and basic proportions. These models can then be rendered and used as a base for paint-overs and further design refinement. The process demonstrates how transitioning from 2D sketches to 3D models naturally reveals and resolves design issues that may not be apparent during the initial concept phase.

Duration: 31m 56s

Rough Model
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04Draw Over Part 1

In this lesson, Olivier demonstrates a professional concept design approach that balances quality and efficiency, leveraging both modeling and illustration skills. By using 3D as a foundation for exploration rather than a final output, artists can iterate quickly in Maya while maintaining design control through traditional drawing techniques. Olivier’s emphasis on clear presentation and readable concepts, even at early stages, underscores the importance of effective communication as a critical skill when working with clients.

Duration: 24m 48s

Draw Over Part 1
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05Draw Over Part 2

This lesson focuses on the 2D side of the process, with Olivier demonstrating how effective concept design balances technical precision with artistic intuition. By using 3D as a perspective foundation for illustration work, creative control is maintained while producing more readable, visually appealing designs. The lesson also emphasizes enjoying the process, professional presentation, and iterative refinement, reinforcing that successful concept art relies on strong fundamentals alongside the confidence to make bold creative decisions.

Duration: 35m 30s

Draw Over Part 2
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06Composition Sketches

In this lesson, Olivier presents an approach to composition development in Photoshop that emphasizes speed, exploration, and iteration over premature refinement. By working in grayscale, using photo-bashing techniques, and generating multiple variations quickly, informed compositional decisions are made before time is invested in final illustration detail. The process also highlights the value of revisiting and refining choices after breaks, resulting in stronger final outcomes. These sketches function as a clear roadmap for the finished piece.

Duration: 52m 25s

Composition Sketches
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07Color Scheme

Olivier moves into the next phase by applying a color scheme to the piece. His methodical approach, including establishing masks, selecting purposeful colors, and planning placement strategically, demonstrates that successful concept art relies on thoughtful process rather than random experimentation. By taking time to build this foundation, subsequent detailed work is guided by clear decisions about the concept’s visual identity, resulting in a more efficient rendering phase and a cohesive final design.

Duration: 39m 49s

Color Scheme
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08Prop Render

This lesson isolates a small component of the overall concept for further development, combining 3D rendering, photo-bashing, and traditional digital painting techniques. Olivier’s approach centers on maintaining artistic control and painterly quality while leveraging the speed and accuracy of 3D and photographic elements. Knowing when to apply each technique, managing value and lighting consistency across sources, and refining through iterative layering and paint adjustments all contribute to a successful result.

Duration: 57m 6s

Prop Render
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09Final Illustration Part 1

In this lesson, Olivier focuses on the final hero image by isolating the background and sky, prioritizing efficiency and flexibility in the workflow. By adding photo elements to 3D renders and maintaining a well-organized layer structure, iteration based on feedback remains fast while effort is directed where it matters most rather than on background elements. This approach balances artistic quality with production realities, reinforcing that concept art relies on smart decision making and clear communication rather than rendering every detail perfectly from the start.

Duration: 29m 46s

Final Illustration Part 1
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10Final Illustration Part 2

In this lesson, Olivier focuses on rapidly establishing the foreground of the composition and its values rather than prematurely refining the entire piece. By working quickly through photo-bashing and rough painting, a reviewable concept can be developed within a few hours that clearly communicates the intended vision. The emphasis remains on making strong compositional decisions and ensuring all elements work together, with polishing and detailed refinement occurring only after this foundation is firmly established and approved.

Duration: 43m 33s

Final Illustration Part 2
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11Final Illustration Part 3

Olivier begins work on the main structure of the composition, demonstrating a strategic approach to surface detailing and presentation. His process prioritizes creative freedom and speed during the design phase while producing clear visual guides for production teams. By using smart layering techniques and reusable texture libraries, 3D renders are efficiently converted into polished, production-ready concept art that communicates design intent across departments.

Duration: 45m 30s

Final Illustration Part 3
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12Final Illustration Part 4

Olivier focuses on the finishing process, emphasizing artistic, painterly touches. Final refinements such as subtle color adjustments, environmental effects, and strategic detail enhancement add life to the scene. The workflow up to this point demonstrates how a hybrid 2D approach supported by 3D can create a believable, lived-in sci-fi environment that clearly communicates both design and functionality.

Duration: 26m 47s

Final Illustration Part 4
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13Conclusion

In this final lesson, Olivier reviews the full process, from methodical research into shape language to fully realized environment concept art. He emphasizes that concept artists sit at the beginning of the production pipeline and are responsible for creating comprehensive visuals that support the entire team. By combining traditional sketching, 3D modeling, and digital painting while maintaining a strong focus on fundamental design principles, the workflow demonstrates how compelling environment concepts can effectively guide production from initial vision through final execution.

Duration: 16m 34s

Conclusion
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Primary tools

For this workshop you’ll need:

Moi 3D
SketchBook Pro
Maya
Photoshop
V-Ray

* Note that these programs and materials will not be supplied with the course.

Project Files

By downloading these workshop files, you'll be able to review and learn from several lessons' worth of Olivier Dubard's visual development teachings and final examples. The package includes:


  • Lesson-organized files – 5 files corresponding to lessons in the workshop, to help you follow along with the techniques demonstrated
    - Photoshop files (.psd) - Process Photoshop files with all layers contained within so you can follow Olivier's workflow
    - Output & instructional images (.jpg) - Final compositions based on associated Photoshop files and lesson information
x-zip-compressed
odu02_ProjectFiles.zip
244.83 MB
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Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate to advanced concept artists, visual development artists, and environment designers working in film, games, and entertainment as a whole. Viewers with basic knowledge of 2D and 3D software like Maya and Photoshop who want to enhance their workflow will get a lot out of the workshop.


The workshop provides professional-level techniques for creating compelling presentations that can effectively communicate scene designs and sell the full concept to directors, clients, and producers in a competitive industry. 3D generalists and freelance artists looking to integrate 2D and 3D techniques will benefit from these skills significantly.

Learning Outcomes

By completing this workshop, artists will have gained new insights into the visual development pipeline for environments that seamlessly integrates 2D ideation with 3D modeling and rendering techniques.


Key skills include:

  • How to develop initial concepts using geometric shapes and form language principles.
  • How to create accurate 3D blockouts in MOI 3D for rapid iteration.
  • How to refine 3D renders using Sketchbook Pro's perspective tools for natural design.
  • How to experiment with composition and camera angles in Maya effectively.
  • How to apply strategic color schemes that bring concepts to life.
  • How to finalize professional presentations using advanced Photoshop techniques.
  • How to establish an efficient iterative workflow for collaborative production environments.
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Workshop
Visual Development for Environments
with Olivier Dubard
A Workshop by Olivier DubardLead Concept Artist at NetEase
intermediate
7h 32m
13 Lessons
Instructor Olivier DubardLead Concept Artist at NetEase

Olivier Dubard is a seasoned Lead Concept Artist at NetEase, with over a decade of experience shaping visual worlds for games, film, and animation.


Renowned for his strong design sensibility and storytelling skills, Olivier has collaborated with top studios, including Blizzard Entertainment, Microsoft, and Sony, on projects ranging from AAA games to blockbuster films. His credits include World of Warcraft, Diablo IV, Diablo Immortal, Overwatch 2, Nimona, and Spies in Disguise.


As a creative leader, Olivier is passionate about mentoring artists and fostering collaborative environments where ideas flourish. Combining traditional art foundations with advanced digital techniques, he continually pushes the boundaries of visual storytelling, crafting immersive worlds that captivate audiences and inspire fellow creators.

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