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Workshop

Animating Emotional Transitions in Maya

A Workshop
by Chris Kirshbaum

Character Animation Techniques with Chris Kirshbaum

beginner
2h 8m 35s
15 Lessons
A Workshop
by Chris Kirshbaum
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Learn how to animate a character undergoing an emotional transition, from how it affects the character’s body and physics to translating it into effective visual storytelling on the screen. This 2-hour workshop by Chris Kirshbaum is intended for animators of all levels, from beginners just starting their animation journey and students putting together their first demo reel to seasoned animation veterans who are looking for a refresher on one of the core aspects of what professional animators do. This detailed workshop focuses on Maya, specifically using the Graph Editor, Maya’s workspace interface, and the Playblast Function for checking results. Chris also delves into some light scripting throughout the workflow. The concepts taught are from the point of view of working on feature animation films but can be applied to any professional or personal creative project. By completing this workshop, artists should gain a good sense of how to make a complete animation shot for their demo reel. The rigs used in this workshop are from Pro Rigs. A collection of Chris’s playblasts is included with this workshop for further study.

15 Lessons

01Setting up the Shot, Camera, Character & ConceptFree

In this first lesson, Chris covers setting up the cameras to support an effective workflow. Walk cycles serve as both a technical exercise and a crucial tool for character exploration. He stresses the importance of making confident, creative choices early in the process, particularly by committing to camera angles, while maintaining the flexibility to adjust as needed. Mastering walk cycles is a gateway to more creative opportunities in expressive character animation.

Duration: 2m 25s

Setting up the Shot, Camera, Character & Concept
02The Walk Cycle Golden Pose: Contact

This lesson establishes the foundational workflow for creating a walk cycle in Maya, emphasizing technical preparation over perfectionism. By setting up proper selection sets and establishing solid contact poses with a locked camera, Chris creates an efficient framework for the iterative refinement process ahead. His practical approach acknowledges that poses will evolve during animation, encouraging students to move forward confidently rather than getting stuck in endless adjustments at the beginning stage.

Duration: 5m 19s

The Walk Cycle Golden Pose: Contact
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03The Walk Cycle Golden Pose: Crossing

The crossing pose is essential for creating realistic walk cycles, establishing the natural weight transfer that occurs during human locomotion. Chris demonstrates how, by carefully positioning opposite poses 12 frames apart and checking symmetry from multiple camera angles, animators can build the foundational figure-8 movement pattern that characterizes all effective walk cycles. This groundwork of blocking out key poses will later be refined through breakdown passes to achieve a polished, natural-looking animation.

Duration: 4m 9s

The Walk Cycle Golden Pose: Crossing
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04Breaking Down the Walk Cycle

This lesson demonstrates that successful walk-cycle animation requires both an understanding of biomechanical theory and meticulous attention to detail. By combining efficient use of in-betweening tools with careful manual refinement, animators can create character-specific walks that convey personality while maintaining the technical quality needed for production. Chris's emphasis on symmetry checks, graph editor monitoring, and systematic playblast documentation provides a professional workflow that prevents common pitfalls and ensures consistent quality throughout the animation process.

Duration: 11m 59s

Breaking Down the Walk Cycle
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05Splining the Walk Cycle

This lesson demonstrates an efficient workflow for transitioning from blocked animation to splined curves in a walk cycle. Chris teaches how, by carefully preparing stepped keyframes and ensuring proper loop points, animators can use automatic spline interpolation as a solid starting point for further refinement, saving time while maintaining quality results.

Duration: 1m 32s

Splining the Walk Cycle
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06Refining the Curves & Adding Style

This lesson demonstrates how technical curve refinement and artistic polish are equally important in animation. The methodical cleanup of animation curves eliminates technical problems while maintaining timing integrity, and the strategic application of overlapping motion transforms a mechanical walk cycle into one with genuine character and personality. By understanding both the mathematical precision of curves and the principles of natural motion overlap, animators can create cycles that are not only technically sound but also engaging and full of life.

Duration: 14m 29s

Refining the Curves & Adding Style
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07Polishing & Completing the Walk Cycle

This lesson demonstrates that creating believable character animation requires both technical precision and artistic intuition. While automated techniques like curve offsetting can speed up workflow, manually animating overlap and follow-through gives animators the control needed to create natural, weighted movement. The key lesson is understanding how body parts relate to each other through opposing actions and delayed motion, and maintaining clean, properly structured animation curves that can be cycled, edited, and built upon. Proper keyframe management, linear curves for planted feet, and contained cycles will enable creative freedom in later animation stages.

Duration: 24m 22s

Polishing & Completing the Walk Cycle
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08The “Uh-oh” Moment: Golden Poses for Reactions

This lesson demonstrates that successful character animation relies heavily on thorough preparation and organization before creating actual movement. By establishing clear emotional contrasts and following proper mechanical principles for actions, such as jumping, animators can create believable and appealing performances. The blocking phase is fundamentally about clearly communicating emotions through poses, while maintaining technical rigor by checking work from all angles ensures the animation will hold up through the entire production pipeline.

Duration: 11m 45s

The “Uh-oh” Moment: Golden Poses for Reactions
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09Breaking Down the Reaction & Adding the Naked Spline

The breakdown phase transforms static poses into dynamic, believable animation by carefully controlling which body parts lead and drag, emphasizing physical contrasts, and pushing the details that sell the performance. By working methodically in stepped mode with breakdowns every two frames, animators can thoroughly explore the physics and emotional intensity of a shot before moving to spline curves. Chris's thorough breakdown pass makes the subsequent spline phase much easier by clearly mapping out the motion, reducing guesswork, and allowing animators to focus on final refinements.

Duration: 11m 38s

Breaking Down the Reaction & Adding the Naked Spline
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10Adding the Camera Move & Gag

This lesson emphasizes a practical, efficient animation workflow, where the dirty spline technique serves as a checkpoint before committing to the final animation. Chris demonstrates that successful animation showcases are built on strong visual storytelling and technical execution rather than complex narratives. By combining smart camera work, timing adjustments, and visual tricks such as misdirection, animators can learn how to create compelling sequences that demonstrate their skills while maintaining creative flexibility throughout production.

Duration: 8m 25s

Adding the Camera Move & Gag
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11Splining the Reaction

The spline pass is fundamentally about refinement and polish rather than solving fundamental animation problems. By simplifying curves, removing unnecessary keys, and ensuring that translation and rotation work in harmony, animators can discover how to transform choppy motion into smooth, appealing performance. The key is to work systematically from the character's core outward, applying artistic principles that prioritize visual appeal over strict physical accuracy.

Duration: 8m 38s

Splining the Reaction
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12Reverse Engineering the Walk

This lesson discusses why engaging character animation requires constant variation and attention to detail. By strategically adding simple performance elements, such as head turns during walk cycles, and ensuring proper technical setup through layer and curve management, animators can transform mundane cycles into compelling character moments. Chris explains why it's important to always keep characters active and interesting while maintaining technical precision to avoid common pitfalls, such as foot-sliding.

Duration: 5m 53s

Reverse Engineering the Walk
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13Adding Facial Animation to the Walk & Approaching Animation of Supporting Characters

This lesson emphasizes the importance of subtle details in character animation, particularly how small adjustments to facial features and body mechanics can significantly enhance believability and visual storytelling. The techniques demonstrated, from eyebrow positioning to proportional chest rotation, reveal how effective animation lies in creating natural, dynamic movement that supports the character's attention and intent without appearing mechanical or static.

Duration: 4m 56s

Adding Facial Animation to the Walk & Approaching Animation of Supporting Characters
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14Animating the Gag & Adding a Second Reaction

This lesson emphasizes that effective character animation, especially for inactive characters with significant screen time, relies on authenticity and specificity rather than complexity. By focusing on character-defining traits, clear emotional responses, and natural timing, animators can learn how to create believable performances that serve the story without overwhelming the scene. Chris explains why the key is in understanding that subtle, character-appropriate movements can carry a shot when major action isn't required.

Duration: 6m 31s

Animating the Gag & Adding a Second Reaction
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15Final Polish and Last Thoughts

This final lesson shows how the polish phase separates professional animation from amateur work through subtle refinements that bring characters fully to life. While technically challenging, polish involves adding natural details such as breathing, weight shifts, overlapping actions, and small movements to prevent characters from feeling robotic or lifeless. The goal is to pack maximum entertainment and emotional impact into the shot while maintaining balance and avoiding visual overload for the viewer.

Duration: 6m 34s

Final Polish and Last Thoughts
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Primary tools

For this workshop you’ll need:

Maya

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download the workshop files, you'll get access to several playblasts of animations created in the workshop. Inside, you'll find:


  • Video examples of the animation stages – Animation playblasts of various stages of the project, from blockout to the final polished versions
zip
CKI04_ProjectFiles.zip
34.11 MB
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Skills Covered

Who’s this Workshop for?

This workshop is designed for animators at all skill levels, from beginners starting their animation journey to seasoned professionals seeking to refine their craft. Students building their first demo reels and those preparing for careers in feature animation will find the Maya-focused lessons particularly valuable.


Animation veterans seeking a refresher on core professional techniques will benefit from Chris Kirshbaum's feature-film perspective. The workshop's comprehensive approach to emotional storytelling through character animation makes it ideal for artists working on both professional productions and personal creative projects.

Learning Outcomes

By completing this workshop, artists will develop essential skills for creating compelling character animations that effectively communicate emotional transitions through visual storytelling.


Key skills include:

  • How to animate character emotions using body language and physical performance techniques.
  • How to utilize Maya's Graph Editor for precise timing and spacing control.
  • How to navigate Maya's workspace interface efficiently for professional animation workflows.
  • How to use the Playblast function effectively for reviewing and refining animation sequences.
  • How to incorporate light scripting techniques to enhance animation production efficiency.
  • How to apply feature film animation principles to any creative or professional project.
  • How to create a complete, demo reel-worthy animation shot from start to finish.
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Workshop
Animating Emotional Transitions in Maya
Character Animation Techniques with Chris Kirshbaum
A Workshop by Chris KirshbaumAnimation Director at DNEG
beginner
2h 08m
15 Lessons
Tools
Instructor Chris KirshbaumAnimation Director at DNEG

Chris Kirshbaum is an animator, educator, and public speaker with a diverse career spanning feature films, shorts, DVD extras, and holiday TV specials. He has worked in 2D animation as a special effects artist and in 3D as a character animator, lead animator, supervisor, and Art Director, demonstrating versatility across multiple animation disciplines.


Chris has been teaching and mentoring since 2007, sharing his expertise with emerging artists while also performing as a musician in studio, on stage, and on television. His recent film credits include Hitpig, Under the Boardwalk, Nimona, Paws of Fury: The Legend of Hank, and The Addams Family 2, highlighting his broad impact on contemporary animation.

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  • Chris has a wealth of knowledge in both traditional and CG effects and Character Animation. It is rare for someone to bridge that gap so seamlessly and speaks to Chris’s immense talent and feel for the medium. As Animation Director at DNEG Animation, he combines his immense skill with natural leadership, offering guidance to animators. His knowledge, experience, and passion make learning from him an absolute joy for students, who will no doubt be inspired and have a blast too.

    - Ted Ty
    Global Head of Character Animation, Feature Animation at DNEG

  • I can’t say enough good things about Chris. Even during the most stressful points of production, his positive attitude, professionalism, and sense of humor made animation reviews fun. Combine that with his talent and you have someone who was instrumental in helping us carry Nimona over the finish line! The way he guided and inspired his team, is everything you could ask for in an Animation Supervisor: his influence helped his team improve from shot to shot.

    - Troy Quane
    Fim Director for Nimona and Spies In Disquise

  • I’ve had the privilege of working with Chris on several occasions. He was a terrific animator on Turbo, regularly making challenging shots look easy. Recently, Chris joined our team as an Animation Director on Under the Boardwalk where he managed a team of animators at DNEG. His experience, knowledge of the craft, instincts, and positive attitude kept spirits high and the quality of animation high despite a demanding schedule. I would jump at the chance to learn from him.

    - David Soren
    Director at Spin Master

  • I have worked with Chris professionally at DreamWorks Animation and have known him personally for many years, and am thrilled he is presenting instruction for aspiring animators. He definitely knows his stuff and his professionalism blends beautifully with his raw creative talent. Chris is an asset to the industry and anyone wanting to learn the art of animation.

    - Conrad Vernon
    Director / Consultant at Straight-Up Productions

  • Chris has that rare and terrific blend of both technical know-how and creative ingenuity essential to any first-class animator. I’ve seen him take on very challenging shots, always seeking to push himself outside his comfort zone. Chris always found a fresh approach to the material and was able to bring subtlety, clarity, and genuine spontaneity to his actors’ performances.

    - Mark Osborne
    Director of Kung Fu Panda and The Little Prince / Freelance Senior Colorist

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