Menu
Workshop

Character Rigging in Maya for Game Production

A Workshop
by Taylor Whitsett

Build a Production-Ready Character Rig With Taylor Whitsett

intermediate
4h 56m 8s
12 Lessons
A Workshop
by Taylor Whitsett
Get Started
Subscribe

Learn the core concepts of character rigging in Maya and how to build production-ready, animator-friendly character rigs. This 5-hour workshop by Taylor Whitsett, a Technical Animator at Respawn Entertainment, reveals how to apply basic rigging principles to create complex character rigs creatively. While character rigging can often feel overwhelming, it doesn’t need to be; Taylor shares industry-proven techniques gained through experience working on titles including Walking Dead: Saints & Sinners and Medal of Honor: Above and Beyond, to help you break through any hurdles.


Follow along as Taylor introduces fundamental rigging concepts and walks through the steps to building efficient character rigs for games. From establishing a character pipeline to setting up the bind skeleton and creating a control rig, all the way through to building automated rigging and animation systems; this workshop details the entire workflow in Maya. 


The incredibly talented Paul Tosca created the Nyra character model showcased throughout the workshop, which can be downloaded as a Project File with this workshop.

12 Lessons

01Introduction to Character Rigging in Maya for Game ProductionFree

In this workshop, Taylor Whitsett teaches how the technical animator plays a key role in game development by combining artistic skill and technical knowledge. By creating efficient pipelines, technical animators empower artists to focus on creativity while ensuring the final product meets all requirements. This position offers significant influence and the satisfaction of contributing to nearly every aspect of development.

Duration: 4m 50s

Introduction to Character Rigging in Maya for Game Production
02Setting up the Character Rigging Pipeline in Maya

Establishing proper naming conventions and reference systems at the start of production is crucial for long-term success. These practices enable teams to work efficiently and maintain consistency across assets. Artists learn from Taylor that these foundational systems are among the most important decisions in a pipeline, as using industry-standard approaches ensures a smooth production.

Duration: 5m 50s

Setting up the Character Rigging Pipeline in Maya
Unlock lesson
03Prepping the Character Geometry for Rigging in Maya

Proper model preparation is foundational to successful character rigging. While many models feature good geometry, artists learn to perform necessary cleanup, such as adjusting transforms and organizing names. Understanding these requirements before rigging begins saves time and ensures better results during the animation phase.

Duration: 7m 56s

Prepping the Character Geometry for Rigging in Maya
Unlock lesson
04Building the Skeleton in Maya — Part 1

This lesson introduces the basics of game character rigging in Maya, showing that correct joint placement and orientation are essential for building rigs that function well in game engines. Artists learn a workflow that balances accuracy with practical needs, focusing on predictable control behavior and clean data—critical elements that distinguish game rigging from other workflows.

Duration: 49m 46s

Building the Skeleton in Maya — Part 1
Unlock lesson
05Building the Skeleton in Maya — Part 2

Successful character rigging requires balancing precision with artistic judgment. Artists learn that the ultimate goal is achieving natural movement and user-friendly controls. Understanding how joints affect the model during animation helps artists make better placement decisions throughout the rigging process.

Duration: 37m 55s

Building the Skeleton in Maya — Part 2
Unlock lesson
06Creating Forward/Inverse Kinematic Arms in Maya

The IK/FK switching system provides flexibility to choose the best control method for different tasks, such as grounded movements or fluid motions. By connecting the skeleton to both systems in Maya, artists create an intuitive rig that maintains consistent behavior when switching between modes.

Duration: 35m 50s

Creating Forward/Inverse Kinematic Arms in Maya
Unlock lesson
07Building the Spine in Maya — Part 1

The ribbon spline spine rig offers a balance between manual control and automation. By combining broad movement controls with refinement tools, artists achieve natural results without excessive manual work. This approach is valuable for spine animation, where realism and ease of use are both essential.

Duration: 14m 46s

Building the Spine in Maya — Part 1
Unlock lesson
08Building the Spine in Maya — Part 2

In this lesson, artists learn professional rigging techniques for creating user-friendly controls in Maya. The reverse foot setup provides essential functionality for realistic animation, allowing the foot to pivot and roll naturally. Artists learn to use specific attributes to ensure maximum flexibility, a key principle in professional production.

Duration: 21m 43s

Building the Spine in Maya — Part 2
Unlock lesson
09Adding Deformation Helper Joints in Maya

Setting up corrective bones is crucial for maintaining volume and achieving correct movement in game character rigs. While the setup requires careful attention to detail, it provides stable results that allow artists to push poses further while maintaining a high-quality appearance.

Duration: 32m 45s

Adding Deformation Helper Joints in Maya
Unlock lesson
10Building Automated Control Systems in Maya — Part 1

Production-ready character rigs include advanced features such as automated prop systems and custom controls. By building intelligent systems that handle complexity automatically, artists allow animators to focus on creative performance rather than technical troubleshooting.

Duration: 29m

Building Automated Control Systems in Maya — Part 1
Unlock lesson
11Building Automated Control Systems in Maya — Part 2

Artists learn to create automatic systems for secondary elements like armor pieces, which significantly reduces the animation workload. These techniques represent professional standards that make rigs more intuitive to use, saving time in production while achieving natural character movement.

Duration: 42m 44s

Building Automated Control Systems in Maya — Part 2
Unlock lesson
12Final Character Rig Cleanup in Maya

Taylor finishes the workshop with a recap on the essential knowledge for creating production-ready character rigs for games, focusing on organization, performance optimization, and animator usability. Taylor emphasizes the importance of understanding professional workflows and best practices for delivering clean, efficient character rigs to animation teams.

Duration: 13m 3s

Final Character Rig Cleanup in Maya
Unlock lesson

Primary tools

For this workshop you’ll need:

Maya

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download the workshop files, you'll gain access to a complete 3D character project featuring the "Nyra" model, including all source files and textures. Inside, you'll find:


  • Maya project files (.ma/.mb) – The original 3D scene files you can open and edit in Autodesk Maya
    - Export-ready 3D models (.fbx) - Industry-standard formatted models that work across most 3D software and game engines
    - Layered texture source files (.psd) - Photoshop files for the character's body and head textures that you can customize and modify
    - Complete texture sets (.tga) - All the maps you need, including diffuse, normal, specular, and displacement textures for realistic rendering

Skills Covered

Who’s this Workshop for?

This workshop is crafted for intermediate-level Maya users and aspiring technical animators who want to master character rigging for game production. It's perfect for 3D artists transitioning into technical roles and riggers seeking industry-standard workflows used in AAA game development.


Animators, character artists, and technical directors will also benefit significantly from understanding the techniques shown in this workshop. By learning these industry-proven methods from a Respawn Entertainment professional, participants gain valuable insights into creating animator-friendly rigs that streamline the animation process and enhance overall production efficiency.

Learning Outcomes

By completing this workshop, artists will gain the knowledge to build production-ready character rigs using industry-standard techniques and workflows in Maya.


Key skills include:

  • How to establish efficient character rigging pipelines for game development production environments.
  • How to create and configure bind skeletons that provide optimal deformation for character meshes.
  • How to build intuitive control rigs that enhance animator workflow and creative flexibility.
  • How to implement automated rigging systems that streamline repetitive technical animation tasks effectively.
  • How to apply fundamental rigging principles to create complex character setups for games.
  • How to develop animator-friendly rigs that meet professional production standards and requirements.
Get Started
Subscribe
Workshop
Character Rigging in Maya for Game Production
Build a Production-Ready Character Rig With Taylor Whitsett
A Workshop by Taylor WhitsettSenior Technical Animator
intermediate
5h 00m
12 Lessons
Tools
Instructor Taylor WhitsettSenior Technical Animator

Taylor Whitsett is a technical animator and character rigging specialist with experience across a wide spectrum of game projects and interactive platforms. He began his career in the games industry after graduating from the Gnomon School of Visual Effects, initially working as an animator before evolving his focus to character rigging, technical animation, and pipeline tooling. Over the course of his career, Taylor has applied his skills to numerous indie and AAA titles spanning PC, console, mobile, and VR platforms, with credits on projects such as Walking Dead: Saints & Sinners, PWND, Archangel, Paladins, Rival: Crimson x Chaos, and Medal of Honor: Above and Beyond.


Known for his ability to bridge animation and technical systems, he creates production‑ready rigs and tools that streamline workflows and optimize creative processes. Taylor remains active in the game animation community, sharing knowledge and techniques that support animators and riggers working in real‑time game production.

View profile
  • Taylor's great at making our tools animator-friendly. He works hard at streamlining our workflow and that's always appreciated.

    - Derek Esparza
    Senior Viewmodel Animator at Infinity Ward

Frequently asked questions
Everything you need to know about the Gnomon Workshop
All subscriptions gain you unlimited access to our entire training library of 350+ tutorials with 1000+ hours of training. Watch as many as you like - there are no limits.
A Team License is suitable for any team of 2 or more artists working for a company or attending an educational institution. Licenses can be scaled to accommodate hundreds, or even thousands, of artists or students across multiple groups, teams, or departments.

Learn more about our plans available for Studios here.

Learn more about our School plan options here.
Yes! Whether you’re looking to gift 1 month of The Gnomon Workshop, or would like to gift 3, 6, or 12 months, we’ve got you covered. Just head to https://thegnomonworkshop.com/gift, select your preferred quantity, and your recipient will receive an email notification with their gift card and instructions for how to claim their gift. You’ll also receive a receipt for your purchase by email.
If you have questions, please contact us.
The best way to contact us is via our Contact Form, Emails are responded to on a daily basis, Monday-Friday.
Watch this workshop and hundreds more
Unlimited access to every workshop
Taught by industry leaders & working professionals(1500+ hours of professional training)
Project files available for selected titles
Learn at your own pace
Get Started
Subscribe