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Workshop

Concepting & Illustrating a Sword for Games

A Workshop
by Olivier Dubard

Prop Design using Photoshop, Blender, Octane & ZBrush with Olivier Dubard

intermediate
1h 39m 48s
6 Lessons
A Workshop
by Olivier Dubard
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Master the art of prop design and create a Sorrow End Sword with Lead Concept Artist, Olivier Dubard. This 1.5-hour workshop unlocks the secrets of Olivier’s workflow and provides a deep dive into his creative process behind designing visually stunning and story-driven fantasy props for the entertainment industry.


Olivier has worked on several major franchises, and is experienced in concepting for both film and games. This detailed guide aims to help artists through every step of the design and illustration process, from crafting a compelling backstory for the prop to translating it into unique visual elements. You'll learn the complete process, from how to create striking thumbnails, refine your designs, sculpt in 3D using ZBrush, through to professionally rendering your prop using Octane Render.


Whether you’re an established concept artist or an aspiring industry professional in film or games, this workshop will help you to enhance your skills and elevate your portfolio using practical insights and techniques used by industry professionals.

6 Lessons

01Forging the Vision: From Inspiration to CreationFree

After a brief introduction, Olivier Dubard outlines the goals and structure of the lessons that follow. By presenting a creative brief and the overall workshop approach, he emphasizes that successful weapon design goes beyond appealing shapes and relies on building emotional connection through deliberate color choices, meaningful detail, and lore-based decisions. Through methodical reference gathering and grounding each creative choice in narrative purpose, Olivier demonstrates how designs can resonate with clients and elevate work from purely functional to memorable and emotionally impactful.

Duration: 14m 49s

Forging the Vision: From Inspiration to Creation
02Sketching: From Chaos to Clarity

In this lesson, Olivier explores the initial concept sketching phase, balancing creative freedom with the structured constraints typical of a real client project. His rapid sketching, experimentation, and thoughtful iteration demonstrate how the progression from early, rough drafts to refined concepts is where creativity truly develops. By combining spontaneous inspiration with fine-tuned refinement and contextual storytelling, designers can create work that feels both personal and emotionally resonant, transforming abstract ideas into compelling visual narratives.

Duration: 15m 20s

Sketching: From Chaos to Clarity
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03Building the Foundation: Crafting a Base Mesh

Olivier begins the 3D process in Blender and ZBrush, modeling and refining the initial sword concept. He highlights the iterative nature of the creative process, including moments where self-critique and significant revision are necessary, even when that means starting over. By maintaining clean geometry, working from multiple perspectives, and staying detached from individual design choices, artists can transform early concepts into polished, compelling 3D models that clearly communicate creative intent.

Duration: 13m 33s

Building the Foundation: Crafting a Base Mesh
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04Crafting the Canvas: Setting the 3D Layout for Visual Impact

In this lesson, Olivier showcases a comprehensive approach to 3D layout in Blender, demonstrating how successful visual development balances technical precision with creative flexibility. By staying faithful to the initial concept art while maintaining adaptable workflows, a detailed foundation is established that supports both rendering and painting stages. The methods presented prioritize time management and creative sustainability, ensuring projects meet professional standards and deadlines while allowing room for iterative refinement and artistic growth throughout development.

Duration: 14m 43s

Crafting the Canvas: Setting the 3D Layout for Visual Impact
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05Refining the Scene: Layer Management, Render Techniques & Paintovers

Olivier now demonstrates his workflow for rendering a composition in Blender and exporting render passes for use in Photoshop. By separating organizational tasks from creative decisions and leveraging the strengths of both applications, the process supports sustained creative momentum while delivering professional results on tight deadlines. Emphasis on iterative refinement, purposeful lighting, and strategic use of existing resources provides a practical framework for producing presentation-ready artwork that can accommodate client feedback and revisions.

Duration: 14m 22s

Refining the Scene: Layer Management, Render Techniques & Paintovers
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06Mastering the Paintover: Refining the 3D Renders

In this final lesson, Olivier covers a hybrid approach to compositing that leverages the strengths of both 3D production and digital painting. By treating compositional elements with varying levels of detail and using independent lighting for focal areas, visual emphasis is controlled efficiently throughout the image. Strategic flexibility plays a central role, including knowing when to work in 3D versus 2D, when to add or remove detail, and how to balance rendered elements with artistic decisions to achieve a cohesive, emotionally compelling illustration.

Duration: 27m 1s

Mastering the Paintover: Refining the 3D Renders
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Primary tools

For this workshop you’ll need:

Octane Render
Blender
ZBrush
Photoshop

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is geared toward intermediate to advanced concept artists working in film and games who want to elevate their prop design and composition skills. Artists with knowledge of art programs and 3D software like Blender, ZBrush, and Photoshop will get the most from Olivier's professional techniques.


The lessons here provide industry-proven techniques for telling stories that translate directly to productions, making it an ideal tool for learning and preparing for studio-level or professional industry scenarios. Aspiring concept artists and illustrators looking to strengthen their portfolio work will also gain a lot of value from these lessons.

Learning Outcomes

By completing this workshop, artists will have mastered a complete professional workflow for designing compelling fantasy props from initial concept to final render.


Key skills include:

  • How to develop compelling backstories that drive visual design decisions for fantasy props.
  • How to create effective thumbnails that explore multiple design directions quickly and efficiently.
  • How to refine initial concepts into polished, production-ready designs using industry techniques.
  • How to translate 2D concepts into detailed 3D sculptures using ZBrush workflows.
  • How to apply professional rendering techniques in Octane Render for portfolio-quality presentations.
  • How to integrate storytelling elements into prop designs for enhanced visual impact.
  • How to structure a complete concept art workflow from ideation to final delivery.
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Workshop
Concepting & Illustrating a Sword for Games
Prop Design using Photoshop, Blender, Octane & ZBrush with Olivier Dubard
A Workshop by Olivier DubardLead Concept Artist at NetEase
intermediate
1h 39m
6 Lessons
Instructor Olivier DubardLead Concept Artist at NetEase

Olivier Dubard is a seasoned Lead Concept Artist at NetEase, with over a decade of experience shaping visual worlds for games, film, and animation.


Renowned for his strong design sensibility and storytelling skills, Olivier has collaborated with top studios, including Blizzard Entertainment, Microsoft, and Sony, on projects ranging from AAA games to blockbuster films. His credits include World of Warcraft, Diablo IV, Diablo Immortal, Overwatch 2, Nimona, and Spies in Disguise.


As a creative leader, Olivier is passionate about mentoring artists and fostering collaborative environments where ideas flourish. Combining traditional art foundations with advanced digital techniques, he continually pushes the boundaries of visual storytelling, crafting immersive worlds that captivate audiences and inspire fellow creators.

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