Menu
Workshop

Creating Cinematics in Unreal Engine 5: Chase Scene Workflow

A Workshop
by Kosuke Iwasaki

Real-Time Cinematic Workflow using Unreal, Blender & Houdini with Kosuke Iwasaki

intermediate
32m 17s
8 Lessons
A Workshop
by Kosuke Iwasaki
Get Started
Subscribe

In this free workshop, Kosuke Iwasaki breaks down the real-time cinematic workflow behind his Rampage Rally 3D community challenge entry, focusing on rapid iteration and practical decision-making in Unreal Engine 5.


This 30-minute tutorial is aimed at intermediate Unreal Engine users who are comfortable navigating the UE editor and want to better understand how character animation, destruction, and procedural environment tools can work together in a production-style pipeline. Prior experience with Unreal Engine is recommended, while knowledge of Control Rig, Chaos, PCG, or Houdini is helpful but not required in order to follow along.


The workshop covers four main areas: Character setup and animation using Control Rig; Physical destruction using Chaos Destruction and Chaos Cache; Procedural environment construction using the PCG Framework;  A brief look at Houdini RBD workflows for advanced destruction that integrates back into Unreal.


Throughout this free workshop, Kosuke focuses on keeping animation and modeling pipelines separate, allowing proxy assets to be swapped with final meshes without redoing work. 


In addition to tool-specific techniques, he shares industry-focused insights on iteration speed, proxy workflows, and keeping shots flexible under time constraints, such as during community challenges or real-time productions.


By following the included lessons, viewers will learn how to build a cinematic shot in Unreal Engine using a modular, non-destructive workflow that supports rapid experimentation.


Project files are available with this workshop, including sample Control Rig assets, Chaos-generated destroyed meshes, and PCG graphs used in the tutorial. Download here: https://bit.ly/KIW02pfiles

8 Lessons

01Proxy Robot Rig Setup in BlenderFree

In this introductory lesson, Kosuke introduces the Rampage Rally 3D community challenge and outlines the real-time cinematic workflow used in this project. He provides context for the workshop and previews the four main areas covered: character animation with Control Rig, destruction using Chaos and Houdini, procedural environments with PCG, and assembling everything into a final cinematic shot in Unreal Engine.

Duration: 3m 7s

Proxy Robot Rig Setup in Blender
02Control Rig Setup & Animating in Unreal EngineFree

This lesson covers creating a low-poly proxy robot in Blender and preparing it for animation in Unreal Engine. Topics include hard-surface rigging, bone hierarchy setup, full-weight assignment without soft skinning, scale considerations for Unreal compatibility, and proper FBX export settings to ensure clean skeleton import and Control Rig integration.

Duration: 5m 3s

Control Rig Setup & Animating in Unreal Engine
03Ragdoll Setup & Take RecorderFree

This lesson explains how to transition from keyframed animation to physics-based motion using Unreal’s Chaos physics system. It covers setting up Physics Assets, triggering ragdoll simulation in Sequencer, refining joint limits for mechanical characters, and using Take Recorder to capture consistent, reusable ragdoll performances for cinematic shots.

Duration: 2m 26s

Ragdoll Setup & Take Recorder
04Kitbash Modeling WorkflowFree

This lesson explores upgrading a proxy character into a final robot design using a kitbash workflow. Artists will discover how to reuse existing assets, maintain silhouette consistency, reassign weights efficiently, and swap meshes in Unreal while keeping the same skeleton, so animation and physics remain intact throughout the modeling process.

Duration: 4m 3s

Kitbash Modeling Workflow
05Houdini RBD WorkflowFree

This lesson introduces a Houdini-based Rigid Body Dynamics workflow for advanced destruction. Topics include exporting animation from Unreal, preparing geometry for simulation, setting up constraints, preserving velocity and material attributes, and exporting FBX animations that integrate cleanly back into Unreal for high-impact destruction moments.

Duration: 4m 5s

Houdini RBD Workflow
06Destroying Buildings with Chaos PhysicsFree

This lesson demonstrates how to create destroyed building assets directly in Unreal Engine using Chaos Destruction. Artists will learn how to fracture meshes, fix common geometry issues, record simulations with Chaos Cache Manager, and convert destruction states into reusable static meshes, ideal for environment set dressing and procedural workflows.

Duration: 4m 50s

Destroying Buildings with Chaos Physics
07City Environment Workflow with PCGFree

This final lesson in Kosuke’s workshop breaks down a practical workflow for building environments using Unreal’s Procedural Content Generation framework. Topics include spline sampling, density filtering, attribute noise, actor-based masking, road generation, and asset swapping based on proximity and tags — showing how PCG can be used to create fast, art-directable city layouts.

Duration: 8m 7s

City Environment Workflow with PCG
08OutroFree

Duration: 36s

Outro

Primary tools

For this workshop you’ll need:

Unreal Engine
Blender
Houdini

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate Unreal Engine users who are comfortable navigating the UE editor and want to advance their real-time cinematic skills. Technical artists, game developers, and VFX artists working in production environments will find the most immediate value from these techniques.

Motion graphics artists, visualization professionals, and students pursuing careers in real-time rendering will also benefit significantly. The modular workflow approach and rapid iteration techniques demonstrated here translate directly to commercial projects, making this valuable for anyone working under tight deadlines or client revisions.

Learning Outcomes

By completing this workshop, artists will have mastered a complete real-time cinematic pipeline that prioritizes flexibility, speed, and professional production standards.


Key skills include:

* How to set up character animation using Control Rig for rapid iteration workflows.

* How to implement Chaos Destruction and Chaos Cache for realistic physical destruction effects.

* How to build procedural environments using PCG Framework for non-destructive scene construction.

* How to maintain separation between animation and modeling pipelines for maximum flexibility.

* How to integrate Houdini RBD workflows with Unreal Engine for advanced destruction sequences.

* How to design proxy workflows that allow asset swapping without redoing previous work.

* How to optimize iteration speed while maintaining shot flexibility under production time constraints.

Get Started
Subscribe
Workshop
Creating Cinematics in Unreal Engine 5: Chase Scene Workflow
Real-Time Cinematic Workflow using Unreal, Blender & Houdini with Kosuke Iwasaki
A Workshop by Kosuke IwasakiLead Real-Time Artist at DNEG
intermediate
0h 33m
8 Lessons
Instructor Kosuke IwasakiLead Real-Time Artist at DNEG

Kosuke Iwasaki began his career as a videographer in Japan, where he became fascinated by the potential of visual effects to bring imagination to life. This passion led him to ILM, where he progressed from Digital Paint Artist to a versatile 2D/3D Generalist, contributing to a wide range of films and TV series.


He currently works as a Real-Time Generalist in the Advanced Technology Group at ReDefine (DNEG) in Barcelona. In this role, Kosuke combines artistic skill with technical expertise, engaging in R&D, creating training materials, and contributing creatively to both films and immersive experiences.

View profile
  • I remember when Kosuke started his career at ILM, where his talent was immediately noticed and recognized. He was assigned to work on shots from start to finish, which allowed him to gain a deep understanding of various software and a range of artistic skills. Later on, his love for VFX led him to work on multiple projects, resulting in several wins in VFX competitions over the years. Beyond his technical abilities, Kosuke is a generous mentor and colleague.

    - Charlotte Brancucci
    Compositor / Matte Painter at The Embassy

  • Kosuke has been an unwavering pillar of support for the artistic team, not only as an amazing artist but also aiding other artists in mastering a variety of 3D tools, workflows and techniques while sharing his knowledge. His approach makes the learning experience engaging and motivates them to further their expertise and technical skills.

    - Luciano Italo Brasolin
    Lead Real-Time Technical Artist at DNEG

  • It's been an enormous pleasure for me to work with Kosuke. Though he was leading us as a newly made supervisor, we didn't feel any difference; even all of our colleagues loved the guidance and treatment from him. In terms of professionalism, time of availability, and the ideas and knowledge he puts into every asset is outstanding. He's very passionate, knowledgeable as a supervisor in every aspect, like model/texture/color sense, look dev, lighting, and comp.

    - Suvamay Mait
    3D Environment Generalist TD at DNEG

Frequently asked questions
Everything you need to know about the Gnomon Workshop
All subscriptions gain you unlimited access to our entire training library of 350+ tutorials with 1000+ hours of training. Watch as many as you like - there are no limits.
A Team License is suitable for any team of 2 or more artists working for a company or attending an educational institution. Licenses can be scaled to accommodate hundreds, or even thousands, of artists or students across multiple groups, teams, or departments.

Learn more about our plans available for Studios here.

Learn more about our School plan options here.
Yes! Whether you’re looking to gift 1 month of The Gnomon Workshop, or would like to gift 3, 6, or 12 months, we’ve got you covered. Just head to https://thegnomonworkshop.com/gift, select your preferred quantity, and your recipient will receive an email notification with their gift card and instructions for how to claim their gift. You’ll also receive a receipt for your purchase by email.
If you have questions, please contact us.
The best way to contact us is via our Contact Form, Emails are responded to on a daily basis, Monday-Friday.
Watch this workshop and hundreds more
Unlimited access to every workshop
Taught by industry leaders & working professionals(1500+ hours of professional training)
Project files available for selected titles
Learn at your own pace
Get Started
Subscribe