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Workshop

Creating Stylized Facial Rigs for Production in Maya

A Workshop
by Hector Abraham Torres

Master Convincing Character Expressions With Hector Abraham Torres

intermediate
4h 24m 56s
12 Lessons
A Workshop
by Hector Abraham Torres
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Facial rigging is one of the most sought-after talents in the animation industry. A great facial rigger will have both technical and artistic skills to achieve smooth and appealing facial expressions for characters, whether they’re being created for film, TV, games, or VR.


In this 4-hour workshop, Hector Abraham Torres, a Character Rigger at Sony Pictures Animation, reveals how to create a stylized facial rig suitable for use in production. He shares a variety of techniques broken down into 12 chapters to help you fully learn and understand how to create a wide range of motion for character faces.


Hector starts the workshop by introducing the basics of rigging and explaining the importance of facial anatomy — even when working with stylized characters. Hector’s topology tips will ensure you are able to achieve great facial deformations when working with 3D characters, and you’ll explore the various tried-and-tested sculpting techniques Hector uses to create a full facial rig.


To ensure high-quality work — as expected in the industry — Hector also shows how to create a Facial User Interface with controls that will help you to make your rigs more professional. The UI that he creates in Maya for this project is included as a downloadable project file.


The model used throughout the workshop is by Makar Malicki and is available here for a small fee that supports the artist.

12 Lessons

01Rigging BasicsFree

Hector Abraham Torres’ workshop provides a comprehensive foundation for facial rigging in Maya, highlighting that successful character animation relies on both technical skill and artistic insight. By combining the precision and appeal of blend shapes with the flexibility of joint-based systems, rigging artists can build facial rigs that give animators the tools to convey authentic emotions and deliver engaging character performances. Hector utilizes professional experience at major studios to provide a practical, industry-standard approach to facial rigging.

Duration: 20m 3s

Rigging Basics
02Anatomy & Topology

This lesson establishes that successful facial rigging begins with solid anatomical understanding and proper topology planning. By studying facial muscles and the FACS system, rigging artists can create controls that enable the full range of human expression. Hector highlights the value of building geometry that follows natural muscle flow patterns while strategically adding detail where deformation is needed, creating rigs that are both expressive and performance-efficient.

Duration: 23m 24s

Anatomy & Topology
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03Main System & Skinning in Maya

This comprehensive rigging lesson emphasizes the importance of proper setup and weight painting discipline for creating production-ready character rigs. By maintaining clean control hierarchies and managing skin weights through mirroring techniques, rigging artists can create natural-looking deformations while providing animators with intuitive, easy-to-use controls. Hector maintains a clean organization to ensure that character rigs remain stable and predictable throughout the animation process.

Duration: 25m 44s

Main System & Skinning in Maya
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04Maya Controls — Eyes & Teeth/Tongue Setup

Maintaining clean control hierarchies and achieving natural deformation creates a practical workflow for rigging facial features. The key principle throughout is to use offset groups to preserve zero-transformation values and apply subtle joint influences to achieve believable organic movement. Artists learn how this approach balances technical rigging requirements with artistic considerations to produce a functional facial rig as taught by Hector.

Duration: 12m

Maya Controls — Eyes & Teeth/Tongue Setup
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05Blendshape System in Maya

Creating effective facial blend shapes requires careful attention to anatomy and proper tool usage. Success lies in organizing the workflow and understanding how to use specialized sculpting tools to achieve natural, organic deformations. Hector explains that by separating movements into individual blend shapes and maintaining consistent ranges, a flexible rigging system is created that animators can combine to achieve a wide variety of expressive facial poses.

Duration: 24m 29s

Blendshape System in Maya
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06Nose, Cheeks & Lip Blendshapes in Maya

In this lesson, Hector emphasizes the importance of testing blend shape interactions and maintaining clean geometry during facial rigging. The workflow demonstrates a methodical approach to creating facial deformations by building basic shapes and ensuring they combine naturally. Professional best practices for character animation setup help facial expressions appear more organic and controllable by focusing on balanced shapes.

Duration: 17m 35s

Nose, Cheeks & Lip Blendshapes in Maya
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07Brow Blendshapes in Maya

Dividing standard eyebrow movements into subsections with carefully weighted influences enables complex emotional expressions that go beyond simple controls. The methodical approach to weight painting creates smooth, organic transitions between blend shapes, resulting in a professional-grade facial rig. Hector demonstrates how this refined control allows for subtle, nuanced performances that bring characters to life.

Duration: 23m 58s

Brow Blendshapes in Maya
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08Eyelids & Blinking Blendshapes in Maya

Eyelid rigging that provides strong animator control is an essential part of professional-quality facial animation. Splitting blend shapes into separate components allows animators to create subtle, nuanced expressions while maintaining clean geometry deformation. Hector highlights how proper weight distribution and avoiding influence on critical edge loops allows blend shapes to be combined seamlessly without unwanted artifacts.

Duration: 21m 49s

Eyelids & Blinking Blendshapes in Maya
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09Mirror & Combo Shapes in Maya

This lesson breaks down a professional workflow for completing facial blend shape setup by efficiently mirroring deformations while ensuring quality results. The addition of combination targets represents a crucial refinement step that ensures multiple shapes work together harmoniously. Hector explains that mastering both the primary mirroring workflow and the corrective combination target system is essential for creating production-ready facial animation rigs.

Duration: 26m 27s

Mirror & Combo Shapes in Maya
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10Creating a User Interface in Maya

This comprehensive facial rigging workflow demonstrates professional practices for creating animator-friendly control interfaces in Maya. By combining thoughtful UI design and flexible connection methods, rigging artists can provide animators with intuitive, powerful tools for expressive facial animation. Hector prioritizes clean attribute values and mirroring capabilities to ensure predictable results, while linear curve interpolation streamlines the animation process.

Duration: 26m 48s

Creating a User Interface in Maya
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11Adding Final Details to a Facial Rig in Maya

This lesson covers the final steps in creating a professional facial rig, bringing together blend shape connections and control systems setup. Hector highlights the importance of proper scene organization and testing movements to achieve an ideal balance between performance and production quality. Artists discover how the resulting rig supports believable facial motion while providing the flexibility needed for stylized, exaggerated expressions.

Duration: 23m 26s

Adding Final Details to a Facial Rig in Maya
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12Facial Animation & Expression Tests in Maya

This final lesson highlights the importance of proper file management and workflow when animating rigged characters. By using references and creating animation tests, rigging artists can identify and fix issues while animators can continue working on their scenes through updates. Hector shows how the combination of proper pose timing and squash-and-stretch principles transforms static poses into believable character animation, demonstrating how technical setup and artistic principles work together.

Duration: 19m 13s

Facial Animation & Expression Tests in Maya
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Primary tools

For this workshop you’ll need:

Maya

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download the workshop files, you'll get access to Hector Abraham Torres's facial UI Maya file to follow along with the lessons. Inside the package, you'll find:


  • Maya project files (.ma) – The original 3D scene file you can open and edit in Autodesk Maya
zip
HAB01_ProjectFile.zip
0.02 MB
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Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate to advanced 3D artists and riggers who want to specialize in facial rigging for production environments. Character technical directors, rigging artists, and animators working in film, television, games, or VR will find Abraham Torres' industry-standard techniques essential for their career advancement.


Students and junior artists looking to break into character rigging will gain valuable insights into professional workflows used at major studios like Sony Pictures Animation. The workshop bridges the gap between basic rigging knowledge and production-ready facial rigs, making it invaluable for anyone looking to develop their technical skills in animation.

Learning Outcomes

Upon completing this workshop, artists will have developed skills to create professional-level stylized facial rigs suitable for production environments across various media.


Key skills include:

  • How to apply facial anatomy principles effectively when rigging stylized 3D characters.
  • How to optimize topology for superior facial deformations and smooth character expressions.
  • How to implement proven sculpting techniques for comprehensive facial rig development.
  • How to design and build professional Facial User Interfaces with intuitive controls.
  • How to create production-ready rigs that meet industry standards and workflow requirements.
  • How to achieve smooth, appealing facial expressions across a wide range of motions.
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Workshop
Creating Stylized Facial Rigs for Production in Maya
Master Convincing Character Expressions With Hector Abraham Torres
A Workshop by Hector Abraham TorresCharacter Rigger at Sony Pictures Animation
intermediate
4h 24m
12 Lessons
Tools
Instructor Hector Abraham TorresCharacter Rigger at Sony Pictures Animation

Hector Abraham Torres is a Rigging Character Technical Director at Walt Disney Animation Studios, with over ten years of experience in the field. His shipped titles include Moana, Spider-Man: Across the Spider-Verse, Monsters at Work, and The SpongeBob Movie: Sponge on the Run.


In addition to his studio work, Hector has nine years of experience teaching rigging at numerous schools and regularly shares his expertise on stage at animation events, helping the next generation of artists develop their technical and creative skills.

View profile
  • Hector worked with us on the SpongeBob movie (VES-nominated) and PAW Patrol: The Movie when I was Lead and then the Supervising Animator at Mikros Animation. He has strong artistic, technical, and communication skills. He’s easy-going, positive, self-motivated, and always pushing for the best with a high work ethic. It amazes me how someone with these solid technical and artistic skills can be so down to earth.

    - Guillermo Dupinet
    Animation Supervisor at Mikros Animation

  • As Hector's teammate, I've benefited from his creative problem-solving and tireless work ethic, and willingness to do whatever it takes to create amazing quality rigs. As a colleague, Hector is incredibly generous with his time and expertise, which includes everything from helping with assets to leading some other teammates.

    - Alex Salmar
    Lead Rigging at Tangent Animation

  • I worked with Hector for several months for PAW Patrol: The Movie. He is an expert in his domain, and he works well and fast. Hector is proactive and can be counted on for important tasks. He was in charge of the main characters and he shone by his solutions to different problems. He is a great rigging artist, always motivated and enthusiastic; it was really nice to have him within the team and to work with him daily.

    - Bastien Boutte
    Sr Character TD at Double Negative

  • Hector worked with us on the SpongeBob movie (VES-nominated) and PAW Patrol: The Movie when I was Lead and then the Supervising Animator at Mikros Animation. He has strong artistic, technical, and communication skills. He’s easy-going, positive, self-motivated, and always pushing for the best with a high work ethic. It amazes me how someone with these solid technical and artistic skills can be so down to earth.

    - Guillermo Dupinet
    Animation Director at Mikros Animation

  • As Hector's teammate, I've benefited from his creative problem-solving and tireless work ethic, and willingness to do whatever it takes to create amazing quality rigs. As a colleague, Hector is incredibly generous with his time and expertise, which includes everything from helping with assets to leading some other teammates.

    - Alex Salmar
    Rigging Artist at Netflix Animation Studios

  • I worked with Hector for several months for PAW Patrol: The Movie. He is an expert in his domain; he works well and fast, and is proactive and can be counted on for important tasks. He was in charge of the main characters and he shone by his solutions to different problems. He is a great rigging artist, always motivated and enthusiastic; it was really nice to have him within the team and to work with him daily.

    - Bastien Boutté
    Lead Character Technical Director at DNEG

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