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Workshop

Creature Combat Animation in Maya

A Workshop
by Stephen Cunnane

Advanced Animation Techniques with Stephen Cunnane

intermediate
5h 1m
7 Lessons
A Workshop
by Stephen Cunnane
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Learn how to navigate the complex art of animating creature fights, as demonstrated by animator Stephen Cunnane. In this 5-hour workshop, Stephen walks through three shots of a fight sequence between two different species of creatures. From gathering references to coordinating each punch, he breaks down, step by step, what artists need to know before creating intense fight scenes using Maya.


Starting from staging the fight choreography, artists will discover how to use references and storyboarding techniques to plan out how a fight unfolds in a sequence. Then, moving into Maya, he demonstrates how to prepare and block in the fight. Using key tools and creature rigs, Stephen shows how to leverage specific techniques for a more accurate and effective combat scene.


Throughout the workshop, Stephen demonstrates a professional balance of art with technical knowledge, following animation principles for expressive performance with creatures, and getting creative with Maya's tools. By completing this workshop, artists will understand how to approach challenging animation shots professionally.


This workshop utilizes the King Kong rig and Ben Dragon rig by Truong Cg Artist.

7 Lessons

01Gathering ReferencesFree

In this workshop, Stephen Cunnane reveals that successful creature combat animation requires extensive preparation before touching software. Artists learn how to combine storytelling fundamentals with biological research to create believable, dramatic action. By studying real-world animal combat and staging shots for clarity, artists create compelling battles grounded in natural behavior. This methodical approach to research and sketching saves time and produces convincing results.

Duration: 10m 17s

Gathering References
02Scene Layout

This lesson highlights the importance of organization when creating complex sequences. Stephen demonstrates that successful action relies on reference research and proxy blocking rather than shortcuts. By completing reference compilation and camera blocking before touching character rigs, artists create flexible results that accommodate production changes and collaborative workflows.

Duration: 22m 38s

Scene Layout
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03Staging & Blocking

Successful character animation requires technical preparation before posing begins. Stephen shows that investing time in rig setup and maintaining zeroed world controls builds an efficient, professional foundation. This methodical approach using proxy rigs and baked keyframes ensures the final animation remains clean, editable, and compatible with professional production pipelines.

Duration: 29m 33s

Staging & Blocking
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04Breakdowns & Technical Preparation

Sophisticated fight animations require strategic technical planning. Stephen breaks down complex choreography into manageable segments and identifies frames requiring specific rigging setups. By employing creative constraint solutions like neutral locators and gimbals, artists achieve dynamic action sequences tailored to the physical demands of the fight.

Duration: 56m 44s

Breakdowns & Technical Preparation
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05Polishing: Phase 1

The first polishing phase transforms mechanical step-mode animation into fluid, weighted performance. Stephen Cunnane advocates working from large to small, establishing major body masses and weight distribution before refining extremities. This section-based approach makes overwhelming sequences manageable and maintains consistency across multiple shots.

Duration: 1h 19m 2s

Polishing: Phase 1
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06Polishing: Phase 2

In Polishing Phase 2, the animation shifts toward expressive performance. Stephen focuses on fine details and implements physics through offsetting to transform mechanical movement into natural character performance. This stage requires the patience to work through progressive detail levels and the willingness to adjust keyframes for the best result.

Duration: 53m 39s

Polishing: Phase 2
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07Cleanup Work

The final detailing phase transforms broad strokes into emotionally resonant performance. Stephen adds overlapping wing movements, facial controls, and finger articulation to elevate the work. For creature combat, attention to these simultaneous secondary physics across multiple body systems creates the dynamic realism that sells the performance.

Duration: 49m 7s

Cleanup Work
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Primary tools

For this workshop you’ll need:

Maya

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is built for intermediate to advanced animators working in feature film, television, or game development who want to specialize in creature animation and combat sequences. Artists should have prior foundational Maya experience and basic knowledge of animation principles.


Character animators, creature specialists, and technical directors looking to expand their skill sets will find immense value in Stephen Cunnane’s professional techniques. The workshop offers industry-standard approaches to complex animation challenges, making it essential for artists working on action-heavy productions.

Learning Outcomes

At the conclusion of this workshop, artists will have mastered the essential skills needed to create professional-quality creature fight sequences from initial concept through final animation.


Key skills include:

  • How to research and gather effective reference material for creature combat choreography.
  • How to use storyboarding techniques to plan and visualize complex fight sequences.
  • How to stage fight choreography that reads clearly and maintains audience engagement.
  • How to block and prepare creature rigs efficiently for combat animation in Maya.
  • How to coordinate timing and spacing between multiple creatures during fight scenes.
  • How to apply animation principles specifically to creature performance and combat movement.
  • How to leverage Maya's tools creatively for more dynamic and believable creature fights.
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Workshop
Creature Combat Animation in Maya
Advanced Animation Techniques with Stephen Cunnane
A Workshop by Stephen CunnaneAnimator at CBS
intermediate
5h 00m
7 Lessons
Tools
Instructor Stephen CunnaneAnimator at CBS

Stephen Cunnane is a versatile animator and previs artist with a rich portfolio spanning film, television, and independent projects. Since graduating from the Gnomon School in 2016, he has contributed to major productions including Guardians of the Galaxy Vol. 3, Venom: Let There Be Carnage, Hellboy (2019), The Walking Dead, Lost in Space, and Wonka.


Stephen’s expertise covers both visual effects animation and previs, with experience at renowned studios such as Framestore and CBS-VFX. He also pursues personal projects that demonstrate his mastery of Maya and Blender.


In addition to animation, Stephen is an accomplished director of short films, including Drifter (2012) and The Model (2016), the latter of which earned recognition at film festivals.

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