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Game Animation: From Concept to Unity

A Workshop
by Ali Pournassari

Maya & Unity Workflow for Professional & Indie Developers with Ali Pournassari

intermediate
5h 37m 43s
11 Lessons
A Workshop
by Ali Pournassari
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Game Animation: From Concept to Unity is a comprehensive 5-hour workshop that will help you master the art of game animation, tailored for both professional and indie developers alike.


Senior Gameplay Animator Ali Pournassari, who works in AAA game development, takes artists on a deep dive into the world of animation for games. He kicks things off with an explanation of the initial concept and guides you through the entire process of creation, starting with generating a unique idea, demonstrating the complete blocking stage, breaking down the animation stages in easy-to-digest chapters, and showing how to polish your animations before bringing your ideas to life in the Unity game engine.


Discover how to infuse life and character into your game assets and learn tips for helping your game animations shine. The ultimate goal is for you to feel empowered by a professional workflow and best practices that you will be able to apply to any game animation.

11 Lessons

01Understanding Your WorkFree

While the preparation phase may seem tedious, Ali explains in this first lesson why the groundwork is essential for successful game animation. The iterative nature of game development means that not all questions require immediate answers, but having a solid understanding of the task, technical constraints, and creative possibilities before starting the animation will significantly improve the final result. His systematic approach ensures animators create work that serves a game's needs while maximizing creative potential.

Duration: 7m 51s

Understanding Your Work
02Gathering References

This lesson demonstrates the crucial pre-production step of thoroughly analyzing reference footage before beginning 3D animation work. By breaking down complex movements into key poses and understanding the underlying body mechanics, animators can create more believable, dynamic character animations. Ali's systematic approach of identifying main poses first, then adding detail, provides a solid foundation for the actual animation work that will follow in Maya.

Duration: 7m 51s

Gathering References
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03Initial Blocking

This lesson showcases the foundational blocking phase of character animation, where Ali establishes key poses and timing before moving into the refinement phase. His emphasis on constantly checking work from multiple angles, pushing poses beyond reference material, and maintaining proper weight distribution demonstrates professional animation workflow. The blocking serves as a rough framework that will later be polished and refined, but getting these fundamental poses and timing relationships correct at this stage is crucial for creating compelling combat animation.

Duration: 42m 46s

Initial Blocking
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04Breakdown — Part 1

This lesson showcases the meticulous and iterative nature of professional animation work, where small refinements compound to create polished results. Ali demonstrates that successful combat animation relies heavily on solid fundamentals such as weight distribution and reference study, combined with technical organization and a willingness to experiment. The emphasis on treating the character's core as a bouncing ball provides a practical framework for maintaining believable physics even in stylized game animations.

Duration: 43m 59s

Breakdown — Part 1
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05Breakdown — Part 2

This lesson effectively demonstrates the intermediate stages of character animation, bridging the gap between initial key poses and final polish. Ali's emphasis on understanding real-world body mechanics and weight distribution provides valuable foundational knowledge that extends beyond software techniques. While working within time constraints, this lesson shows how animators can efficiently block out believable character movement by focusing on core principles first, then layering in secondary details and refinements.

Duration: 22m 42s

Breakdown — Part 2
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06Polish — Part 1

This lesson demonstrates the iterative nature of professional animation work, where animators continuously refine and improve their shots through multiple passes. The key principle shown starts with broad, foundational movements and gradually works down to finer details, always prioritizing the overall feel and believability of the character's motion. Ali’s approach of treating animation like a layered painting provides a practical framework for creating polished, professional-quality character animation.

Duration: 45m 31s

Polish — Part 1
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07Polish — Part 2

This lesson showcases a professional animation workflow focused on the critical polishing phase, where broad motion is refined into believable character movement. Ali demonstrates how attention to subtle details such as overshoot, proper timing of body-part coordination, and systematic troubleshooting can elevate animation quality. The methodical, layered approach emphasizes that good animation comes from patience and iteration rather than trying to perfect everything at once.

Duration: 24m 16s

Polish — Part 2
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08Polish — Part 3

This lesson showcases the iterative nature of animation polishing, where Ali systematically refines each body part while maintaining the overall believability of the character. The emphasis on visual workflow and arc-based movement demonstrates professional animation techniques that create more impactful, fluid character motion. While significant progress has been made on the arms and basic head movement, Ali acknowledges that this is an ongoing process with multiple elements still requiring attention in future stages.

Duration: 45m 30s

Polish — Part 3
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09Polish — Part 4

This lesson demonstrates that animation polish is largely about systematic problem-solving and attention to detail. Ali shows how small adjustments to arcs, timing, and facial expressions can significantly improve the overall quality and believability of a combat animation. The emphasis on checking work from multiple angles and considering the final game context highlights the importance of thinking beyond just making the animation look good in isolation, but ensuring it serves the gameplay experience effectively.

Duration: 37m 42s

Polish — Part 4
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10Exporting Animations

This lesson provides a systematic approach to exporting character animations from Maya to Unity, emphasizing the importance of proper file organization and naming conventions. Ali's two-step export process (base model + animations) offers flexibility for iterative development while ensuring Unity can automatically recognize and apply animations to characters. Following this workflow will result in clean, optimized assets ready for implementation in Unity's animation system.

Duration: 9m 59s

Exporting Animations
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11Unity Integration

This final lesson covers a comprehensive foundation for implementing animated characters in Unity, focusing on the technical pipeline from 3D modeling software to a functional game character. Ali demonstrates that successful character animation in games requires understanding both the artistic aspects of animation and the technical requirements of real-time engines. While the setup process can be time-intensive initially, establishing proper workflows and understanding Unity's humanoid system enables efficient iteration and polish throughout development.

Duration: 49m 36s

Unity Integration
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Primary tools

For this workshop you’ll need:

Maya
Unity

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is designed for intermediate to advanced animators looking to specialize in game development, whether working in AAA studios or indie environments. It's perfect for artists with foundational animation skills who want to master game-specific workflows and industry best practices.


Character artists, technical artists, and gameplay programmers will also find tremendous value in understanding professional animation pipelines. The comprehensive approach bridges the gap between traditional animation techniques and modern game development, empowering creators to produce polished, production-ready assets that enhance the player experience.

Learning Outcomes

By completing this workshop, artists will master a professional game animation workflow from initial concept through Unity implementation using industry-standard techniques.


Key skills include:

  • How to develop compelling animation concepts that serve gameplay and narrative requirements effectively.
  • How to execute comprehensive blocking stages that establish timing, spacing, and core animation principles.
  • How to break down complex animations into manageable stages for efficient production workflows.
  • How to apply professional polishing techniques that elevate animations to AAA quality standards.
  • How to seamlessly integrate finished animations into Unity while maintaining optimal performance standards.
  • How to implement best practices for game animation that enhance character personality and engagement.
  • How to troubleshoot common animation issues and optimize assets for various game development scenarios.
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Workshop
Game Animation: From Concept to Unity
Maya & Unity Workflow for Professional & Indie Developers with Ali Pournassari
A Workshop by Ali PournassariSenior Gameplay Animator
intermediate
5h 30m
11 Lessons
Instructor Ali PournassariSenior Gameplay Animator

Ali Pournassari is a senior animator with over a decade of experience bringing characters and worlds to life across video games, feature films, and visual effects. His work spans a wide range of animation styles, from stylised, expressive performances to grounded, realistic motion, reflecting a strong understanding of both artistic principles and technical production workflows.


Throughout his career, Ali has contributed to diverse projects across VFX, film, and interactive media, continually refining his craft and adapting to evolving creative challenges. He currently works as a Senior Gameplay Animator at Treyarch, where he focuses on delivering responsive, immersive character animation that enhances gameplay and player experience. Passionate about growth and mentorship, Ali is dedicated to sharing his knowledge and helping others develop the skills needed to succeed in the animation industry.

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  • Ali is an animator with vast experience in the arenas of feature film, VFX, as well as game development. Ali's skill set centers around character animation of various styles, amongst other merits of communication and collaboration. Through a passion for teaching, he serves to deliver the wealth of knowledge he's accrued throughout his prosperous career.

    - Dave Blais
    Senior Animator at Walt Disney Animation Studios

  • I wholeheartedly recommend Ali Pournassari for any animation-related project or position. He is an exceptional talent in the field of animation, consistently delivering outstanding work with a strong work ethic. His passion for animation is evident in the exceptional results he is consistently producing.

    - Richard A. Forero Dominguez
    Senior Animator at Frame Machine

  • Ali is an excellent character animator and an experienced professional, having worked for many years in feature films and games. Whilst being a talented artist and a skilled communicator, his personable and generous nature makes him uniquely skilled as a teacher.

    - Nicholas Georgeou
    Lead Animator at DNEG Animation

  • I wholeheartedly recommend Ali Pournassari for any animation-related project or position. He is an exceptional talent in the field of animation, consistently delivering outstanding work with a strong work ethic. His passion for animation is evident in the exceptional results he is consistently producing.

    - Richard A. Forero Domínguez
    Freelance Senior Character Animator at Essential Studio

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