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Introduction to Marvelous Designer

A Workshop
by Erika Lochs

Clothing & Cloth Sims with Erika Lochs

beginner
2h 11m 50s
12 Lessons
A Workshop
by Erika Lochs
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Marvelous Designer is quickly becoming an industry-standard software for creating character clothing and cloth simulation in environment art. Erika Lochs is a principal character artist who uses Marvelous Designer heavily in her professional career and strongly focuses on anything fabric-related.


This introductory workshop is for artists who have never used Marvelous Designer or are relatively new to the software. Erika’s complete introduction covers the essential features in the 3D and 2D windows and details everything you need to know to get started, including how to navigate Marvelous Designer and how to use avatars.


With all the basics covered, Erika then demonstrates how to create a basic denim jacket, working with a pattern provided. Artists can follow along with the workflow from start to finish. Additionally, Erika provides a bonus tutorial tailored for environment artists, focusing on creating a mediaeval tent.


Erika utilizes a base mesh by Hamza Ben Salah in this workshop. Project files provided with this workshop include Erika’s Marvelous Designer material sheet, her favorite Shortcuts sheet, the Marvelous Designer file for the jacket and tent, and her references and props.

12 Lessons

01Marvelous Designer UIFree

Marvelous Designer features a straightforward, non-overwhelming interface designed specifically for garment creation and simulation. As Erika Lochs explains in this introduction, the software's strength lies in its dual-window approach that seamlessly connects 2D pattern design with 3D visualization, while offering sufficient customization options. Erika teaches that understanding these basic UI elements and customization features provides the foundation for efficient garment design work in subsequent lessons.

Duration: 6m 48s

Marvelous Designer UI
02Using Avatars & Base Meshes in Marvelous Designer

Understanding Marvelous Designer's avatar system is crucial for working efficiently in pattern making. While the software provides automated tools for setting up custom avatars, Erika demonstrates that manually configuring bounding volumes and arrangement points provides precise control and ensures that patterns simulate correctly. Mastering these avatar setup techniques, especially arrangement points, significantly reduces the time spent positioning and simulating garment pieces during the design process.

Duration: 10m 57s

Using Avatars & Base Meshes in Marvelous Designer
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03Marvelous Designer: 3D Window Tools

This lesson demonstrates that Marvelous Designer's 3D window offers a complete toolkit for digital garment creation, from basic pattern manipulation to detailed finishing touches. The software bridges 3D design with real-world garment construction techniques, allowing users to simulate everything from temporary basting to permanent seams and closures. Erika showcases how the variety of tools available makes it possible to create professional, realistic garments entirely within the software.

Duration: 16m 14s

Marvelous Designer: 3D Window Tools
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04Marvelous Designer: 2D Window Tools

In this lesson, Erika demonstrates that Marvelous Designer's 2D window offers a comprehensive toolset for professional garment pattern creation and manipulation. The software bridges traditional pattern-making with digital efficiency through intuitive tools, keyboard shortcuts, and advanced features, including automatic pleat generation. Mastering these tools enables designers to create complex, realistic garments efficiently while maintaining precise control over every aspect, from basic pattern shapes to intricate details.

Duration: 16m 35s

Marvelous Designer: 2D Window Tools
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05Sub Menus & Display Options in Marvelous Designer

This lesson provides essential knowledge of Marvelous Designer's interface customization and workflow tools. Understanding display options helps artists visualize garment fit and technical details, while mastering the submenu functions enables more efficient garment creation. Erika recommends exploring these features hands-on to familiarize yourself with tools relevant to your specific workflow, as these foundational controls will be used throughout the design process.

Duration: 10m 47s

Sub Menus & Display Options in Marvelous Designer
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06Marvelous Designer: Property Editor

The Property Editor is a central hub for controlling both technical simulation settings and visual properties in Marvelous Designer. Erika emphasizes managing particle distance strategically, starting high for speed during design iterations and reducing it only for final detailing. Understanding these features allows designers to efficiently create realistic digital garments while maintaining control over how they are simulated and appear in 3D space.

Duration: 6m 23s

Marvelous Designer: Property Editor
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07Marvelous Designer Fabrics

Understanding fabric properties in Marvelous Designer requires knowledge of both real-world textile construction and 3D simulation parameters. By mastering the sliders and settings in the Property Editor, Erika shows how artists can create realistic fabric behaviors that accurately simulate different material types. She explains how each property affects the final garment's appearance and movement.

Duration: 6m 22s

Marvelous Designer Fabrics
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08Animation for Fabrics in Marvelous Designer

The Animation Panel in Marvelous Designer provides tools for simulating clothing on animated characters. Erika explains the recording workflow, where simulations must be re-recorded to see changes, which is crucial for efficient work. The ability to adjust playback speed, edit specific keyframes, and use tools like mesh brushing enables realistic fabric behavior even in complex character animations.

Duration: 5m 38s

Animation for Fabrics in Marvelous Designer
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09Denim Jacket in Marvelous Designer: Part 1

In this lesson, Erika establishes a solid foundation for garment creation in Marvelous Designer by walking through the complete block-out phase of a denim jacket. Erika emphasizes that workflows develop through practice, while demonstrating professional techniques such as proper seam allowance handling, strategic sewing order, and the use of fold angles for realistic construction.

Duration: 10m 25s

Denim Jacket in Marvelous Designer: Part 1
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10Denim Jacket in Marvelous Designer: Part 2

This lesson introduces essential techniques for adding realistic details to garments in Marvelous Designer, with a focus on managing layering and simulation challenges. Erika highlights the need for patience and problem-solving when working with multiple fabric layers, encouraging artists to experiment with materials and settings to achieve desired results. These skills prepare artists for more advanced workflows that integrate with other 3D software, such as ZBrush.

Duration: 17m 44s

Denim Jacket in Marvelous Designer: Part 2
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11Using ZBrush for Patterns

The workflow in this lesson bridges ZBrush and Marvelous Designer to create custom-fitted clothing patterns tailored to specific avatar meshes. By painting patterns directly on the base mesh and leveraging polygroups and UV unwrapping, Erika demonstrates how artists can generate accurate starting points for garment creation that require fewer adjustments than generic patterns. This method offers greater control over pattern complexity and fit, making it particularly valuable when working with non-standard character models.

Duration: 5m 52s

Using ZBrush for Patterns
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12Creating a Mediaeval Tent using Marvelous Designer

This workshop concludes with a workflow for creating realistic cloth-based environment assets in Marvelous Designer, using an Anglo-Saxon tent as an example. Erika explains how to balance efficiency with realism by choosing appropriate methods based on project needs and understanding how real-world construction translates into digital fabric simulation. By combining thorough reference research, proper technical setup, and Erika's strategic use of Marvelous Designer's simulation tools, artists can create believable period-accurate cloth assets.

Duration: 18m 5s

Creating a Mediaeval Tent using Marvelous Designer
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Primary tools

For this workshop you’ll need:

Marvelous Designer
ZBrush

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download the workshop files, you'll get access to Erika Lochs' complete digital fashion creation toolkit. Inside, you'll find:


  • ZBrush project files (.zprj) – 3D-sculpting files for character modeling and garment detailing work
    - 3D model exports (.obj) - High-resolution models, ready for use in other applications
    - Fabric samples & material presets (.mtl) - Ready-to-use textures and material settings to achieve realistic fabric looks
    - Reference materials (.pur, .png) - Inspiration images, shortcut list, and references
zip
ELO02_ProjectFiles.zip
83.96 MB
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Skills Covered

Who’s this Workshop for?

This workshop is designed for character artists and environment artists who are new to Marvelous Designer or have little experience with cloth simulation software. It's perfect for beginners seeking a comprehensive introduction to industry-standard fabric creation tools.


Experienced 3D artists working in games, film, or animation will also benefit from learning Marvelous Designer's workflow integration. Erika's workshop provides essential skills for creating realistic clothing and fabric elements that can enhance any 3D production pipeline.

Learning Outcomes

After completing this workshop, artists will have gained foundational knowledge of Marvelous Designer's interface, tools, and workflow for creating professional cloth simulations and character clothing.


Key skills include:

  • How to navigate Marvelous Designer's 2D and 3D windows effectively for cloth creation.
  • How to set up and work with avatars for proper garment fitting.
  • How to create a complete denim jacket following professional pattern-based workflows.
  • How to apply cloth simulation techniques for realistic fabric behavior and draping.
  • How to design environment cloth elements like medieval tents for game assets.
  • How to integrate Marvelous Designer files into existing 3D production pipelines efficiently.
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Workshop
Introduction to Marvelous Designer
Clothing & Cloth Sims with Erika Lochs
A Workshop by Erika LochsPrincipal Character Artist at Electric Square
beginner
2h 11m
12 Lessons
Instructor Erika LochsPrincipal Character Artist at Electric Square

Erika Lochs is a Lead Character Artist at Electric Square, where she specializes in creating believable, high-quality clothing for game characters. With credits on major titles including Diablo 4, Far Cry 6, and Riders Republic, she brings extensive industry experience and a deep understanding of how clothing enhances character storytelling and realism.


Alongside her digital work, Erika sews her own clothes, a hands-on practice that strengthens her approach to 3D garment creation. By understanding how real fabrics behave, how patterns come together, and how garments are constructed, she brings an extra level of authenticity and technical insight to her character art.

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  • Working alongside Erika is a pleasure both artistically and personally. She is a great team player, helping people to elevate their work and develop into better artists. Saying that Erika is amazing at making clothing is an understatement since she creates costumes that come with their own personality, supporting that of the character wearing it.

    - Calvin Verhoolen
    Expert (Principal) Character Artist at Ubisoft Berlin

  • Erika is a highly skilled character artist with many years of industry experience. She has a thorough knowledge of the character art creation pipeline, complemented by a phenomenal understanding of Marvelous Designer, real-world fabrics, and garment creation. Her friendly character and outstanding communication skills make her a great teacher and a pleasure to work with.

    - Eva Camba Perez
    Associate Art Director

  • Erika is and has always been a tremendously talented character artist, with a keen eye for visual composition and deep understanding of how cloth design works and real-life experience with it that gives her a unique and deep understanding on how to apply it into the digital realm. I can't recommend her lessons strongly enough to anyone who wants to learn and improve their digital clothing skills.

    - Pablo Poliakov
    Lead Character Artist at Bloober Team

  • If you're lucky enough to catch Erika outside of work, you will most likely find her sewing, knitting, designing, or altering her own clothes. Combined with years of experience as a character artist with some of the leading studios and talent in the industry, she has an extensive understanding of how fabric should look, feel, and behave. Students can expect to gain a deeper understanding of how cloth works and how to approach translating these to in-game characters.

    - Hrafnhildur Anna Björnsdóttir
    Lead Technical Artist at CCP Games

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