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Workshop

Master Rigging & Python Scripting in Maya

A Workshop
by Nick Miller

Create Helper Scripts & a Python Limb Rig With Nick Miller

beginner
5h 20m 40s
10 Lessons
A Workshop
by Nick Miller
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Automating different rigging setups is an essential part of the production pipeline at any major studio. Learn all the fundamental elements of rigging and Python scripting in Maya with this 5-hour workshop, which is structured so that even beginners can follow along — even if you’ve never done any rigging or scripting before. Nick eases viewers in with lessons about the commonly used nodes, deformers, constraints, and explains various other types of relationships within Maya. As the workshop progresses, the concepts become more complex with step-by-step demonstrations that you can follow and apply to your own projects.


You may ask: If most companies already have rigging setup tools, why should I bother to learn scripting? To some degree, you could get by without scripting. However, studio tools can only get you so far. There will be many instances where you’ll need to automate a repetitive task. Now, imagine having to manually rig 100 pieces of variously sized ropes dangling from a ceiling? It would take you a long time. Scripting enhances your own personal workflow and makes you infinitely more productive, and therefore gives you an edge over the competition. 


By completing this workshop, you will have created several helper scripts and a Python limb rig creation tool — complete with a graphical user interface. Limb functionality will include IK/FK switching, a full set of basic limb controls, and stretchy bones. All of the skills taught will help rigging artists to very quickly build and maintain animation-ready assets. When the process of building rigs is scripted, it becomes so much easier to update your rig with a new model, additional functionality, or a different joint layout.


PyCharm is used as a third-party tool in this workshop, which can be downloaded here

10 Lessons

01Introduction & The Building Blocks of a Rig in MayaFree

In this introductory lesson, Nick Miller outlines his rigging workflow in Maya, showing how complex rigs are built from simple nodes, connections, and basic math. He introduces how Python scripting fits into this process and how automation can dramatically speed up rig creation. By the end of the workshop, artists will have built a limb-rigging tool with a simple interface, including IK/FK switching and stretchy limbs.

Duration: 26m 17s

Introduction & The Building Blocks of a Rig in Maya
02Maya Constraints

In this lesson, Nick primarily looks at constraints, describing them as powerful tools that can override standard parent-child relationships. He showcases the careful attention required for pivot placement, hierarchy organization, and maintaining clean workflows. By mastering these constraint techniques and following industry best practices, like creating animator-friendly interfaces with locked channels and visibility switches, rigging artists can build flexible, professional-quality character and prop rigs suitable for production environments.

Duration: 53m 30s

Maya Constraints
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03Maya Joints and Skin Clusters

This lesson provides essential knowledge for character rigging in Maya, emphasizing proper joint setup and skinning workflows. Nick stresses that skinning is a skill that takes time to master, encouraging patience when learning the weight painting process. When mastered, it offers the best balance between traditional linear skinning and volume-preserving dual quaternion techniques, particularly for areas like elbows and knuckles where maintaining volume during deformation is critical for realistic character animation.

Duration: 29m 1s

Maya Joints and Skin Clusters
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04Set Driven Keys

This lesson looks at the practical application of set-driven keys for creating complex, interconnected animations in Maya. By combining motion paths with mathematical precision and set-driven key relationships, Nick shows how animators can create realistic mechanical animations where multiple elements respond intelligently to a single driving para.meter. The techniques shown are foundational for rigging systems, where one action needs to trigger multiple coordinated responses throughout a scene

Duration: 13m 2s

Set Driven Keys
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05Maya Deformers

In this lesson, Nick runs through many of the different types of deformers in Maya, and explains how deformer properties work and how they interact within a deformation stack. Nick showcases some examples of professional-quality character and prop rigs, which combine multiple deformer types with node networks and constraints to achieve believable, animator-friendly results.

Duration: 38m

Maya Deformers
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06Introduction to Scripting in Maya

In this lesson, Nick runs through the basics of scripting within Maya by introducing MEL and the Script Editor workflow. He shows artists how to create macros from recorded actions, that can automate repetitive tasks without extensive programming knowledge initially. The emphasis on documentation, comments, and shelf customization prepares artists for more advanced Python scripting, while building immediately useful productivity tools.

Duration: 14m 46s

Introduction to Scripting in Maya
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07Introduction to Python

In this lesson, Nick presents foundational Python scripting for Maya for beginners. He emphasizes practical understanding over perfect syntax, encouraging artists to master basics like variables, lists, and loops before advancing to more complex topics like classes. The progression from simple variables to object-oriented programming provides a solid foundation, which can be applied to actual Maya automation tasks and workflow improvements.

Duration: 44m 15s

Introduction to Python
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08Working With Python in Maya

This lesson looks at how to apply scripting to practical applications inside of Maya. By understanding core Maya commands and how to structure code with functions, loops, and conditional logic, rigging artists can significantly speed up repetitive tasks and build sophisticated utilities. The progression from basic command syntax to creating a production-ready LRA alignment tool illustrates how foundational Python knowledge translates into practical rigging solutions that can be shared across teams and projects.

Duration: 29m 18s

Working With Python in Maya
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09Scripting a Limb in Maya With Python

This lesson walks through the full process of building a production-ready limb rig in Maya, starting with manual setup and gradually moving toward full automation using Python. Nick stresses that automation should come after understanding the math and node connections that make the rig work. By explaining not just how each part is built but why it's designed that way, he encourages artists to develop real technical confidence rather than relying on scripts as black boxes.

Duration: 53m 13s

Scripting a Limb in Maya With Python
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10Creating a GUI in Maya

In this lesson, Nick demonstrates the complete workflow for creating a functional Maya GUI, from an initial concept sketch to fully interactive tool. He demonstrates how this tool acts as a limb rig creator with its own user interface which can load guides, configure settings and execute the rig creation script. Nick things wraps up, noting that proper planning, documentation reference, and organized code structure are essential skills for technical artists and rigging artists.

Duration: 19m 18s

Creating a GUI in Maya
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Primary tools

For this workshop you’ll need:

Maya

* Note that these programs and materials will not be supplied with the course.

Project Files

Downloading these workshop files gives you access to a full library of demo scenes corresponding to Nick Miller's lessons, which you use to follow along and examine further. The package includes:


  • Chapter-based folders (.tbscene) – Folders corresponding to each lesson in the workshop, making it easy for you to follow along
    - Example files (.mb) - pre-prepared Maya binary files with the full lesson example ready for you to explore
    - Python code (.py) - required code to call up unique functions within Nick's workshop
    - Custom Maya shelf (.mel) - Nick's Maya shelf with all the associated icons, which you can install in your own program
zip
NMI01_Project-Files.zip
28.07 MB
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Skills Covered

Who’s this Workshop for?

This workshop is designed for beginner to intermediate rigging artists, 3D generalists, and animators who want to enhance their production pipeline skills. Viewers aren't expected to come into this workshop with scripting experience, making it accessible to anyone looking to automate their rigging workflows in Maya.


The workshop provides step-by-step instruction and essential skills for building more efficient, maintainable rigs that can be easily updated and adapted for various production requirements. With Nick Miller’s guidance, even experienced riggers looking to streamline repetitive tasks and become more acquainted with what rigs can do will significantly benefit from these lessons.

Learning Outcomes

By completing this workshop, artists will have developed fundamental Python scripting skills and created a complete limb rig tool with a graphical user interface for Maya production pipelines.


Key skills include:

  • How to utilize Maya's commonly used nodes, deformers, and constraints for rigging workflows.
  • How to write Python scripts to automate repetitive rigging tasks and processes.
  • How to build a complete limb rig with IK/FK switching and stretchy bones.
  • How to create graphical user interfaces for custom rigging tools in Maya.
  • How to implement helper scripts that enhance personal workflow efficiency and productivity.
  • How to maintain and update scripted rigs with new models or functionality.
  • How to integrate PyCharm as a development environment for Maya scripting projects.
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Workshop
Master Rigging & Python Scripting in Maya
Create Helper Scripts & a Python Limb Rig With Nick Miller
A Workshop by Nick MillerCreature Supervisor at DNEG
beginner
5h 20m
10 Lessons
Tools
Instructor Nick MillerCreature Supervisor at DNEG

Nick Miller is a Technical Rigging Artist currently working at Wildlight Entertainment. He began his career in New York, working on freelance and contract projects before joining Framestore, where he honed his Python skills and became the primary contributor to the commercial department’s rigging package.


In 2017, Nick moved to Vancouver, contributing to projects at Method Studios, Digital Domain, and most recently DNEG. His work spans commercials, television, games, and feature films, with credits including Spider-Man: Homecoming, Fantastic Beasts: The Crimes of Grindelwald, Justice League, and the Fantastic Beasts VR Experience.


Passionate about sharing his knowledge, Nick enjoys mentoring colleagues and students alike, helping others learn rigging techniques and Python scripting to elevate their technical and creative skills.

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  • It has been an absolute pleasure working with Nick. I appreciate his style, diligence, and attention to detail, and he is extremely adept at interdepartmental communication, so good that you don't even notice it because everything just works.

    - Elizabeth Bernard
    Animation Supervisor at Digital Domain

  • Nick is an amazing rigger. He did a fantastic job leading shows at Method!

    - Edy Susanto Lim
    Senior Manager Technical Product Specialist at NVIDIA

  • Nick has a wide range of useful rigging and Python tricks and can always provide creative solutions from different angles. From my experience, Nick is an excellent instructor who can explain rigging in fun and easy ways!

    - Minji Sohn
    Design Technologist at Amazon

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