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Professional Character Design For Film

A Workshop
by Ehsan Bigloo

The Making Of "Div" With Ehsan Bigloo

beginner
3h 35m 5s
9 Lessons
A Workshop
by Ehsan Bigloo
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Designing characters and creatures for film and TV can involve many processes. Ehsan Bigloo, nominated as 'Best Creature Designer' for two consecutive years by the Concept Art Association, presents his tried-and-tested workflow when designing awe-inspiring creatures for the entertainment industry. Developing his own IP, this workshop details the making of Dîv, a demon character with supernatural strength and power that takes on a roughly human shape yet channels dark, supernatural powers. 


Beginning right where Ehsan likes to start any new concept, the first chapters detail how he approaches finding the initial thumbnails, shapes, and forms of a new creature using pencils on paper. Sharing thoughtful insights into his strategies as well as how he handles client feedback in the industry, the first segment of Ehsan’s workshop will help change the way you consider concepting your next design from scratch. 


After laying down his initial ideas using traditional media on paper, Ehsan takes his chosen concept design into the digital world, taking the initial sketch/concept into a 3D form using ZBrush to block out the model as he works through to the final render using KeyShot. All the while offering his industry tips, tricks, and insights, from his many years of experience working in the entertainment industry as a Concept Artist. 


As a bonus chapter, Ehsan takes his final creature into the Unreal Engine to demonstrate, from a designer's perspective, the creative possibilities available to you when you import a character into Unreal and set up some atmospheric lighting. 


This workshop is designed for aspiring and professional Character/Creature Designers, Concept Artists, Digital Sculptors, IP developers, as well as anyone interested in visual character-based storytelling.

9 Lessons

01Idea Generation & Thumbnailing TechniquesFree

Eshan Bigloo emphasizes that successful creature design stems from deep knowledge of anatomy, art history, and storytelling rather than technical tools alone. Whether working traditionally or digitally, the key is understanding the character's cultural context and narrative purpose while maintaining strong draftsmanship fundamentals. Ehsan advocates a Renaissance-inspired aesthetic that creates disturbing creatures by using realistic human forms with subtle deformities, rather than relying on over-the-top fantastical elements, showing that sometimes the most unsettling monsters are those that remain recognizably human.

Duration: 33m 58s

Idea Generation & Thumbnailing Techniques
02Initial Character Design on Paper With Pencil

This lesson illustrates a comprehensive character design process that prioritizes storytelling and cultural research over technical perfection. Ehsan's approach emphasizes traditional drawing skills, loose exploratory sketches, and iterative development while maintaining a clear focus on narrative intent. Artists learn that effective character design balances anatomical knowledge with creative freedom, understanding both artistic fundamentals and practical production considerations, and most importantly, allowing the story to guide every design decision.

Duration: 28m 24s

Initial Character Design on Paper With Pencil
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03Modeling a Character in ZBrush — Part 1

In this lesson, you’ll learn that professional character design in ZBrush prioritizes speed, strong foundational forms, and adaptability over technical complexity. Ehsan's approach bridges traditional sculpting principles with digital efficiency, showing that understanding anatomy, gravity, and lighting is more important than mastering every ZBrush feature. Ehsan demonstrates how to be practical and fast by using asset libraries, working from primary to secondary forms methodically, and remaining flexible as designs evolve from 2D concepts to 3D.

Duration: 28m 49s

Modeling a Character in ZBrush — Part 1
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04Modeling a Character in ZBrush — Part 2

This lesson presents a professional character design workflow that prioritizes thoughtful design decisions over heavy technical procedures. Ehsan’s approach of creating multiple iterations, constantly testing different presentations, and maintaining flexibility throughout the process reflects real studio practices. Artists will understand that successful character design relies on strong foundational forms, thoughtful asymmetry, and effective communication with clients rather than advanced software features or complex techniques.

Duration: 28m 59s

Modeling a Character in ZBrush — Part 2
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05Polypainting a Character in ZBrush

In this lesson, you’ll explore how high-quality polypainting in ZBrush is both technically important and creatively fulfilling, serving as one of the most relaxing yet exciting stages of the digital sculpting process. By applying traditional makeup effects and airbrushing principles, artists can create translucent, organic-looking surfaces that significantly improve final render quality while reducing post-processing work. Ehsan demonstrates why patience is key and how to constantly form-check from multiple angles, allowing narrative and natural observation to guide color decisions rather than relying on artificial previews.

Duration: 22m 21s

Polypainting a Character in ZBrush
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06Rendering a Character Design With KeyShot

Throughout this lesson, you'll learn that an effective character presentation relies more on artistic fundamentals, which include lighting, composition, value structure, and narrative. Ehsan's workflow demonstrates that simple tools used thoughtfully can produce professional results efficiently. Artists will learn how every technical decision serves the story; the character's stiff pose and moody lighting work together to convey its nature as a mysterious, shape-shifting creature. This story-first approach, combined with practical knowledge of photography and painting principles, enables artists to create compelling character presentations that clearly communicate design intent to clients and art directors.

Duration: 28m 11s

Rendering a Character Design With KeyShot
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07Compositing a Character Design Using Photoshop

This comprehensive walkthrough demonstrates that successful concept art requires more than technical proficiency; it demands a deep understanding of narrative, character psychology, and cultural context. Ehsan emphasizes studying source material, embracing artistic subjectivity, and allowing experimentation to guide the design process. Rather than following rigid rules or copying popular trends, the key is mastering fundamentals while remaining open to spontaneous discoveries that emerge from layering, texturing, and iterative refinement.

Duration: 22m 12s

Compositing a Character Design Using Photoshop
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08Prepping a Character Design for Unreal Engine

This lesson presents a streamlined ZBrush-to-Unreal Engine workflow optimized for concept visualization rather than final production. Ehsan demonstrates an efficient approach that lets artists stay within ZBrush and quickly prepare models for Unreal Engine visualization, using Nanite to handle high polygon counts.

Duration: 4m 41s

Prepping a Character Design for Unreal Engine
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09Bonus: Presenting a Character Design Using Unreal Engine

In this final lesson, Ehsan reveals how Unreal Engine 5 has become an accessible tool for concept artists and creature designers seeking to present their work with professional lighting and atmosphere. Ehsan demonstrates how artists can achieve cinematic-quality presentations by combining imported 3D models with Unreal Engine's powerful real-time rendering capabilities and free asset libraries. Ehsan explains why modern concept art increasingly benefits from 3D presentation tools, though traditional skills remain foundational to the design process.

Duration: 17m 30s

Bonus: Presenting a Character Design Using Unreal Engine
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Primary tools

For this workshop you’ll need:

Unreal Engine
KeyShot
ZBrush
Photoshop

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is designed for aspiring and professional character designers, creature artists, concept artists, and digital sculptors working in film, TV, and gaming. Both intermediate and advanced artists will gain valuable insight into Ehsan Bigloo's industry-standard workflows and professional techniques.


IP developers, visual storytellers, and artists transitioning into entertainment roles will learn how to create compelling, production-ready creature designs. The workshop covers practical methods for developing character concepts from initial sketches to final renders, including strategies for incorporating client feedback effectively.

Learning Outcomes

Once this workshop is complete, artists will have mastered a complete creature design pipeline from traditional sketching through digital sculpting to final presentation and engine implementation.


Key skills include:

  • How to develop initial creature concepts using traditional sketching and thumbnail exploration techniques.
  • How to effectively handle client feedback and iterate on designs throughout the creative process.
  • How to transition seamlessly from 2D concept sketches into professional 3D digital sculpting workflows.
  • How to block out and refine creature models in ZBrush using industry-standard sculpting approaches.
  • How to create compelling final renders and presentations using KeyShot for professional client delivery.
  • How to import and set up creature designs in Unreal Engine with atmospheric lighting effects.
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Workshop
Professional Character Design For Film
The Making Of "Div" With Ehsan Bigloo
A Workshop by Ehsan BiglooSr. Concept Artist, Character FX Designer & Director
beginner
3h 35m
9 Lessons
Instructor Ehsan BiglooSr. Concept Artist, Character FX Designer & Director

Ehsan Bigloo is a Senior Concept Designer specializing in creatures, characters, armor, costumes, and cinematic shot design for the entertainment industry. He has contributed to over 25 films and 12 TV shows, including working as a lead creature designer on The Lord of The Rings: The Rings of Power and Kingdom of the Planet of the Apes.


In addition to film and television, Ehsan has created concept designs for AAA game studios including EA BioWare, Wizards of the Coast, Archetype Entertainment, and Riot Games. He currently works as a Freelance Concept Artist and Visual World Development Artist, bringing imaginative worlds and characters to life across multiple media.

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  • In the over 30 years of my film effects industry experience, I have seen few new artists as skilled as Ehsan. His understanding of traditional art and thorough knowledge of multiple digital applications and techniques have greatly impressed me. He would be a valuable member of any effects company.

    - Paul Mejias
    Special Effects Artist at Legacy Effects

  • Ehsan is one of the most talented artists I’ve worked with. His ability to create awe-inspiring concept art that feels original has helped bring to life unforgettable characters and creatures across the entertainment industry. As a senior lead concept artist at ASC, Ehsan’s unparalleled dedication to the design process included in-depth exploration of a character’s motivation, allowing those discoveries to be reflected in the art. The result was an impressive portfolio of work that has been applauded by industry leaders.

    - Aaron Sims
    President of Aaron Sims Company

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