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Subtle Performance Workflow Vol. 1

A Workshop
by Ted Lister

Shot Planning and Body Animation with Ted Lister

advanced
4h 49m 14s
11 Lessons
A Workshop
by Ted Lister
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Less is more in the world of realistic animation for film. Subtle character performance is a unique challenge in character animation for movies, requiring a light touch and an understanding of the psychology of a character as well as how that translates to their tics and mannerisms.


In this tutorial, Lead Animator Ted Lister takes you through his workflow and the decisions he makes as he animates an understated and naturalistic performance piece based on dialogue from Horror Express. The selected dialogue has many opportunities for acting to the subtext rather than to the literal dialogue, and provides an opportunity for the character to have an internal monologue, while also featuring some gear changes along the way.


Using Kiel Figgins' Sicarius rig, Ted takes you through his various steps, from preparation and blocking to breathing and final polish — even covering some camera animation to frame the acting. Detailing both Ted’s specific workflow and discussing his broader concepts, this tutorial provides a comprehensive view of animating a subtle yet impactful character animation shot; one that is sure to resonate with audiences while maintaining the illusion that this character rig is living, breathing, emoting and real.


This 4+ hour workshop assumes basic knowledge of Maya — although animation is universal, so the core concepts should carry over to the 3D package of your choice. Likewise, the concepts demonstrated in this tutorial are not rig specific, and can be applied to any rig that has a facial setup; cartoony, realistic or otherwise. Basic understanding of animation and associated terms is also assumed; it’s recommended that you have successfully animated a really good bouncing ball before tackling the concepts presented in this tutorial.


Vol. 1 of this workshop covers the preparation and animation of the body; Vol. 2 will cover facial anatomy and animation, and where the body and face work together.

11 Lessons

01IntroductionFree

This workshop addresses an underserved niche in animation education by focusing on realistic, emotionally complex performance for visual effects. Ted Lister brings professional experience from ILM to teach animators how to create subtle, thought-driven performances. The emphasis on realism and subtext over exaggeration represents a valuable perspective for those aspiring to work in feature film VFX.

Duration: 7m 8s

Introduction
02Planning and PreparationFree

Ted demonstrates that character animation depends heavily on thorough preparation before any movement begins. By investing time in audio analysis, backstory development, and reference footage, animators establish a roadmap that minimizes mistakes. Ted emphasizes that animation is as much about planning and storytelling as it is about technical execution.

Duration: 28m 15s

Planning and Preparation
03Scene Setup

Proper pre-animation setup is crucial for efficiency. By referencing assets correctly and configuring camera views, animators create a solid foundation. Ted shows that this preparation prevents technical problems and ensures the process proceeds smoothly with all elements properly organized.

Duration: 9m 8s

Scene Setup
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04Key Poses

By investing effort in key poses and working hierarchically through the rig, animators create a solid blocking pass. Ted's philosophy that results matter more than the process reinforces the importance of making creative choices that serve the shot rather than merely copying reference material.

Duration: 25m 50s

Key Poses
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05Structural Poses

This stage focuses on refining timing and subtle details to transition from key poses into final animation. By addressing technical rig issues early, animators can focus purely on refinement later. This approach ensures nothing is left behind while working with the rig rather than against it.

Duration: 10m 22s

Structural Poses
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06Breakdowns — Part 01

The breakdown stage transitions from storytelling poses to defined motion. Ted takes maximum control before splining by working densely in stepped mode. This phase is about being deliberate and detail-oriented, building a foundation so that when the animation is splined, it requires polishing rather than reworking.

Duration: 44m 49s

Breakdowns — Part 01
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07Breakdowns — Part 02

Creating solid animation requires methodical attention to physical foundations. Ted demonstrates that shortcuts in blocking undermine even the best facial animation. By using layers strategically and checking weight distribution, animators build performances that are expressive and physically grounded.

Duration: 19m 13s

Breakdowns — Part 02
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08Splining — Part 01

The splining phase is where technical precision meets artistic vision. Ted requires animators to make critical decisions about what to refine from the blocking pass. The goal is to create smooth motion that feels lifelike while maintaining performance clarity.

Duration: 33m 19s

Splining — Part 01
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09Splining — Part 02

Professional animation requires refinement with attention to overlapping action and energy transfer. Ted emphasizes that perfectly smooth animation appears artificial for realistic characters. The goal is to achieve clean motion, then carefully introduce imperfections that reflect real-world movement.

Duration: 45m 12s

Splining — Part 02
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10Breathing and Texture

The final polish, such as adding breathing cycles, transforms technically correct animation into a performance that feels alive. Ted notes that while audiences may not consciously notice these details, they create an intuitive sense of life. The key is making these additions feel natural and unobtrusive.

Duration: 39m 37s

Breathing and Texture
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11Final Polish

In this final lesson, Ted demonstrates that professional polish is about obsessive attention to micro-details. Ted reveals how his approach reflects industry reality.

Duration: 26m 21s

Final Polish
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Primary tools

For this workshop you’ll need:

Maya

* Note that these programs and materials will not be supplied with the course.

Skills Covered

Who’s this Workshop for?

This workshop is intended for intermediate to advanced character animators who want to elevate their work beyond broad motion and into nuanced, film-quality performance. It is best suited for artists with a solid grasp of animation fundamentals and experience animating full-body motion who are ready to focus on restraint, subtext, and believable human behavior.


Animators working in film, cinematic games, or high-end television, as well as students preparing for feature-level animation roles, will benefit from this workshop. Artists looking to strengthen their acting skills, understand character psychology, and create emotionally grounded performances will gain valuable insight into professional animation decision-making.

Learning Outcomes

By completing this workshop, artists will develop a refined approach to animating subtle, naturalistic character performances suitable for feature film production.


Key skills include:

  • How to plan and block performances that emphasize subtext rather than literal dialogue.
  • How to translate character psychology into restrained body language and physical behavior.
  • How to build believable performances through breathing, weight shifts, and micro-movements.
  • How to follow a professional workflow from preparation through final polish.
  • How to manage pacing and gear changes within understated acting scenes.
  • How to use camera movement to support and enhance character performance.
  • How to apply subtle performance principles across different rigs and animation styles.

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Workshop
Subtle Performance Workflow Vol. 1
Shot Planning and Body Animation with Ted Lister
A Workshop by Ted ListerLead Animator at Industrial Light and Magic
advanced
4h 42m
11 Lessons
Tools
Instructor Ted ListerLead Animator at Industrial Light and Magic

Ted Lister is an Associate Animation Supervisor at Industrial Light & Magic, with over twenty-five years of experience in the film and gaming industries. He has worked at top studios including EA, Intel, Double Negative, and MPC, contributing to blockbuster films such as Fast X, Ant-Man and the Wasp: Quantumania, Star Wars: Episode IX - The Rise of Skywalker, Aladdin (2019), and Jurassic World: Fallen Kingdom.


At ILM, Ted thrives on the variety of work that comes through, from creatures to spaceships, but his true passion lies in bringing unusual characters to life, crafting performances that convince audiences a digital creation is a living, emoting being.

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